I'm still working on this funky deHackery with the monster spawner, testing mostly in Crispy Doom for which I want it to be as compatible as possible. I have moving spawn spots, still with NOSECTOR and NOBLOCKMAP enabled, and most of the time it works as intended; however, maybe like 30-40% of the time, the spawn cubes simply drop to the ground and rush off into oblivion instead of spawning a monster. This seems to happen when the cube spitter (which is also mobile) moves close to and above me, dropping the cubes down at a sharp angle, but ultimately seems liable to happen at any distance. The bug doesn't occur in GZDoom, but of course I'd rather it not happen in Crispy either since the whole point of the WAD is to be compatible in that port.
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Stupid Bunny
I'm still working on this funky deHackery with the monster spawner, testing mostly in Crispy Doom for which I want it to be as compatible as possible. I have moving spawn spots, still with NOSECTOR and NOBLOCKMAP enabled, and most of the time it works as intended; however, maybe like 30-40% of the time, the spawn cubes simply drop to the ground and rush off into oblivion instead of spawning a monster. This seems to happen when the cube spitter (which is also mobile) moves close to and above me, dropping the cubes down at a sharp angle, but ultimately seems liable to happen at any distance. The bug doesn't occur in GZDoom, but of course I'd rather it not happen in Crispy either since the whole point of the WAD is to be compatible in that port.
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