As the title says, I have a section of wall that has a PR activation type, that triggers a script. The script is activated fine (it raises the sector behind the line and plays a sound). I also get the default switch sound... I am using SW2SATYR, so I assume this is because I am using a switch texture. On testing with a non-switch texture, I don't get the switch sound.
Is there any way to disable the switch sound on pushing a SRnn (or S1nn I guess) textured line? (And should a push action make a switch sound at all?)
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smeghammer
As the title says, I have a section of wall that has a PR activation type, that triggers a script. The script is activated fine (it raises the sector behind the line and plays a sound). I also get the default switch sound... I am using SW2SATYR, so I assume this is because I am using a switch texture. On testing with a non-switch texture, I don't get the switch sound.
Is there any way to disable the switch sound on pushing a SRnn (or S1nn I guess) textured line? (And should a push action make a switch sound at all?)
I'm using DIHF, and GZDoom 4.4.
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