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What do you want id to do next after Eternal?


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Doom 4. Not a spin-off, not a slayer rewrite. Just the original project as it was intended and originally directed, or simply let it be released unfinished.

That's the last Doom game I want to try and nobody can't convince me otherwise.

 

I tried all Doom games, even after DOOM Eternal, I want to go back to the roots when demons used to be scary, feeling alienated by it and fighting them with serious gore. The feel of Doom has science-fiction alongside action packed elements around it as a method of survival.

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@IrOn7HuB if they go back to that, they at least should change the gameplay, at least be more like Wolfestein, because in 2021 i can't see games have the simple FPS gameplay back, now even Call of Duty have better gameplay that's the one of Doom 3 or Quake 4, even Rage 1, and that's ones of the reasons of the soft reboot.

It's can be done thou, and i really like it if they fix the gameplay to be also fast, not need to be Doom Eternal fast (that i love) but should be at least Wolf style, where you're fast too, but run and shoot it's also hard because you're in trouble with large enemy's numbers and limited tools to flank around.

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8 hours ago, jamondemarnatural said:

@IrOn7HuB if they go back to that, they at least should change the gameplay, at least be more like Wolfenstein, because in 2021 i can't see games have the simple FPS gameplay back, now even Call of Duty have better gameplay that's the one of Doom 3 or Quake 4, even Rage 1, and that's ones of the reasons of the soft reboot.

So... MachineGames' Doom?

 

I would say Doom 3's gameplay is still fine; what it needs is a better balanced arsenal and a more advanced AI.

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I thought a slow type of Doom game could have been like Hideous Destructor.

Like, something that tried to be "tactical" but in a smart and fun way, while still having sci-fi guns and demons, so it does not become too realistic, like most tactical shooters.

It also could mean that Doom being that kind of game could still be very different from COD.

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Whatever Id will do next (I hope it's quake) let's hope it is something different than doom because after TAG2 it is clearly seen that Id needs to take a brake from this franchise.

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Deep down, my heart yearns for a Quake reboot. I don't want Ranger to stay forgotten, I want that Lovecraft style to expand with a core narrative. I can wait even longer but I hope Id won't let that opportunity slip away. (although all signs point to unlikely)

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After dropping Doomguy in the middle of an epic battlefield, Id Software could always try its hand at a real-time strategy game.

 

Halo had Halo Wars, so why not Doom Wars?

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I think it'd be kinda cool if they made a game in the vein of their classics i mean it's been well over 20 years.. lol 

 

Something with emphasis on level design and exploration would be cool or/and like some kind of hybrid of eternal and doom 3. Mesh that horror with that action instead of just going to one extreme

 

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Like, if there was a sandbox mode, where you can even controll/play as or even fight any type of fighter in each army, that would be literal expansion of Doom's setting.

Like, tanks and mechs aren't just in the story, but also in gameplay.

 

1 hour ago, Robot_Joe said:

I think it'd be kinda cool if they made a game in the vein of their classics i mean it's been well over 20 years.. lol 

 

Something with emphasis on level design and exploration would be cool or/and like some kind of hybrid of eternal and doom 3. Mesh that horror with that action instead of just going to one extreme

 

Someone will say "27 years of wads are a thing and will still be" but in another context, that would be an iconic series getting a bit closer to its original DNA.

I do assume that a modern official "classic" Doom could have been like a very advanced GZDoom TC or a retro throwback indie FPS like Wrath or Prodeus.

You might aslo consult fans, not just modders but even those involved in Doom history and trivia or whoever is really good at some HD models of classic designs that don't look too bad.

Like an attempt at canonizing fanfiction that existed over the years and felt like it could have been part of the series. (because there's a lot done by fans that felt like it could have been in an otherwise very small franchise)

But it would have to be something that wouldn't screw up most of the fans.

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Wouldn't mind a Quake reboot (original Quake, that is). If not for the Microsoft buy-out, I would say that it would never happen. Under Bethesda, the devs specialised:

  • id does Doom
  • Avalanche does Rage
  • Saber does Quake
  • Machine Games does Wolfenstein

I don't know if this will change with the buyout but I really don't see id being allowed to do something that isn't just more Doom.

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21 minutes ago, Duke of Pathoris said:

 I really don't see id being allowed to do something that isn't just more Doom.

 

Forcing one developer (Id) to do only one game (doom) does not seem like a good management but rather it leads to burn out which beginnings you can see in TAG2

Edited by Stoltzmann

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I've been thinking about this a little bit, and I think there's one cool thing I'd love to see them tackle to shake up combat a bit, especially if it's a Quake 1 reboot or something with medieval vibes.

 

Add in hand-to-hand combat. In addition to the guns.

 

I mean, make it feel like you're more in the world and not just a floating gun. Imagine certain enemies attack you, and you become engaged in personal combat where it's not quicktime events but rather an almost separate combat system. Like the way glory kills are used in new Doom except it's a full separate attack mode. Melee weapons could have multiple attacks that can be used, which you can control as a player, and you have to time attacks with enemies to parry and strike. But it's still primarily a FPS.

 

With this in mind, the camera could be more attached to the player, so that you really get that sense of being IN that world and not just floating around in it. Like, you could get knocked to your knees, and need to use a powerup (a la blood punch) to get back up right away, otherwise it's a cool down and you're taking damage which could kill you. You could also get knocked to the ground, and grab items nearby to protect yourself from attacks. It would need to be balanced so it doesn't completely overtake the FPS elements or get tedious, but I think carefully implemented, it could really add a layer to the FPS genre without rewriting everything. It'd be a mix of a fighting game and a FPS.

 

There was a game I played on Steam called Bright Memory that did a decent job of making you feel a bit more grounded, with the way melee attacks were woven into the gameplay. I also remember an old 90s game called Die by the Sword, which I always had a lot of fun playing. It did a great job of making the swords and melee attacks feel like they had weight to them.

 

Anyway, TL;DR I kinda see such a system as an extension of glory kills, where maybe it's something the player triggers, but then there's a lot more to it. And melee attacks as a whole would just have more weight, and you could get knocked down and have a cool down and powerup system to get back up or to defend yourself when knocked down. Really make it a FPS where you feel like you're a physical part of the world. Could probably have a pretty cool VR version, too.

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And you could even have a boss enemy like the cave troll from Fellowship of the Ring, where you have to physically jump on it and attack it and it shakes you off. There's a lot of cool stuff you could do that I don't think I've ever seen in a FPS before.

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17 hours ago, whatup876 said:

Someone will say "27 years of wads are a thing and will still be" but in another context, that would be an iconic series getting a bit closer to its original DNA.

I do assume that a modern official "classic" Doom could have been like a very advanced GZDoom TC or a retro throwback indie FPS like Wrath or Prodeus.

You might aslo consult fans, not just modders but even those involved in Doom history and trivia or whoever is really good at some HD models of classic designs that don't look too bad.

 

 

I wouldn't like that, to be honest. Eternal is one of the most innovative shooters I've played in a very, very long time. The "classic formula" was the template for countless other shooters throughout gaming history so it wouldn't feel like anything special. If people want to see a company make the same game for 30 years, well, there's always Nintendo :3

Edited by xdarkmasterx

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I mean that in a scenario if id ever wanted to please classic fans, but otherwise innovation comes first.

That part also makes me wonder if there's still much to be made with the new formula, to avoid saturation.

Specially when it comes to modding tools, which is a big plus for the classic games.

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Any next game cannot step from Eternal gameplay now. That is good new. Eternal was true milestone in this. Well, there may be less jumping in one, less riddles in another, but basics must stay.

Heretic eternal. If you remember, Heretic was only reskin (even the weapons was same, just different look) with different maps, enemies and story. But at that time, i like Heretic maybe more than Doom.

I never played Quake 1, but i liked Q2. From the blurry memories i have, i think that Q2 cyber-industrial future setting was reused in Cultist & Doom hunter bases, along with Doom hunter enemy (reminds me of the railgun enemy on tracks).

Hexen with focus on mazes and riddles was also present in Eternal. It was tormential to solve Hexen puzzles in terrible details of that age. Without automap.

Or something from Warhammer. I like chaos, so story of Miraiel Sabathiel female character, fighting hers way through imperials (guardsmen - fodder, Marines - mancubuses+ tyrants, Chaplains - barons, assassins - whisplashs, comissars - marauders) on various battleships, cathedrals, hive worlds would be mine favorite setting.

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2 minutes ago, Yurax said:

Heretic eternal. If you remember, Heretic was only reskin (even the weapons was same, just different look) with different maps, enemies and story. But at that time, i like Heretic maybe more than Doom.

 I don't know if you know this, but ID don't own the the IP, unfortunately. If you want a heretic styled game, I'd recommend you have a look at Amid Evil:https://store.steampowered.com/app/673130/AMID_EVIL/

5 minutes ago, Yurax said:

I never played Quake 1

Quake 1 has nothing to do with Quake 2, besides sharing a name and being the second iteration of the Quake engine. Unlike Quake 2, Quake 1 is lovecraftian themed (and arguably better than Quake 1). Give it a play, man. Still a fantastic experience.

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On 3/20/2021 at 8:11 AM, Stoltzmann said:

 

Forcing one developer (Id) to do only one game (doom) does not seem like a good management but rather it leads to burn out which beginnings you can see in TAG2

It's a very bad idea and I sincerely hope it's not the case.

 

To get onto what I want them to do after Doom, the best I can say is to do Quake justice. Split it into three IPs - a Lovecraftian one that can be called Quake, a Strogg one that can be called Stroganoff or something, and an Arena game which let's be honest would probably be the one everyone calls Quake.

 

What I don't want to see is id trying to do what isn't it's strength. No MMORPGs or any open world sandbox. They're FPS guys through and through. I don't even want to see a new Keen game from them. 

 

That said, there is still a lot of Doom that I would like to see addressed down the line. A prequel that deals with the Slayer's time with the Sentinels that perhaps directly links the ending of Doom 64 to Doom 2016. Also something that deals with the gap between 2016 and Eternal. Both of these could work as Doom 2016 DLC but I know id would never do that. On the topic of things they'd never do, a Doom 3 DLC that canonically links the Doom 3 universe to the main canon.

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What I want them to do, first and foremost, is get some much needed rest. While it's not 'after Eternal', I think it's an important step for helping them make the correct decisions on where to take Doom / go next with the studio / whether to take on other IPs. 

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21 hours ago, Captain Keen said:

I've been thinking about this a little bit, and I think there's one cool thing I'd love to see them tackle to shake up combat a bit, especially if it's a Quake 1 reboot or something with medieval vibes.

 

Add in hand-to-hand combat. In addition to the guns.

 

Honestly, that sounds pretty incredible. But this line of thought really makes me want a Heretic reboot.

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14 hours ago, Duke of Pathoris said:

Honestly, that sounds pretty incredible. But this line of thought really makes me want a Heretic reboot. 

 

Yeah, I would *love* to see a new Heretic/Hexen game. Or something along those lines but a new IP.

 

EDIT: Hexen was/is actually my second favorite 90s shooter after Doom. Sorry Duke and Quake. I guess Quake 1 or Unreal Tournament would be third.

Edited by Captain Keen

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I wonder what one can add to Hexen/Heretic that isn't somewhat in Doom already.

Whether it's in art, story or gameplay, there are some new features in Doom that you can sort of trace back to the Serpent Rider games (even by a stretch) but at the same time, you also think of what you can lose. (if the Archvile in Eternal had to play different, think of the Iron Lich for example)

Some people would also be biased and assuming there wouldn't be anything to the settings besides "Doom with fantasy i guess" and you also don't want it to be a full RPG game or something too comparible to an Elder Scrolls game.

I wonder if Romero could ever have a chance to make Hectic a thing or whatever the "third one" was called.

 

Also, i thought of how the Unmaykr could have been improved and thought of:

* alt fire with homing projectiles, like a more quick lock on RL alt fire with more projectiles that can also drain enemy health. (like the Hexen Wraithverge)

* if a projectile hits a demon, the impact creates a few extra projectiles like the Tome of Power effect on Heretic's Dragon Claw.

* if a projectile hits a wall/floor/ceiling, it reflects/bounces and tries to aim for an enemy (but only once for each projectile)

And for downsides:

* first one costs more ammo.

* second could lead to the extra projectiles being slower.

* third makes the projectiles a bit weaker i guess.

 

Meanwhile, Decino finished his series on part 2 and he wasn't that happy.

 

22 hours ago, Duke of Pathoris said:

On the topic of things they'd never do, a Doom 3 DLC that canonically links the Doom 3 universe to the main canon.

If they ever do a Doom 3 expansion (besides a re-release that stops remoxing/worsening content for no reason), i wonder about Doom 3 having its equivalent of D2/Eternal, in a way that isn't too close to the cancelled Doom 4 (at least the weakest parts of that) and still has some good and new ideas.

With the varying canons and even spin-offs, i'm surprised Doom wasn't seen as something like Twisted Metal where most games just look and feel different but still have some relations in terms of recurring elements and not so much "canon".

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42 minutes ago, whatup876 said:

I wonder what one can add to Hexen/Heretic that isn't somewhat in Doom already.

Whether it's in art, story or gameplay, there are some new features in Doom that you can sort of trace back to the Serpent Rider games (even by a stretch) but at the same time, you also think of what you can lose. (if the Archvile in Eternal had to play different, think of the Iron Lich for example)

Some people would also be biased and assuming there wouldn't be anything to the settings besides "Doom with fantasy i guess" and you also don't want it to be a full RPG game or something too comparible to an Elder Scrolls game.

I wonder if Romero could ever have a chance to make Hectic a thing or whatever the "third one" was called.

 

...

 

If they ever do a Doom 3 expansion (besides a re-release that stops remoxing/worsening content for no reason), i wonder about Doom 3 having its equivalent of D2/Eternal, in a way that isn't too close to the cancelled Doom 4 (at least the weakest parts of that) and still has some good and new ideas.

With the varying canons and even spin-offs, i'm surprised Doom wasn't seen as something like Twisted Metal where most games just look and feel different but still have some relations in terms of recurring elements and not so much "canon".

 

Heretic, although a Doom Engine game and more or less a reskinned and reworked Doom game is thematically not Doom. I do not picture Corvus as a ripping and tearing immortal. I see him as an elf powerful in magic, moving at a much slower pace and being much more fragile than the Slayer. Also I agree, I do not want an RPG. Maybe RPG mechanics like in Korax Mod would be good, even stopping off at towns along the way to stock up on supplies but a linear plot and story progression.

 

A Doom 3 expansion should be Hell on Earth before he ventures into Immora and finds the Slayer's sarcophagus (if that's where he still is). It would fit well with my headcanon of perpendicular universes. Universes where most things are different but one event (UAC blunder and hell invasion) always happens regardless of the universe. 

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13 minutes ago, Duke of Pathoris said:

Heretic, although a Doom Engine game and more or less a reskinned and reworked Doom game is thematically not Doom. I do not picture Corvus as a ripping and tearing immortal. I see him as an elf powerful in magic, moving at a much slower pace and being much more fragile than the Slayer.

I can totally see a Heretic 3 done in the style of Doom Eternal, actually; if there is one classic IdTech character that I can see being this agile and acrobatic, it is definitely Corvus. Just make him more of a glass cannon, replace Glory Kills with magic powers and you are all set.

Edited by Rudolph

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2 minutes ago, Rudolph said:

I can totally see an Heretic 3 being done in the style of Doom Eternal, actually; if there is one classic IdTech character that I can see being this acrobatic, it is definitely Corvus. Just make him more of a glass cannon, replace Glory Kills with magic powers and you are all set.

Yeah he's an acrobatic glass cannon who developed the ability to drain life force (kind of like the Necromancer from HeXen II). 

EDIT: of course stuff like the grapple hook and dash will need to be replaced with levitate spells and the like.

Edited by Duke of Pathoris

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