whatup876 Posted April 30 How they can bring back Hexen also depends on new ideas since modern Doom borrows some things from Quake and even the Sentinels felt like something that could've been there. For example, if a new Quake has Hexen style level/map design, you'd have to think even harder with an Hexen 3. But i've already said stuff about how these games started off defined by specific gameplay/tech stuff and all. I also saw this from 2016's art book: If Eternal never had Sentinels or Urdak, then id's way to expand the universe could've been about different corporations and factions, which could be less exciting, but also new planets reminds me of some concept art i thought was cool. https://www.artstation.com/artwork/OkJne?album_id=69958 In a way, it'd be an excuse to show off more of the 2016 MP assets like the armors. 1 Quote Share this post Link to post
Buckshot Posted May 11 Apparently another DOOM... https://comicbook.com/gaming/news/doom-games-new-bethesda-report/?fbclid=IwZXh0bgNhZW0CMTEAAR1oG2VP4wVmOycmsogtpTC_WGnNNnNJKN120jAbqZTsLPOLxqA_72GxNSk_aem_AW6Z8eoxQ4YmH15NmEhW7n5JGQkNLuCgj8N_530Sj3BwfAp8f9DDhm4BQTy1LI73aR_sLDX98PKa9C5BNbVCjoCU 1 Quote Share this post Link to post
whatup876 Posted May 12 I think it's D64 that a third Slayer game would parallel. If the Mother Demon returns, i hope she gets new attacks to expand her moveset like it happened to the other classic Doom bosses. Maybe even give her 2 versions of the floor fire attack: 3 to the front and 4 multidirectional one, so both the real and misremembered version are canon. But her design is underrated, so i wonder about a model faithfull enough to preserve even her weird back/spine. Some people except horror, even if just because of how some people felt about Eternal's tone and style. To me, horror in Doom relates to the creativity and surrealism of Hell's designs and environments. Like cherrypicking specific assets, how they're used/can be done and specific details of some demon designs. The kind of stuff that can justify horror in Doom, even make it complement the power fantasy appeal set by the new games and also question certain parts about lore or art direction. But in general: Consider the scale set by Eternal compared to D2016: All those new designs, gameplay mechanics, systems etc then the stuff that is carried over from 2016 and how it changed. A Doom 6 should be like that. Basically, "more new stuff", in a series that is always fun to add new stuff for. Even if they just look up some unused concepts or designs, because there's always stuff i thought could be added even if it depends on the context and execution. (plus, i wrote lots of ideas on my blog, so id Software feel free to check that out because i even wrote how i came up with some of them and why i think they're cool... just saying) Speaking of new ideas: Classic Doomguy (Adrian/sprites) had brass knuckles in his left hand while Eternal praetor suit has the Doomblade on the left arm. Imagine a combo of the 2 where the left hand has extendable blades on his left knuckle. Yeah i know, "you're turning Doomguy into Wolverine and extending the comic book influence". But it'd be a neat fusion of 2 things and i like to think it could be used in that one Praetor suit design they original had for Eternal: Where his helmet was gray and even close to the Adrian Doomguy design. That unused Praetor in general was cool and besides the Doomblades idea, also make the equip launcher like the concept art where different items give it different forms. 0 Quote Share this post Link to post
Man of Doom Posted May 13 (edited) Interesting. Honestly, my best guess would either be: -something related to this upcoming Doom game -something related to the fabled modding tools for Doom Eternal which have supposedly been in the pipeline (also I should state right now that I understand that corporate chicanery has been very much a thing as we saw last week, but I don’t think they’re trying to trademark a cheat code or start charging money for the Doom engine; let’s just wait and see before jumping to the worst-case scenario) Edited May 13 by Man of Doom 1 Quote Share this post Link to post
whatup876 Posted May 14 I almost forgot but the Pinky and Lost Soul were like the 2 demons that barely had a new model in Eternal. Maybe this next Doom could give them new designs like one of those cyber/tech LS's from the concept art. And maybe this time, the Spectre could be more different from the Pinky like the HK and Baron. Like in general, they could always look up cut content and concept art. Like a Cacodemon that's purple-ish, has an eye below the mouth and uses the cut attack of them "pulling" the player. (said attack, i wonder if it inspired the Caco's tongue attack in 2016 MP) 0 Quote Share this post Link to post
Artyoman Posted May 15 On 5/13/2024 at 5:30 PM, Man of Doom said: Interesting. Honestly, my best guess would either be: -something related to this upcoming Doom game -something related to the fabled modding tools for Doom Eternal which have supposedly been in the pipeline (also I should state right now that I understand that corporate chicanery has been very much a thing as we saw last week, but I don’t think they’re trying to trademark a cheat code or start charging money for the Doom engine; let’s just wait and see before jumping to the worst-case scenario) Knowing current gaming industry and that bethesda owns Doom I'd be praying they won't make another mobile game. Also I'm wondering about engine if they'll make an actual Doom game, what engine will it be? New ID Tech or something else? Everyone seems to abandon their game engines in favour of something popular like UE4/5 or unity 0 Quote Share this post Link to post
whatup876 Posted May 15 I think i heard stuff about an id tech 8, since id has their own stuff. I also once said a new Doom could try a cel-shaded art style for various reasons: Doom Eternal aimed to “feel like a violent cartoon/comic book”. (Also, an homage to the Doom comic) Could be a good way to “remaster” classic Doom designs. Items and objects can stand out in environments while still being “fitting” (Basically, almost a mix of D2016 and Eternal’s pickup visual languages and the best of both worlds). Maybe some tech/performance related stuff if there’s like less polygons (Not sure about things like enemy count or some crazy feature like Prey 06 style “portals” in a level). Could still be a good way to balance the goofyness and grittyness of Doom, with the right colors and designs. But i guess another reason could be if it's a bit less expensive, as long as they have skillful artists and model makers. Hi-Fi Rush still got the sack with the latest events but i assume a cel-shaded Doom could survive even if just for the brand name alone. All id's gotta do is look up cool artists like Simon Bisley and wear those influences harder. 1 Quote Share this post Link to post
Async Unicorn Posted May 17 (edited) Reboot of "Catacomb" games Edited May 17 by Vanilla+Unicorn 1 Quote Share this post Link to post
Milkeno Posted May 20 On 5/17/2024 at 6:39 AM, Async Unicorn said: Reboot of "Catacomb" games I think that would be very popular for some reason... 9 Quote Share this post Link to post
Murdoch Posted May 21 3 hours ago, Milkeno said: I think that would be very popular for some reason... The Chaste Succubus? Hahahaha gold. 0 Quote Share this post Link to post
VICE Posted May 21 14 hours ago, Milkeno said: [Sussubus] Would defo slay her with my magic missile. 1 Quote Share this post Link to post
Terrcraft Posted May 24 I think this is relevant for this discussion. 0 Quote Share this post Link to post
Captain Keen Posted May 25 Mixed feelings on another Doom (was really hoping for a new IP or Quake 1) but looking forward to the reveal! Hopefully it finds a nice balance between 2016 and Eternal. Or is something we haven’t seen before. 1 Quote Share this post Link to post
Astar Posted May 25 On 5/21/2024 at 7:04 AM, Milkeno said: I think that would be very popular for some reason... Looks very interesting, I'm now interested in this game 2 Quote Share this post Link to post
scalliano Posted May 25 Don't get too excited - at most you'll get a logo and a "see it at Quakecon" caption like always. 3 Quote Share this post Link to post
Captain Keen Posted May 25 Wait— what if “Doom: The Dark Ages” is actually just the codename for a Quake 1 reboot? 3 Quote Share this post Link to post
Artyoman Posted May 25 I've seen a rumor about it being a medieval themed. If it is true then high chance of it being Quake 1 related 1 Quote Share this post Link to post
whatup876 Posted May 25 I expect the game to be Sentinel related (prequel to how the Slayer came to be) and "medieval europe" in a leaker comment might be confusion. But i'm also wondering if more Quake elements or even those of Heretic could be taken. (i also once said the Sentinel would make more sense for Quake but that's me) One thing is whether or not we'd get low/barely tech weapons or Sentinel stuff, another is the demons. Will some look closer to medieval portrayals and even weird Bosch paintings? What about cybernetic demons? Will we see Mancubi with their regular hands? Or "cyber" demons with different tech like wood cannons and Da Vinci style machinery. Doom Hunter/Sabaoth but he has like a Fred Flintstone rock thing that uses both wheels and his legs to move. If they're gonna absorb Quake and Heretic/Hexen, at least also get the stuff like the Iron Lich's tornado attack and a bunch of other mechanics and gameplay ideas. Even level design like Hexen. I wonder if there'd be something like the Fortress of Doom but with more ported stuff like Heretic, Quake, their expansions, the RPG id titles and even Sigil lol. All of them in a computer Doomguy can access in the HUB of a new mainline game. I also think there could be an opportunity for melee to be expanded. Speaking of expanding Sentinel, we could reach a point where it's also in terms of themes like pickups themed after Sentinel. Like if they had their version of health medikits or something. It's neat when items and objects from the world have those themes because it feels like "world building" in a way. That's probably why some weren't that much into Eternal's "video game arcade" style of pickups because in a way, a simple object you pick up can reflect the world it's from. 1 Quote Share this post Link to post
chemo Posted May 26 (edited) 8 hours ago, Artyoman said: I've seen a rumor about it being a medieval themed. If it is true then high chance of it being Quake 1 related TBH I wouldn't mind if they're going to be directly lifting more things from Quake such as some of the enemies. I don't think that these two series are nearly as distinct from each other as people claim them to be, even before DOOM 2016 introduced stuff like the quad damage and Night Sentinel lore. Edited May 26 by chemo 1 Quote Share this post Link to post
ducon Posted May 26 10 hours ago, Artyoman said: I've seen a rumour about it being a medieval themed. If it is true then high chance of it being Quake 1 related Is it Hexen 3? 1 Quote Share this post Link to post
octosquidfunni Posted May 28 I'd want Sonic Mania, but for Doom, where it's a brand new official classic Doom game with new levels and enemies and the like. 0 Quote Share this post Link to post
Artyoman Posted May 28 1 hour ago, octosquidfunni said: I'd want Sonic Mania, but for Doom, where it's a brand new official classic Doom game with new levels and enemies and the like. Well that's just Sigil except not published "officially" 0 Quote Share this post Link to post
octosquidfunni Posted May 28 12 minutes ago, Artyoman said: Well that's just Sigil except not published "officially" Not really, Sigil doesn't add any new enemies or weapons like say, Doom 2 did. 0 Quote Share this post Link to post
whatup876 Posted May 28 I mean, there's always the obivous notion of "old Doom still getting modded and lots of mods are already so cool". I think for now it's best to see id get innovative with the series and do new things and maybe leave the "retro throwback" fanservice for a better time. (which would also require collab with fans and if we're gonna "canonize fanfiction", might as well see how much deserves to be so) Meanwhile, Sigil should technically be canon but that depends if id ever buys it. (at the very least, let Romero share what other Doom assets he has left) It's also clear Doom has a much stronger brand power than its relatives like Quake and Heretic. Most of these classic FPS franchises existed for gameplay/tech innovation reasons, so one title would always be described as "it's like X but with Y and also Z". So again, if a new Quake were to be made, you'd have to think of how Doom already took from Quake and therefore make Quake take from Hexen, so now it's Hexen that has a smaller chance of return etc. Maybe to id, making Doom act as a "tribute" to its siblings and cousins that is otherwise technically cannibalizing, is seen as a safer route. And like i said: Might as well port those classics in Doom and copy even specific things like the Iron Lich tornado attack. A fun way to look at this is even considering how 2016 multiplayer had a 2 weapon limit and D3 RoE had a weapon blatantly like HL2's Gravity Gun. 0 Quote Share this post Link to post
Lila Feuer Posted May 28 3 hours ago, octosquidfunni said: I'd want Sonic Mania, but for Doom, where it's a brand new official classic Doom game with new levels and enemies and the like. We literally have the Sonic Mania equivalent for Doom, it's called Eviternity II and it's free. 0 Quote Share this post Link to post
JackDBS Posted May 28 Who needs new Doom games when we have Sunlust? 6 Quote Share this post Link to post
Astar Posted May 29 6 hours ago, JackDBS said: Who needs new Doom games when we have Sunlust? People 2 Quote Share this post Link to post
ALilGrayBoi Posted June 3 On 5/28/2024 at 1:46 PM, JackDBS said: Who needs new Doom games when we have Sunlust? People who suck at slaughter maps 0 Quote Share this post Link to post
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