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What do you want id to do next after Eternal?


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3 minutes ago, wildriot said:

no worries, i feel that.

I hope we do get something that's more in-depth in TDA when it comes to a level editor. I fucking love the aesthetic TDA has from what we've seen, and it'd be so cool to see the things people can expand upon that with a well-made level editor.

 

Imagine if we could make contraptions like in the popular Minecraft mod named Create. Like, you put few things that may haven't been thought like this, but you can yeet the Slayer and few imps for silly minigame maps. Like a stupid Fallguys from Hell. FallSlayers! If it's possible, I'm giving you the name credit free x}

 

I feel like a level editor that can more or less easily permit people to go ham with their concepts is cool. Like that FNAF map in SnapMap where the bear was a Hellknight.
This map was my very very firsthand experience with the concept of a FNAF game. I got slain so much.

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Posted (edited)
16 minutes ago, Zhaojue said:


Well, all we can know for sure is that Dr. Hayden lost 60% of his body volume during that time, right? :}

 

That's the funny thing, the lore bits in Doom Eternal do mention a little bit of what Hayden got up to before the Slayer returned to Earth, and they state that Hayden got fucked up by demons during Operation Hellbreaker. While I'm sure the Slayer would have liked to deliver the karma, the forces of Hell beat him to it.

 

14 minutes ago, wildriot said:

it kinda makes me wonder if they have a full grasp on what story they want to tell with these games, but maybe I'm illiterate and shit flies over my head idk

 

To be fair, the story of Doom Eternal is a bit of a mess, especially when one includes the DLCs. It runs on Rule of Cool more than a desire to deliver a tightly focused plot. DE's story would be a disaster for a novel, but since DE is a video game and the plot mainly serves to function as a delivery vehicle for cool set-pieces, I think it's fine.

 

I do hope that in The Dark Ages they follow the model of storytelling used in Doom 2016. The way that game tells its story is so much better.

Edited by NoXion

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nothing that picks up any single story beat from eternal because the story on that game is complete trash. thank god dark ages will be a prequel to it.

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2 minutes ago, NoXion said:

I do hope that in The Dark Ages they follow the model of storytelling used in Doom 2016. The way that game tells its story is so much better.

 

Apart from the very begihning where the Slayer smashed the plot away (which had me screaming in my seat), the Slayer had to run in circles (when he even could) while the characters, mainly Dr. Hayden, were slowly explaining their useless (to the Slayer at least iirc) renting stuff.

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Just now, fishy said:

nothing that picks up any single story beat from eternal because the story on that game is complete trash. thank god dark ages will be a prequel to it.

 

Rebounding on this and someone else that was stating that it would be a shame to have a plot telling you what you already know. But I think that playing what you already know will make you feel how the Slayer felt, while needing even fewer plot points to progress. The fact that the non-existent plot would help Slayers blast and find secrets at their own pace whenever, like it's 1993 and 1994 again.
Talking about secrets, I wish secret maps could come back. And softlocking you out of some secrets like in 2016 won't be a thing this time.

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I really hope they make a game called Doom: The Dark Ages, that'd be kinda cool.

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I remember id having plans for a comic or "Doom bible" that could've covered the gap between 2016 and Eternal.

Also wonder how Crash (since she's the closest thing to a Doom Gal) could be integrated.

Like maybe she too had her crazy multiverse journey but how could she reach a Slayer like status?

Doomguy got to Sentinel Prime and the Divinity Machine. would the same happen to her?

 

Because some people think an expansion where you play as an ARC soldier duing Earth being invaded by Hell would be interesting.

Maybe the UAC tried their own attempt at making a Slayer and only some test subjects survived.

And Hayden would be aware of Crash's origins and think she could be another Slayer or at least be in a similar area.

 

 

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Posted (edited)

Isn't "Playing as an ARC soldier during "Earth" being invaded" the plot of DOOM II? Even though it was the same DOOM Guy from Phobos, Deimos and Mars, that's still roughly the same.

 

Having Artificially Stupid companions that cannot teamplay isn't worth the risk. Solo action gameplay is the forte of ID Software and solo ARC soldier during Earth's invasion is typically DOOM and DOOM II over again.

It could still be done, but I don't think ID would want to go towards that route. Especially after The Dark Ages. Could be wrong though!

Edited by Zhaojue

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ARC wasn't a thing in D2. If the UAC marines had a name i think it'd be "Union Aerospace Armed Forces" from the Doom bible.

ARC guys wear that full armor while UAC dudes in D2 were the same armor as Doomguy.

In general, UAC is different in each of these versions of Earth.

 

I do think playing as an ARC soldier could've lead to some new abilities/weapons/items/etc and new ideas for the modern formula set by 2016/Eternal.

Specially since the Slayer himself had access to UAC tech like some weapons and even double jump.

Basically, an excuse to explore the formula a bit more.

 

D2 being its own timeline/art style/gameplay etc, you can point out the amount of mods and wads that "expanded" classic Doom, which is why modern Doom games are a different take in the setting.

(and even if they supposedly take an idea from a mod, it's still done in a different art style and format)

 

I do think there's stuff that technically wasn't done officially in the series like a modern level taking place on Egypt or some different kind of places and how Hell corrupted them.

Even with the focus on the Sentinels, the UAC was always a cornerstone element of the series and there's stuff that technically hasn't been done in the games, even if it'd done in fanon.

But it also depends on how it's integrated.

 

And then you have the cancelled Doom 4, which was less UAC and more "the resistance".

One can also point out Doom having a limited presentation, so trying to imagine that with cutscenes and higher definition would still be novel.

D3 is seen as a retelling of D1 but with some differences.

Even then, Doom benefits from "reinterpretations", so who knows if maybe it's better to not truly visualize what happens in D1's manual, since even D3 is its own take.

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