Hello, I am mapping using Doom in Doom II format. I am looking to make a boss fight in which the player gets teleported in a room with a dormant Cyberdemon and must kill it to progress through the map, much like the bruiser brothers in E1M8. How would I go about doing this? I was thinking the player could kill it, and then 2 things would happen. A floor would lower from the ceiling, revealing a blue skull key for progression throughout the level, and then a switch would raise from the ground which activates a lift. Either a lift, or a teleporter is lowered from the ceiling so that the player can freely leave the area.
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Pompeji
Hello, I am mapping using Doom in Doom II format. I am looking to make a boss fight in which the player gets teleported in a room with a dormant Cyberdemon and must kill it to progress through the map, much like the bruiser brothers in E1M8. How would I go about doing this? I was thinking the player could kill it, and then 2 things would happen. A floor would lower from the ceiling, revealing a blue skull key for progression throughout the level, and then a switch would raise from the ground which activates a lift. Either a lift, or a teleporter is lowered from the ceiling so that the player can freely leave the area.
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