Murdoch Posted March 6, 2021 Working on a little something and want to enable jump in Eternity. I must be blind because I cannot seem to find how? 0 Quote Share this post Link to post
printz Posted March 6, 2021 There are several ways to do it: The cleanest way is to modify the player class to be able to jump. Have an EDF lump with this: playerdelta { name DoomMarine +AlwaysJump } This modifies the Doom marine to be able to jump. See also EDF player reference. (for anyone wondering how to use EDF, you need at least an EDFROOT lump with stdinclude("root.edf") at the beginning.) Alternatively, you can set to NO the "Disable unintended player jumping" setting in "Compatibility Options" menu. This can be set in the OPTIONS lump by comp_aircontrol 0 (the name is so because jumping automatically brings up a slight air control). Ultimately EMAPINFO has an option to disable-jump. A lot of the stuff from the previous paragraph is there for historical reasons. I would recommend to just update the player class, as it makes most sense. 1 Quote Share this post Link to post
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