jval Posted March 6, 2021 (edited) ENDEDIT is an easy to use ENDSCREEN editor. ENDEDIT is a B800 text screen editor. It is the end screen that is displayed in vanilla Doom when exiting the game (ENDOOM lump). Such screens were usually displayed as an end screen in DOS era. More information can be found at the doomwiki (https://doomwiki.org/wiki/ENDOOM). Many source ports are still supporting them, but usually they have an option to disable it. Downloads (ver. 1.0.1.9 - 20210306): Executable (win32): https://sourceforge.net/projects/endedit/files/ENDEDIT_1.0/ENDEDIT_1.0.1.9_bin.zip/download Source code (Pascal): https://sourceforge.net/projects/endedit/files/ENDEDIT_1.0/ENDEDIT_1.0.1.9_src.zip/download Repository: https://github.com/jval1972/ENDEDIT Features: Create and modify 80x25 text screens. Multiple Undo/Redo. Paste text and images from clipboard. Convert image to text screen. PNG, JPG and BMP image export. Easy to use drawing tools, like a simple paint program. How to use: Online help: https://endedit.sourceforge.io/ Why I did this? I wanted to add an ENDOOM screen in my Doom Snake mod a few days ago, but I didn't managed to find something easy to use or easy to run (DOSBOX etc). Main Application Window: Text art generated with a single paste command: Generated in a couple of minutes: Edited March 6, 2021 by jval 90 Quote Share this post Link to post
Peccatum Mihzamiz Posted March 6, 2021 By Daisy! I'm filled with awe any time I see another one of these lovely applications you seem to be churning out at exponentially increasing pace! Thank you so much for sharing! I'm marking my calendar to check in in a few days and see what gorgeous new invention you will have bestowed on us! 2 Quote Share this post Link to post
Redneckerz Posted March 6, 2021 (edited) Stop it. Stop it. STOP IT. Seriously what on Earth are you doing. We can't even discuss one program's thread or you are making a new program. This is actually once again hugely useful, not just for ENDDOOM but also colored ASCII ART in general. The ability to convert an image over to a text screen and have that be an ENDOOM screen is incredibly useful for artists. A question though: The Generated in A Couple Minutes one seems insanely fast, even for ASCII art. Are you that fast? 53 minutes ago, jval said: Why I did this? I wanted to add an ENDOOM screen in my Doom Snake mod a few days ago, but I didn't managed to find something easy to use or easy to run (DOSBOX etc). Hold up! This is one i can actually present some alternatives for: PabloDraw is an ASCII/ANSI art editor. Playscii ModdingWiki lists various options, including ENDOOMER. Sac.sk Text editor list Artscene has a lot of viewers/editors from DOS and Windows. Weren't those easy to use? Edited March 6, 2021 by Redneckerz 4 Quote Share this post Link to post
jval Posted March 6, 2021 (edited) Quote You made the Doom logo with a single paste command. Did you just import a picture/photo file and filled converted it over, or/ I copy/paste it from google images. When pasting a dialog opens and asks for a method to use to convert the image: I choose the "Use Extended Special Characters" option. So it is literally copy/paste. When selecting the "Use Extended Special Characters" the image is not only rendered in the background as a flat 80x25 bitmap, but the program calculates nearest colors depending on special characters that actually improve detail (also letters can have 16 colors, not only 8). So, this is the result. Quote The Generated in A Couple Minutes one seems insanely fast, even for ASCII art. Are you that fast? The snake image is copy/pasted (using the dithering option), for text rectangles there are tools to do the job, you do not enter one by one the extended ascii that form the rect. Text typing is done directly to the image, like an editor with arrows, page up/down, home/end movement and delete and backspace to erase the previously typed text. Quote Hold up! This is one i can actually present some alternatives for: PabloDraw is an ASCII/ANSI art editor. Playscii ModdingWiki lists various options, including ENDOOMER. Sac.sk Text editor list Artscene has a lot of viewers/editors from DOS and Windows. Weren't those easy to use? In fact the first thing I checked was SLADE3, but it didn't had a build-in editor for ENDOOM:) I had found the first 2, but I didn't tried the first (network/community oriented? - got confused, closed sourced, no portable//zip package), and the second seemed very complex to use (and very big 20MB download for just editing the ENDOOM screen). On the other hand it saw the chance to implement some nice pieces of code (like the midpoint eclipse algorithm) and play a little with image to ASCII conversion. The project seemed promising (in terms of development fun), so ... here it is! Edited March 6, 2021 by jval 2 Quote Share this post Link to post
esselfortium Posted March 6, 2021 This looks amazing, thank you for creating it! 2 Quote Share this post Link to post
Mr.Rocket Posted March 6, 2021 (edited) As ketmar had suggested in the other topic about DoomTree. I've checked and it seems Doomworld is currently out of straight jackets, so jval is in luck! Although, I'm sure jval could escape even if there was one, purely by mind control. Again and as expected, Nice work @jval ;). Edited March 6, 2021 by Mr.Rocket 1 Quote Share this post Link to post
SilverMiner Posted March 6, 2021 Even if it wasn't hard to me to make ENDOOM with Pablo Draw or XWE, you've just made my dream tool: now I can just paste the picture I want to turn into ASCII art and it's done 4 Quote Share this post Link to post
ChopBlock223 Posted March 6, 2021 Oh my god, this tool is amazing! 21 Quote Share this post Link to post
⇛Marnetmar⇛ Posted March 6, 2021 You are a fucking saint. I find that creating ENDOOM screens is typically an absolute nightmare, and a proper utility for it was definitely long overdue. Thanks for this!! 4 Quote Share this post Link to post
Ks4 Posted March 6, 2021 (edited) Nice tool, is it free or I have to paid to use it?. Also, Does anyone knows any tool to make level name titles for intermission screen?, For example change the entering underhalls. Edited March 6, 2021 by Kokrovan 1 Quote Share this post Link to post
jval Posted March 6, 2021 (edited) 9 minutes ago, Kokrovan said: Nice tool, is it free or I have to paid to use it?. No, you will not get paid if you use it :) 9 minutes ago, Kokrovan said: Also, Does anyone knows any tool to make level name titles for intermission screen?, For example change the entering underhalls. DoomWord http://www.mediafire.com/download/f7h9n5sl1h1rz2n/DoomWord.zip Edited March 6, 2021 by jval 4 Quote Share this post Link to post
Redneckerz Posted March 6, 2021 2 hours ago, jval said: I choose the "Use Extended Special Characters" option. So it is literally copy/paste. When selecting the "Use Extended Special Characters" the image is not only rendered in the background as a flat 80x25 bitmap, but the program calculates nearest colors depending on special characters that actually improve detail (also letters can have 16 colors, not only 8). So, this is the result. That is sick. Honestly. Im going to put this through some nature shots i took of the sun and the forest and see how they turn up in this mode. Fascinating work! 1 Quote Share this post Link to post
Redneckerz Posted March 6, 2021 This thing works well on stylized patterns and makes them look like textures from a Commodore 64 game. Before: After: 8 Quote Share this post Link to post
Redneckerz Posted March 6, 2021 PS: Also seems to work well on the following: Spoiler 2 Quote Share this post Link to post
Redneckerz Posted March 6, 2021 Romero looks absolutely disgusting when he has to sign Doom 3 with his signature. 6 Quote Share this post Link to post
Stupid Bunny Posted March 6, 2021 Sean Connery in budgie smugglers checks out. It's really nice, every time in my mind I'm like "Hmm I could really use a utility for X" all I have to do is wait a couple weeks and jval will just sort of make it happen, in a way that works really really well 9 Quote Share this post Link to post
Mechadon Posted March 6, 2021 Fantastic! I would have loved something like this years ago. Definitely glad we have it now though :) 2 Quote Share this post Link to post
Breezeep Posted March 6, 2021 This is some good shit right here. 5 Quote Share this post Link to post
Mr.Rocket Posted March 7, 2021 (edited) Just made this.. While supplies Last! :P Edited March 7, 2021 by Mr.Rocket 5 Quote Share this post Link to post
Bauul Posted March 7, 2021 This is amazing! You're producing so many editors I'm starting to lose track. Do you have them all listed somewhere centrally? 2 Quote Share this post Link to post
Doomkid Posted March 8, 2021 Dude, I’ve wanted this for SO LONG. Instead of just having some coloured text I’ll actually be able to have pictures! Thank you! As a tip, when I last ran actual DOS, the bottom two rows of the ENDOOM seemingly needed to stay blank to not interrupt the area where you type commands, just something to keep in mind. 2 Quote Share this post Link to post
ketmar Posted March 8, 2021 now i have to write graphical renderer for ENDOOM. (k8vavoom can show it in *nix terminal, but without most DOS pseudographics, and i turned it off by default) 3 Quote Share this post Link to post
Walter confetti Posted March 9, 2021 Amazing stuff! It works on vanilla doom exe too! 2 Quote Share this post Link to post
Revae Posted March 9, 2021 Dope as fuck, and I'll definitely use it. A+ 2 Quote Share this post Link to post
P41R47 Posted March 9, 2021 On 3/6/2021 at 7:29 PM, Redneckerz said: PS: Also seems to work well on the following: Hide contents you rickrolled me, pal! 1 Quote Share this post Link to post
jval Posted March 9, 2021 On 3/8/2021 at 2:51 PM, ketmar said: now i have to write graphical renderer for ENDOOM. I can make a dll if you want, get the ENDOOM screen and output 2 plain RGBA data arrays (blink on/off). 0 Quote Share this post Link to post
Noiser Posted March 9, 2021 (edited) Oh this is much better than PabloDraw! Thanks a lot @jval for another great tool! Edited March 9, 2021 by Noiser 3 Quote Share this post Link to post
ketmar Posted March 9, 2021 29 minutes ago, jval said: I can make a dll if you want, get the ENDOOM screen and output 2 plain RGBA data arrays (blink on/off). thank you. but hey, using other people's code is not as fun as reinventing the wheels! ;-) it is doable with VavoomC and k8vavoom widget system, i just didn't felt a need to add this feature until now. but i expect people to create more ENDOOM screens from now on, so i'd better catch up. ;-) 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.