McJerb Posted March 6, 2021 I am making a custom sky and whenever i convert the png to a doom graphic it turns black and white. Anyone got any solutions to this? 0 Quote Share this post Link to post
Edward850 Posted March 6, 2021 (edited) Select Doom's palette for the converted graphic, you currently have it set to "existing/global" and likely have no base global resource set nor does your wad provide its own, so Slade has to default to a black and white palette when no other option is set. Edited March 6, 2021 by Edward850 0 Quote Share this post Link to post
McJerb Posted March 6, 2021 15 minutes ago, Edward850 said: Select Doom's palette for the converted graphic, you currently have it set to "existing/global" and likely have no base global resource set nor does your wad provide its own, so Slade has to default to a black and white palette when no other option is set. I set it to DOOM's palette and it is still black and white, this is my first time importing textures so sorry for not knowing much lol. 0 Quote Share this post Link to post
Edward850 Posted March 7, 2021 Huh. I have an odd thought, can you upload the PNG? 0 Quote Share this post Link to post
McJerb Posted March 7, 2021 Just now, Edward850 said: Huh. I have an odd thought, can you upload the PNG? 1 Quote Share this post Link to post
Edward850 Posted March 7, 2021 (edited) Okay, it's as I thought. It's not converting to black & white as per say, you are doing everything right, but it's actually because that's the best the palette conversion can do. Because of the especially pale blue that the image has, that grey is the nearest match it can make. You'll need to do something about the hues first in an external image editor to produce a different result, as Doom's palette simply doesn't have enough blues to maintain that image as is. Edited March 7, 2021 by Edward850 3 Quote Share this post Link to post
McJerb Posted March 7, 2021 ah, ok thank you sir i will do something about the palette. 1 Quote Share this post Link to post
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