Knor964 Posted August 21, 2023 Update 21-08: * Started on map 14 * Updated some glitches in previous maps * Worked on map 23 * added more health and ammo pickups * Adjusted the difficulty 0 Quote Share this post Link to post
Knor964 Posted August 25, 2023 Looking for some test players to give me feedback what would you like to see in this map pack. Please let me know if you are interested. 0 Quote Share this post Link to post
taufan99 Posted August 25, 2023 19 minutes ago, Knor964 said: Looking for some test players to give me feedback what would you like to see in this map pack. Please let me know if you are interested. Count me in! 1 Quote Share this post Link to post
Knor964 Posted August 25, 2023 13 minutes ago, taufan99 said: Count me in! Thank you! I really love making maps but I always wondered if they are any good hahahaha 0 Quote Share this post Link to post
taufan99 Posted August 25, 2023 1 hour ago, Knor964 said: Thank you! I really love making maps but I always wondered if they are any good hahahaha Judging by the screenshots, I can tell they seem decent enough, even though I have yet to play the maps. I'll be waiting for your latest release! 1 Quote Share this post Link to post
Knor964 Posted August 29, 2023 Going to do a complete overhaul with detail. I replayed a few maps and I am not happy with the look of some rooms. going over all the maps and redo some of the texture work. keep you updated. In the latest release I saw map 10 is not completely finished. I completed that one yesterday. 1 Quote Share this post Link to post
taufan99 Posted September 4, 2023 Hello, I've only played MAP01 so far, but noticed at least two bugs. (I know you might already have updates to these a while ago, but given this is the latest beta build we have, I'll go anyway.) Spoiler The lower linedef lacks a texture, causing a minor graphical glitch on the lower side These two pinkies are stuck to each other, rendering them unable to move unless you kill one of them. Also, my general advice in general would be to avoid giving the player a backpack early on, as it will make the maps far too easy by just collecting ammo all along. My advice would be to either put it on a challenging secret or to keep it for the harder difficulties. Otherwise, I like what I'm playing so far. Really captures the essence of vanilla mapping. Although, since you mentioned making this for GZDoom, I think you could also test this mapset on other source ports, namely Chocolate Doom/CRL, Crispy Doom, and Eternity Engine, just to name a few. 1 Quote Share this post Link to post
Knor964 Posted September 4, 2023 Heyyy, thanks for playing first of all! Most recent version all has this fixed except the backpack I don't know that one for sure need to check that out for myself hahahaha I hope you find the time to play the rest as well I almost finished map 16 yesterday so will start on more maps soon! 2 Quote Share this post Link to post
Clippy Posted September 4, 2023 Very traditional old school feeling Tech bases. Naming your maps and giving them custom music would give it more character 1 Quote Share this post Link to post
Clippy Posted September 4, 2023 Very traditional old school feeling Tech bases. Naming your maps and giving them custom music would give it more character 1 Quote Share this post Link to post
Clippy Posted September 4, 2023 Map 2 eh. Slowly ramping up was surprised to see which monster to introduced in this map haha UAC FOREVER 1 Quote Share this post Link to post
Knor964 Posted September 15, 2023 (edited) 15-09 update Map 01 (completed Knor964) Map 02 (completed Knor964) Map 03 (completed Knor964) Map 04 (completed Knor964) Map 05 (completed Knor964) Map 06 (completed Knor964) Map 07 (completed Knor964) Map 08 (completed Knor964) Map 09 (completed Knor964) Map 10 (completed Knor964) Map 11 (completed Knor964) Map 12 (completed Knor964) Map 13 (completed Knor964) Map 14 (completed Knor964) Map 15 (completed Knor964) Map 16 (completed Knor964) Map 17 (Completed Knor964) Map 18 (starting by Volleyvalley) Map 19 (started by Aurorafox) Map 20 (taken by Volleyvalley) Map 21 (taken by Volleyvalley) Map 22 (starting by Volleyvalley) Map 23 (in progress Knor964) Map 24 Map 25 Map 26 (completed Knor964) Map 27 Map 28 (completed Knor964) Map 29 Map 30 (starting Volleyvalley Map 31 (starting Aurorafox) Map 32 (starting Aurorafox) Edited September 20, 2023 by Knor964 2 Quote Share this post Link to post
Knor964 Posted September 25, 2023 25-09 Update Work is coming along nicely for this project. Custom midi's and textures are added to the Wad Touch up work on every map will be done the following weeks Map 01 (completed Knor964) Map 02 (completed Knor964) Map 03 (completed Knor964) Map 04 (completed Knor964) Map 05 (completed Knor964) Map 06 (completed Knor964) Map 07 (completed Knor964) Map 08 (completed Knor964) Map 09 (completed Knor964) Map 10 (completed Knor964) Map 11 (completed Knor964) Map 12 (completed Knor964) Map 13 (completed Knor964) Map 14 (completed Knor964) Map 15 (completed Knor964) Map 16 (completed Knor964) Map 17 (Completed Knor964) Map 18 (starting by Volleyvalley) Map 19 (started by Aurorafox & Volleyvalley) Map 20 (taken by Volleyvalley) Map 21 (taken by Volleyvalley) Map 22 (starting by Volleyvalley) Map 23 (in progress Knor964) Map 24 (Taken by Volleyvalley Map 25 Map 26 (completed Knor964) Map 27 (taken by Volleyvalley) Map 28 (completed Knor964) Map 29 (taken by Knor964) Map 30 (starting Volleyvalley Map 31 (starting Aurorafox) Map 32 (starting Aurorafox) 1 Quote Share this post Link to post
taufan99 Posted September 25, 2023 Glad to see more mappers taking part! Hope we get to test a new beta build of this soon. 2 Quote Share this post Link to post
Knor964 Posted September 25, 2023 3 minutes ago, taufan99 said: Glad to see more mappers taking part! Hope we get to test a new beta build of this soon. I will discuss it with the team I think we will release one when you got more content updated 1 Quote Share this post Link to post
volleyvalley Posted September 25, 2023 5 hours ago, taufan99 said: Hope we get to test a new beta build of this soon. That will happen most-likely soon, when all of the levels are completed and fully functional, so the only hassle then would be the bugfixing and playtesting. 2 Quote Share this post Link to post
volleyvalley Posted October 29, 2023 I made an newer thread for Torment Of Screams, with an updated beta build. You can find it here: 0 Quote Share this post Link to post
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