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Custom sky texture? (Boom)


itsbred

Question

I have viewed multiple threads asking the same question but I cant seem to find a solution.

 

I'm referring to this page

https://eternity.youfailit.net/wiki/Property_transfer_linedef_types

 

It says changing the sector tag and the linedef tag to 271 or 272 will override F_SKY1 to the upper linedef texture; I have tried this but it doesnt seem to work. (I've tested this in gzdoom and prboom+)

 

image.png.0d31417b62c9d4daf89a20fa1bccc271.png

 

I dont know if I am being stupid and using the identification tag instead of some other tag i dont know about but any help would be fantastic (the options my editor gives me for actions and tags seems to be quite bare compared to other peoples editor's I have seen in videos). I'd love to use a custom sky for my first map!

 

Btw im using Ultimate doom builder and the map is Boom compatible.

Cheers.

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