CodeSmile Posted October 10, 2022 Resolution dialogue? I bet this project is on Unity 2019.3 right? ;) 0 Quote Share this post Link to post
-Carnage- Posted October 21, 2022 On 10/10/2022 at 3:45 PM, CodeSmile said: Resolution dialogue? I bet this project is on Unity 2019.3 right? ;) Actually it's on 2017.4.40f1 ;) 0 Quote Share this post Link to post
-Carnage- Posted October 21, 2022 (edited) Now you can Play Doomity directly on your web browser: https://kncarnage.itch.io/doomity Spoiler If you want the direct link the itch.io iframe https://v6p9d9t4.ssl.hwcdn.net/html/6702603/index.html Edited October 23, 2022 by -Carnage- 0 Quote Share this post Link to post
themegax Posted August 19, 2023 Heya! I've found this project just today and I'm really impressed at how far into development it is! Is the source code hosted somewhere? I would love to mess with the engine :] 1 Quote Share this post Link to post
Snake Plissken PMW Posted June 20 (edited) On 10/21/2022 at 1:47 PM, -Carnage- said: Now you can Play Doomity directly on your web browser: https://kncarnage.itch.io/doomity Reveal hidden contents If you want the direct link the itch.io iframe https://v6p9d9t4.ssl.hwcdn.net/html/6702603/index.html i know this thread has been dormant for some time but i think my bump will be well worth the wile. Carnage stated in this thread that everything will be made GPL and released when done, and this did not happen, so i took it upon myself to decompile 1.7b and recompile it into my unity project, i then proceeded to port the game to homebrew consoles under the name DEFINITIVE DOOM, i am working on a credits screen to properly reflect the original contributors and developers like Carnage as we speak. the one issue i have is there is no means to load custom maps, pk3 support dose not work on platform and this is fine becuse we have the streamingassets/graphics folder and what not that users can just extract the pk3's to. PWAD functionality dose not work. there is a insert for LoadPWAD() however this dose nothing in its current state. if only we could load custom maps this would truly be a jewel more so then it already is. my attempts at programming a means to load a map or a .wad with a map from the mods folder have failed. and i have failed at getting the LoadPWAD() to function properly. hell since i am a dev and we do dev things i even wanted to test turning the first byte in a iwad to reflect that of a PWAD trick in HxD, edit MAP01, then change back and present to the engine, but even with this method i get something about a checksum being off and i have found no way to litigate this however this would not be the ideal aproch and was just for testing reasons: here is a video of DOOMITY runing nativly on PS4 ( also installs and runs on PS5 as homebrew as well ) VIDEO LINK HERE ON YOUTUBE: DOOMITY ON PS4 Edited June 20 by Snake Plissken PMW 0 Quote Share this post Link to post
Snake Plissken PMW Posted June 20 Carnage if your still out there, i would love to continue your work with you. 0 Quote Share this post Link to post
Darkcrafter07 Posted June 20 Are there any news on the "port"? I'd love to get my hands on Unity as it would allow me to get so much more freedom to create. Btw, I love the usage of my hi-res pack for weapons, don't hesitate to grab my other stuff if you need it like smooth doom, brutal doom, brutality and other, the sad thing is that making a good hi-res pack is something out of this world and takes some huge dedication Would like to see how my Hell Renaissance will look like with this engine. 0 Quote Share this post Link to post
Snake Plissken PMW Posted June 21 10 hours ago, Darkcrafter07 said: Are there any news on the "port"? I'd love to get my hands on Unity as it would allow me to get so much more freedom to create. Btw, I love the usage of my hi-res pack for weapons, don't hesitate to grab my other stuff if you need it like smooth doom, brutal doom, brutality and other, the sad thing is that making a good hi-res pack is something out of this world and takes some huge dedication Would like to see how my Hell Renaissance will look like with this engine. i would like to release the project template source code. i dont think carnage is coming back. we really need to get it to load external maps or custom maps somehow as it can not do so at the moment. and i wanted to pull this off before releasing, or here back from carnage. this new map loading issue is based at such a core level in the code that its proving near impossible so far to pull off... as of yet that is. 1 Quote Share this post Link to post
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