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Stuttering in PRboom/GLboom


chamvl

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Hello, I have been having problems with glboom/prboom. When I move my mouse around it stutters. I don't know why it does this, I have v-sync on which seems to effect the problem but others that I see with vsync do not have the same problem. Anyone else with the same problem?

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That strange, could you give some more aspects of your PC and more of your configuration?

Like, resolution, capped or uncapped frame rate, game speed set 100 or not.

 

That would help us to insolate the problem easily.

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Just now, P41R47 said:

That strange, could you give some more aspects of your PC and more of your configuration?

Like, resolution, capped or uncapped frame rate, game speed set 100 or not.

 

That would help us to insolate the problem easily.


Pretty average PC, I can't really name everything about it but it can run high end games fine. 

1920x1080 resolution

Uncapped Framerate 

100 Game speed

ZIP file contains my glboom settings. 






 

temp.zip

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For certain all seems to be fine, its rather strange.

:/

If you can play high end games just fine it should run PrBoom+/GlBoom+ without problem.

I have a really old PC and i can run it with no problem at all.

 

do you have something running on the back?

Like Steam or other programs that may be tasking for the pC?

 

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2 minutes ago, P41R47 said:

For certain all seems to be fine, its rather strange.

:/

If you can play high end games just fine it should run PrBoom+/GlBoom+ without problem.

I have a really old PC and i can run it with no problem at all.

 

do you have something running on the back?

Like Steam or other programs that may be tasking for the pC?

 


I do. I'll try and close some of these back round apps and tell you if it does me any good.

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1 hour ago, maxmanium said:

Are you using the devbuilds posted from the UMAPINFO fork? They're debug builds which have worse performance.

 

55 minutes ago, Shepardus said:

What version are you using? If you happen to be using 2.5.1.4, try a newer version that uses SDL 2 rather than SDL 1, such as 2.6um.


I am using the version off of SourceForge. I just checked and it hasn't been updated since 2013 so I'm assuming that this is outdated and I should get this off a different site. Very unfortunate that the sourceforge version is the first one that shows up on google.

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5 minutes ago, chamvl said:

 


I am using the version off of SourceForge. I just checked and it hasn't been updated since 2013 so I'm assuming that this is outdated and I should get this off a different site. Very unfortunate that the sourceforge version is the first one that shows up on google.

Try this built https://www.doomworld.com/forum/post/2270363

 

Edited by JuanchoES

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  • 2 weeks later...
On 3/11/2021 at 6:25 PM, maxmanium said:

Are you using the devbuilds posted from the UMAPINFO fork? They're debug builds which have worse performance.

 

That hasn't been the case since July 2020.

Edited by Never_Again

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