HombreSal Posted March 12, 2021 (edited) We've got the zombieman. We've got but shotgun guy. We've got the chaingunner. But... we don't have the super shotgunner. What would you think if it were real? I'd like it. Would it be easier or harder to take down than a chaingunner? Edited March 12, 2021 by HombreSal 1 Quote Share this post Link to post
ZeMystic Posted March 12, 2021 Honestly, if I were to add a Zombieman, it'd probably be a rocket launcher guy instead. have an even more glassier cannon then revenant. However a super-shotgun guy would be neat, mostly used for gotcha! moments and traps due to the high damage. 5 Quote Share this post Link to post
omx32x Posted March 12, 2021 ive played servers with custom monster with one of them being a super shotgunner mods that add him usually just make a slow shotgunner that has to reload and is really powerfull kinda like a glass cannon 1 Quote Share this post Link to post
omx32x Posted March 12, 2021 (edited) 8 minutes ago, ZeMystic said: Honestly, if I were to add a Zombieman, it'd probably be a rocket launcher guy instead. have an even more glassier cannon then revenant. However a super-shotgun guy would be neat, mostly used for gotcha! moments and traps due to the high damage. ive seen some mods do this too so let me tell you a zombie with a rocket launcher is bullshit zombies usually get mixed up with other demons and are placed on sniper spots all over the maps the rev works because its relatively easy to avoid his projectile and you can tell were a rev is by miles and the cyber works because he is big thefore doesnt fit on most areas of the map is a good at infightig and is a rare sight rocket zombie isnt a good idea great seens like every tread i comment on i go off topic Edited March 12, 2021 by omalefico32x 1 Quote Share this post Link to post
Rudolph Posted March 12, 2021 8 minutes ago, HombreSal said: We've got the zombieman. We've got but shotgun guy. We've got the chaingunner. But... we don't have the super shotgunner. What would you think if it were real? I'd like it. Would it be easier or harder to take down than a chaingunner? It is real, thanks to Realm667. And I guess skillsaw for bringing Realm667's bestiary to my attention! :P 1 Quote Share this post Link to post
baja blast rd. Posted March 12, 2021 (edited) When people start to augment the zombie crew, their popularity is below variants like the rocket zombie, plasma zombie, heavier chaingunners, and even BFG and chainsaw zombies. The reason is probably that they amplify the pesky fickleness of the shotgunner, whose strongest possible hit is 15 times more damaging than its weakest, while not really adding a novel role. It is still very much "hitscanner against which you duck behind cover for a moment." Some arrangement of regular shotgunners or chaingunners can generally capture the super shotgunner's would-be dynamic. But it can be a good monster if you want to use it. I'd add a substantial delay between when it pokes its gun out and when it fires, giving the player a window to react, making it kind of a mini short-range archvile that attacks a lot more quickly. It also would benefit from a noticeable roaming sound unless you want them to ever sneak up to the player, which can be ugly. Edited March 12, 2021 by rd. 6 Quote Share this post Link to post
jmac Posted March 12, 2021 8 minutes ago, omalefico32x said: ive seen some mods do this too so let me tell you a zombie with a rocket launcher is bullshit zombies usually get mixed up with other demons and are placed on sniper spots all over the maps the rev works because its relatively easy to avoid his projectile and you can tell were a rev is by miles and the cyber works because he is big thefore doesnt fit on most areas of the map is a good at infightig and is a rare sight rocket zombie isnt a good idea great seens like every tread i comment on i go off topic I disagree. Rocket launcher zombies have been put to good use in wads like Rowdy Rudy and Heartland. I enjoy encountering them. 2 Quote Share this post Link to post
omx32x Posted March 12, 2021 Just now, jmac said: I disagree. Rocket launcher zombies have been put to good use in wads like Rowdy Rudy and Heartland. I enjoy encountering them. well i never played those wads so i cant comment on them but most of the time when i see these guys they arent well placed 0 Quote Share this post Link to post
jmac Posted March 12, 2021 1 minute ago, omalefico32x said: well i never played those wads so i cant comment on them but most of the time when i see these guys they arent well placed I'll agree it'd definitely be easy to misuse them, but I think they make an great addition to the roster of enemies in the hands of a skilled mapper. 0 Quote Share this post Link to post
RonnieJamesDiner Posted March 12, 2021 I mucked around with this idea once, opting instead to use the Scrapgun projectile from Supercharge. I liked the balance - it would shred me in a heartbeat if I got too close, but unlike hitscan, there were still opportunities to dodge it. Never ended up doing anything with it, though. 4 Quote Share this post Link to post
Chezza Posted March 12, 2021 I kind of like the idea. I would have him operate as what @omalefico32x described. 0 Quote Share this post Link to post
BladeWolf Posted March 12, 2021 1 hour ago, HombreSal said: We've got the zombieman. We've got but shotgun guy. We've got the chaingunner. But... we don't have the super shotgunner. What would you think if it were real? I'd like it. Would it be easier or harder to take down than a chaingunner? Revenant carrying an SSG would sound cooler :P 0 Quote Share this post Link to post
ZeMystic Posted March 12, 2021 (edited) 1 hour ago, BladeWolf said: Revenant carrying an SSG would sound cooler :P Spoiler Edited March 12, 2021 by ZeMystic 6 Quote Share this post Link to post
Stupid Bunny Posted March 12, 2021 Didn’t Skulltag have SSG zombies? I vaguely remember making a map fragment with them but I don’t remember what they were actually like in combat tactically speaking 0 Quote Share this post Link to post
Mangcubus Posted March 12, 2021 They were in Skulltag and they were borderline troll enemies. You could die instantly from one that some dickish map designer placed behind you. Not a fan, just use a few regular Shotgun Guys instead. 1 Quote Share this post Link to post
Dwimepon Posted March 12, 2021 Honestly, I see Super Shotgunners being kind of interesting if they're handled differetly from other hitscanners. Could be an enemy that utilizes the super shotgun's spread by closing in on you and then shooting if you're too close. Essentially a mix of a Shotgunner and a Pinky. 1 Quote Share this post Link to post
MFG38 Posted March 12, 2021 As @Mangcubus said, SSG zombies were a thing in Skulltag. And as a former Skulltag player, I can confidently concur that they fucking sucked. 1 Quote Share this post Link to post
TheGreenZap Posted March 12, 2021 Being a fan of the super shotgun myself, I think it's a great idea. I like the idea of them being a little more powerful than the regular shotgunner. Kind of like how Nightmare Imps are harder to deal with than regular Imps. 0 Quote Share this post Link to post
Somniac Posted March 12, 2021 I prefer the auto-shotgun zombies, I think they're in KDiZD and definitely in Complex Doom. The quad and hexa-shotgun zombies can get as far way from me as possible. 0 Quote Share this post Link to post
Nevander Posted March 12, 2021 Here's an idea: SSG Guy who only attacks in a certain range and fires two shotgun blasts back to back as if they are firing both barrels one after the other. They could have the same health as the others and drop shells upon death. 0 Quote Share this post Link to post
Rudolph Posted March 12, 2021 (edited) 33 minutes ago, Nevander said: Here's an idea: SSG Guy who only attacks in a certain range and fires two shotgun blasts back to back as if they are firing both barrels one after the other. They could have the same health as the others and drop shells upon death. SuperShotgunGuy for Doom 64: Retribution confirmed? :o Edited March 12, 2021 by Rudolph 0 Quote Share this post Link to post
Maes Posted March 12, 2021 (edited) Well, "Super Shotgun Guys" are a staple in FCT maps on ZDaemon, and "getting jacked up" by one is never a pleasant experience. I'm not sure how much damage they can actually do but once one brought me done after having recently picked up a megasphere and being reasonably healthy so, yeah, quite a lot. Rocket zombiies or "bazooka men" as that old 1995 TC (Obituary) used to call them just end up blowing themselves up most of the time, or clearing up entire rooms for you (usually both). The miniature cyberdemon used in STRAIN was much more effective in the role of a nimbler rocket-shooter. Edited March 12, 2021 by Maes 1 Quote Share this post Link to post
Kute Posted March 12, 2021 What about a plasma gun guy Or BFG guy? 1 Quote Share this post Link to post
Rudolph Posted March 12, 2021 1 hour ago, Kute said: What about a plasma gun guy Or BFG guy? Done and done. 0 Quote Share this post Link to post
Nevander Posted March 12, 2021 7 hours ago, Rudolph said: SuperShotgunGuy for Doom 64: Retribution confirmed? :o Maaaaybe. 1 Quote Share this post Link to post
Jello Posted March 13, 2021 I would say no just because of the absurd amount of damage that the shotgun guy can do by default, it doesn't need to be tripled. 0 Quote Share this post Link to post
Maximum Matt Posted March 13, 2021 9 hours ago, Kute said: What about a plasma gun guy That would be cool, but have them shoot one bolt or a couple of bolts, instead of an endless barrage like the aracnotron. Easy to kill, but in packs very deadly. 1 Quote Share this post Link to post
Stupid Bunny Posted March 13, 2021 1 hour ago, Maximum Matt said: That would be cool, but have them shoot one bolt or a couple of bolts, instead of an endless barrage like the aracnotron. Easy to kill, but in packs very deadly. Calls to mind those piece of shit evil marines in Scythe II, can the plasma gun guy please not be as fast as Doomguy 3 Quote Share this post Link to post
Mangcubus Posted March 13, 2021 BFG Zombies sounds like Sky May Be shit 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.