A.o.D. Posted March 12, 2021 I'm building a new map, and as a placeholder, I decided to use a spooky midi from X-Com: Ufo Defense to match the tone of the early parts of the map I'm making. However, GZDoom doesn't want to play the midi. I've tried several routes, normally, I just use the ZMAPINFO to play the tune, but when that didn't work, I renamed the midi to D_RUNNIN. No matter what, nothing plays. I don't think I'm doing anything wrong with instructing Doom to play music, so there's probably something wrong with the midi itself. I'd love to know what that is. UFOINTRO.zip 0 Quote Share this post Link to post
P41R47 Posted March 12, 2021 I think because its not coded as a regular midi. When you put on slade, on the side, there is a collumn of file type, and this one is listed as MUSIC (RMID). To be usable on it must be on a format playable by the engine. And those are .mid, .mus, .mp3, .ogg, .mod and some others, but RMID is not one of those. Unfortunatelly, i have no idea how to change it to another format. Probably opening it on a music editor could work, but i don't know for sure. 1 Quote Share this post Link to post
A.o.D. Posted March 12, 2021 That's as good an answer as any. Interestingly, the source of those midis apparently isn't the XCOM source files. I just downloaded XCOM off of Steam and the exact same track works just fine in Doom. I then did a google search of what the heck an RMID is, which is apparently a midi format which includes identifying data and downloadable sounds (or something like that). Yet the file I tried to use basically had none of that. At least I have a workaround. Thanks for the answer. 1 Quote Share this post Link to post
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