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doom 64 opinions


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6 hours ago, Azuris said:

 

Hm Controls are pretty good imo.

C- Buttons act like WSAD, Z to shoot, Stick to look, A and B to change Weapons.

 

Are you sure that you could configure the controls in the original? As far as i remember it was not configurable. Unfortunately at the moment i could not check the manual, but i am relatively sure that Doom64 on N64 had just one control configuration, which worked completely different than what you describe here. The problem was the three grips on the controller, while the Z-button was under the middle grip. you could not use that and use the left shoulder button for strafing at the same time.

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Doom 64 is alright, but I prefer any of the main 4 IWADs over it. Gameplay is less interesting than Doom 2 and it's spin-offs due to the reduced bestiary and the smaller, less intricate maps. The N64 hardware wasn't doing the devs any favours. The Unmaker is cool, but makes both the Plasma Rifle and BFG obsolete with how ammo-efficient it is. The game also has too many Barons and Hell Knights, which are boring to fight. Should've been a PC title if it wanted to be a true sequel to Doom 2.

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doom 64 is great

it is slower paced then 1 or 2 but the level design and the soundtrack is really good and the demon keys adds a sense of progression to classic doom that is way bigger then what it was on doom 1 and doom 2

overall i would place it above doom 2 but still not as good as doom 1 theres something so replayable about doom 1 episodes they are all great

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1 hour ago, cybdmn said:

 

Are you sure that you could configure the controls in the original? As far as i remember it was not configurable. Unfortunately at the moment i could not check the manual, but i am relatively sure that Doom64 on N64 had just one control configuration, which worked completely different than what you describe here. The problem was the three grips on the controller, while the Z-button was under the middle grip. you could not use that and use the left shoulder button for strafing at the same time. 

 

Hmm you making me unsure! Haha
Have to look it up, not that i am confusing it with Quake 2, which i am playing lately.

Can't go to the Console right now, GF is sleeping, but the modern Technology of Emulators will help us:

dm.PNG.9a03bd3574c19108bc0f48a1a95a86c6.PNG

 

It has 5 Presets under Control Pad, but all five are awful!

Luckily you can edit them, but(!) without a Memory Card you have to do it every Time you start the Game.
If People were like me back then, they'll avoid buying a Memory Card because of Reasons and i am pretty sure that nobody will edit the Layout every Time they start the Game...

So People, if you really want to play the original on original Hardware, buy a Memory Card.
Not only you'll have it easier to set up your Controls, you don't have to enter those long Passwords to load Levels :>
 

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Having only ever played it emulated on PC, I don't find it all that interesting. Other than having new sprites (which, with a few exceptions, all look good) and some new levels, it's more or less the same experience as the original Dooms, but not as fun. It lacks the speed and rock midi that I enjoy in original Doom and Doom II. That's not to say it's by any means a bad shooter. It's a good one. I just don't find it as enjoyable to play as the other Doom games. I think it's overrated.

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1 hour ago, Spectre01 said:

Doom 64 is alright, but I prefer any of the main 4 IWADs over it. Gameplay is less interesting than Doom 2 and it's spin-offs due to the reduced bestiary and the smaller, less intricate maps. The N64 hardware wasn't doing the devs any favours. The Unmaker is cool, but makes both the Plasma Rifle and BFG obsolete with how ammo-efficient it is. The game also has too many Barons and Hell Knights, which are boring to fight. Should've been a PC title if it wanted to be a true sequel to Doom 2.

Of course it wasn't trying to be a sequel to Doom II. It's literally in the name, "This is N64 Doom" except by that point Doom was not the newest thing on the block anymore, so they had to do something new, not just a port of the original game, to attract buyers. TL;DR It was meant for people who owned an N64 and not a PC

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Haven't completed it but I've enjoyed it from what I've played. Interesting atmosphere and I really love the enemies redesigns 

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15 minutes ago, QuaketallicA said:

Of course it wasn't trying to be a sequel to Doom II.

Then the "Doom 64 is the REAL Doom 3!" folks should cut that out! ';,;'

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while i haven't ever played it, i've heard nothing but good things about it. i've always thought that the sprites look a bit weird with how clay-like they are, but i suppose that may add to its appeal

 

48 minutes ago, Remilia Scarlet said:

Absolutely love it, and it's the sole reason I ever bought a used N64.  It and Doom 3 are my favorite Doom games.

sorry for being off-topic, but why's doom 3 one of your favorites? i don't mean to berate your opinion or anything, i'm genuinely curious

Edited by roadworx

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1 hour ago, QuaketallicA said:

I think it's overrated.

I was under the impression that it was actually met with average reviews upon its release. Also, due to its Nintendo 64 exclusivity, it remained fairly obscure until Kaiser's efforts to properly port it to PC finally paid off.

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10 minutes ago, roadworx said:

sorry for being off-topic, but why's doom 3 one of your favorites? i don't mean to berate your opinion or anything, i'm genuinely curious 

I really like the atmosphere and feel of it.  The story, too.  And its version of Hell is just amazing to me ^_^

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I think it's very good. Very solid. Perhaps a bit overrated though just on the grounds of being reasonable - I think people weren't even expecting that.

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Doom 64 was my first Doom game, and it definitely influenced a lot of my work

 

1 hour ago, Rudolph said:

I was under the impression that it was actually met with average reviews upon its release. Also, due to its Nintendo 64 exclusivity, it remained fairly obscure until Kaiser's efforts to properly port it to PC finally paid off.

Overrated is a buzz word people throw around when lots people like something they don't, even if they don't know what the word means.

 

Doom 64 has been forgotten by the general gaming community (until the re-release) and even Negatively panned by Critics on release... yeah so much for being "overrated"

Edited by jazzmaster9

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21 minutes ago, jazzmaster9 said:

Doom 64 was my first Doom game, and it definitely influenced a lot of my work

i really love your Innocence X serie, thanks to it i realice Doom 64 wasn't just a port of PSX Doom to N64.

 

21 minutes ago, jazzmaster9 said:

Overrated is a buzz word people throw around when lots people like something they don't, even if they don't know what the word means.

 

Doom 64 has been forgotten by the general gaming community (until the re-release) and even Negatively panned by Critics on release... yeah so much for being "overrated"

Pretty much this!

The game, as i experience it, was really something different from what most people believed when it was release.

At that time, Doom was being ported to almost every console, and they were just ports of the original UDoom/Doom II maps, so there was no use checking every new release of Doom, backthen.

I remember having around 15 years old and find a friend playing it on an original N64, and i didn't believe it was a proper release, i thought it was a hacked up version as they were really common around here.

And probably it wasn't just me, a lot of people that didn't had a N64 or wasn't interested on N64 releases didn't knew at all it was a completely new game on the Doom serie.

 

So yes, its kinda impossible for a game that was not even known at all but the general public to be ''overrated''.

The word ''overrated'' in this case is just use on the sense of ''deviates too much from the original, so not my liking''.

Edited by P41R47

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I think "overrated" in this case refers to how much it gets hyped in retro gaming communities after it got ported to the PC, whereas before it didn't get much attention. Similar deal with Blood, which wasn't super successful in the 90's (and got outsold by Redneck Rampage of all games), now being hailed as "totally the best Build Engine game bro!" after multiple ports came out. The nostalgia factor is rarely there since they weren't played by many on release, but people like to flex their retro cred and act how they've been huge fans before these games got popular.

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Not my kind of doom. I prefer Doom 64 for Doom II, which I'm halfway through. It's pretty good.

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37 minutes ago, Spectre01 said:

I think "overrated" in this case refers to how much it gets hyped in retro gaming communities after it got ported to the PC, whereas before it didn't get much attention.

Even in the Doom community, most of the love goes to the PC releases (Ultimate Doom, Plutonia) All of which got NOTHING but constant praise, so calling Doom 64 overrated even in the "retro gaming communities" isn't even true. 

 

Its also the fact that I just believe something being popular isn't a valid criticism. "Lots of People like this thing I don't, it must be stopped" 

Edited by jazzmaster9

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7 hours ago, Rudolph said:

Now that Doom 64 has been officially re-released, I wonder if Kaiser has considered it. Aubrey Hodges is still around and active; seeing how he re-released the soundtrack with bonus new tracks, I think it is fair to assume he would be available.


From the conversations I have had with Kaiser and Aubrey, it feels they would be more than up for a sequel. But it comes down to the rights holders believing it would be a good investment. My feeling is, that continuing Doom 64 will be pretty much off the radar of the rights holders though. I think a spiritual sequel would have to come from the community (in a way like what Machine Head games did or Epochs of Enmity did with Quake). I do know a few projects in early stages that are gearing up to be a Doom 64 sequel though!

 

6 hours ago, cybdmn said:

Are you sure that you could configure the controls in the original? As far as i remember it was not configurable. Unfortunately at the moment i could not check the manual, but i am relatively sure that Doom64 on N64 had just one control configuration, which worked completely different than what you describe here. The problem was the three grips on the controller, while the Z-button was under the middle grip. you could not use that and use the left shoulder button for strafing at the same time.


Doom 64 on N64 comes with about 5 default configurations. But if you use the analog stick you can move the skull down to change the binding for every button. It is one of the few games which let you rebind everything. These days I use a Retro Fighters controller. Where I bind strafing and some movement to the C buttons (like WSAD), and turn with the analog stick.

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12 minutes ago, Immorpher said:

From the conversations I have had with Kaiser and Aubrey, it feels they would be more than up for a sequel. But it comes down to the rights holders believing it would be a good investment. My feeling is, that continuing Doom 64 will be pretty much off the radar of the rights holders though.

And I take Kaiser is just too busy himself to undertake such project himself?

 

12 minutes ago, Immorpher said:

From the conversations I have had with Kaiser and Aubrey, it feels they would be more than up for a sequel. But it comes down to the rights holders believing it would be a good investment. My feeling is, that continuing Doom 64 will be pretty much off the radar of the rights holders though. I think a spiritual sequel would have to come from the community (in a way like what MachineGames and Epochs of Enmity did with Quake). I do know a few projects in early stages that are gearing up to be a Doom 64 sequel though!

Can you tell us more about them?

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6 hours ago, Spectre01 said:

The Unmaker is cool, but makes both the Plasma Rifle and BFG obsolete with how ammo-efficient it is.

The unmaker really should've had its own ammo type. 

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20 minutes ago, Rudolph said:

And I take Kaiser is just too busy himself to undertake such project himself?

 

Can you tell us more about them?


I believe Kaiser is pretty much knee deep with work at Nightdive. But if someone in the Microsoft->Bethesda->id chain was keen on having an official sequel, Kaiser and Aubrey would likely jump at that opportunity.

So the projects I know about are related to the devs of GEC Master Edition / DZDoom and Doom 64 Retribution.
Here's a topic from the GEC Master Edition devs (I have seen their updated and unshown models and they are really awesome): https://www.doomworld.com/forum/topic/117268/

And plans are discussed on the Doom 64 Retribution discord time to time too: https://discord.gg/qQfttpY

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Just now, Immorpher said:

I believe Kaiser is pretty much knee deep with work at Nightdive. But if someone in the Microsoft->Bethesda->id chain was keen on having an official sequel, Kaiser and Aubrey would likely jump at that opportunity.

So the projects I know about are related to the devs of GEC Master Edition / DZDoom and Doom 64 Retribution.
Here's a topic from the GEC Master Edition devs (I have seen their updated and unshown models and they are really awesome): https://www.doomworld.com/forum/topic/117268/

And plans are discussed on the Doom 64 Retribution discord time to time too: https://discord.gg/qQfttpY

Thought as much. And I am already familiar with those two projects. I was under the impression that there were others I did not know about.

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4 hours ago, roadworx said:

sorry for being off-topic, but why's doom 3 one of your favorites? i don't mean to berate your opinion or anything, i'm genuinely curious 

Fun pro fact: Everyone involved in the Doom64 rerelease also enjoys Doom3.

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Someone should figure out how to port Delta Labs 4 from OG Xbox Doom 3 to PC version, that looks awesome.

 

 

Edited by sluggard

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11 hours ago, roadworx said:

sorry for being off-topic, but why's doom 3 one of your favorites? i don't mean to berate your opinion or anything, i'm genuinely curious

 

Well, Doom 3 is also one of my Favourites.
Even if it is more into the Horror Part than Doom 1, it is gameplaywise pretty fun and you feel that it is a Game made by ID.
Also stylewise, the Demons are a pretty cool Iteration of the originals.

 

4 hours ago, sluggard said:

Someone should figure out how to port Delta Labs 4 from OG Xbox Doom 3 to PC version, that looks awesome

 

It is in the PC Version :P

Grat done from ID, resembles E1M8 and also gives you a deep Impression like in E1M8 back then.

 

 

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59 minutes ago, sluggard said:

@Azuris I meant that start section with the chainsaw guy ghosts thing, watch the video and you'll see what I mean lol.

 

Oh you are right!
I was soo focused on the Walls...
My Bad :)

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