Ofisil Posted June 13, 2021 Map18 added to the megawad, with a very fitting MIDI by @Dragonfly Thanx team! 1 Quote Share this post Link to post
ViolentBeetle Posted June 13, 2021 40 minutes ago, xScavengerWolfx said: 1. I felt like it was a little dark, i think the theme was city level with a dark tint to it but that's just me. I understood it as "City at Night" so I did that. It's one step lower than I usually make the outside at night. But I think it worked for the most parts. most of the important parts are highlighted as well. 41 minutes ago, xScavengerWolfx said: 2. Pistol starting was not fun at all lol. i count how many times i restarted pistol starting your map but i did it. There's enough rockets to fire like a maniac and fairly significant amount of health. I suppose it would take some practice to know where to go for them though. 42 minutes ago, xScavengerWolfx said: Note: i take it you like your spooky boners (revenants) too much don'tcha lol. Indeed. To be fair, all Doom 2 exclusives except for knight are best when they are out in the open. 0 Quote Share this post Link to post
Bri Posted June 14, 2021 Ok, here's the fixed version of map 32. Now in Doom 2 format! I hope it's all good. :) Map32.wad Also, do level names have a character limit? Because my level replaces Grosse; that means I'm restricted to 6 letters? Or are you getting around that? 0 Quote Share this post Link to post
ViolentBeetle Posted June 14, 2021 4 hours ago, Bri said: Also, do level names have a character limit? Because my level replaces Grosse; that means I'm restricted to 6 letters? Or are you getting around that? You can get some free by removing "level 32" plus there's always extra letters available for some reason. And actually most ports don't seem to actually have a character limit, I'm not really sure where it still applies. This is about automap name anyway. 0 Quote Share this post Link to post
Ofisil Posted June 14, 2021 16 hours ago, Bri said: Ok, here's the fixed version of map 32. Now in Doom 2 format! I hope it's all good. :) Map32.wad Also, do level names have a character limit? Because my level replaces Grosse; that means I'm restricted to 6 letters? Or are you getting around that? What's the name of your Map btw? 0 Quote Share this post Link to post
Ofisil Posted June 15, 2021 @Bri's map added to the megawad. Cheers! 1 Quote Share this post Link to post
xScavengerWolfx Posted June 15, 2021 It seems everything is going great here. i have played some of the maps and liked them, i can't wait for the full release of this megawad. Hope to see everyone's maps by that time. As for me well like i've said before and maybe more times then need be i'm just here checking up on the project and see how everything is going. Happy mapping guys! 2 Quote Share this post Link to post
RaRu Des2122 Posted June 15, 2021 (edited) 22 hours ago, Bri said: Agony Temple. It's a brilliant slaughter, Bri! 12 hours ago, Ofisil said: @Bri's map added to the megawad. Cheers! Are this map using the "Stay Away" track from E3M8: The First Portal of your Doom: Damnation megawad? Am I wrong? Edited June 15, 2021 by RaRu Des2122 1 Quote Share this post Link to post
Ofisil Posted June 15, 2021 @RaRu Des2122 yup :) Glad you remember it. 0 Quote Share this post Link to post
Bri Posted June 15, 2021 It's a great midi. Works really well with the level. 0 Quote Share this post Link to post
Titanoxus Posted June 16, 2021 Hi guys, here is version 2 of my map. I hope you like it :) Themegawad25v2.zip Changes: - added some details here and there - made the platforms in the beginning easier to cross - added some trickery, so hopefully no monsters get stuck on the doors to the first bridge - tried to get rid of all slimetrails me and other testers found I'm thinking about adding something to connect the map to maps 24 and 26 for continuity once those maps are ready. Besides that this should be the final version, unless of course someone finds any bugs or glitches. 1 Quote Share this post Link to post
Ofisil Posted June 16, 2021 @Titanoxus really love your map. Even better than before after the changes. For now I think it's the most brutal one yet of the megawad :) The only flaw I've seen (big ass slime-trail bug or whatever it's called) is on the thin metal bridge left of the exit "arena" very close to the high "sentry tower" with the chaingunner. Sorry can't add screens right now - site is acting up on me. Other than that, once you've fixed that your map is ready for me. 0 Quote Share this post Link to post
Titanoxus Posted June 16, 2021 Should be fixed in the new Version: Themegawad25v3.zip 1 Quote Share this post Link to post
Ofisil Posted June 16, 2021 13 minutes ago, Titanoxus said: Should be fixed in the new Version: Themegawad25v3.zip Great! Hit me with a name. 0 Quote Share this post Link to post
Titanoxus Posted June 16, 2021 I was thinking "Avenging the boys" as a name. Referencing the few dead marines around the map and whose supplies you end up using. 1 Quote Share this post Link to post
RaRu Des2122 Posted June 17, 2021 What about "Avenging the Comrades"? 0 Quote Share this post Link to post
ViolentBeetle Posted June 17, 2021 (edited) Slight update to my map, fixing the slime trail and some textures not being changed to match some other textures. Adver City_4_1.zip I also decided to play beta posted, first map has no map, and second map has no music. That doesn't seem right. Edited June 17, 2021 by ViolentBeetle 0 Quote Share this post Link to post
Ofisil Posted June 17, 2021 41 minutes ago, ViolentBeetle said: Slight update to my map, fixing the slime trail and some textures not being changed to match some other textures. Adver City_4_1.zip I also decided to play beta posted, first map has no map, and second map has no music. That doesn't seem right. I'm waiting for the final version of Map01 and MIDI for MAP02 - so it's alright :) 0 Quote Share this post Link to post
Michael Jensen Posted June 18, 2021 Here is the final version Map01. I removed/replaced some more hitscanners and placed some more decoration. Also 1 new secret. + some progress on Map29 A.I.M..zip 2 Quote Share this post Link to post
Skronkidonk Posted June 18, 2021 @Ofisil Is it cool if I can add teleporting rooms outside of the 3072 map limit to increase the monster count? 0 Quote Share this post Link to post
ViolentBeetle Posted June 18, 2021 1 minute ago, Skronkidonk said: @Ofisil Is it cool if I can add teleporting rooms outside of the 3072 map limit to increase the monster count? Only on designated slaughter maps. 1 Quote Share this post Link to post
Skronkidonk Posted June 18, 2021 53 minutes ago, ViolentBeetle said: Only on designated slaughter maps. Thanks 0 Quote Share this post Link to post
DFF Posted June 20, 2021 Been slacking on progress on my map, but after some good inspiration hopefully this will be an enjoyable product. There will definitely be some balancing and tweaks. I also plan to add some more detail in the barer places to be more uniform with the rest of the map. Anyways here's Map 13: Com-link Control (pending) Pictures: Spoiler Pic1Pic2 Pic3 1 Quote Share this post Link to post
DFF Posted June 20, 2021 @Nimiauredhel Also thanks in advance for composing a track for my map. Its ready for you to review. 1 Quote Share this post Link to post
Ofisil Posted June 21, 2021 @DFF Done a REALLY fast check, as I'm a bit out of time right now. The map looks great. Really fitting with the theme, as well as the megawad's overall "realistic" tendencies. The balance of enemies/ammo/challenge is very good, the structure is simple (not simplistic) and fun. Two things: 1) The dark tunnel's invinsible wall is a no-no. Add an actual, visible block (bars, wreckage, or whatever) 2) I had to idclip through some doors that re-closed on me - as I've said, I've done a super-fast check, so I'm not sure if I've done sth wrong. I'll recheck your map later and tell you if I find sth. 1 Quote Share this post Link to post
DFF Posted June 21, 2021 1 hour ago, Ofisil said: @DFF Done a REALLY fast check, as I'm a bit out of time right now. The map looks great. Really fitting with the theme, as well as the megawad's overall "realistic" tendencies. The balance of enemies/ammo/challenge is very good, the structure is simple (not simplistic) and fun. Two things: 1) The dark tunnel's invinsible wall is a no-no. Add an actual, visible block (bars, wreckage, or whatever) 2) I had to idclip through some doors that re-closed on me - as I've said, I've done a super-fast check, so I'm not sure if I've done sth wrong. I'll recheck your map later and tell you if I find sth. Thanks for the check, If/when you do another check re-download the link as i've made some updates as of yesterday thanks to feedback from Francist218's stream, which should include one of the doors that didn't re-open. I'll see if i can modify the tunnel to fix that issue sometime soon. 1 Quote Share this post Link to post
nrofl Posted June 21, 2021 Just wanted to post an update about my map its still being made Im just posting here to say that I havent forgotten about it 1 Quote Share this post Link to post
Mr Masker Posted June 26, 2021 (edited) I'd like to ask that someone else do Map03, I've just become very burnt out on working on it and I'm honestly not sure why, my days of working on it have been weeks and weeks apart and I've forgotten that it's existed multiple times, plus there's a bunch of stuff going on in life that i've been preoccupied with. I'll happily give what i've done so far so that my work hasn't gone to waste, but I just don't think I'll be able to do the rest of this map. Edited June 26, 2021 by Mr Masker 0 Quote Share this post Link to post
Ofisil Posted June 26, 2021 @Mr Masker and everyone else, I totally understand if you don't feel like finishing your work, because I too struggle with balancing real life stuff with my hobbies. Just plz inform me on time so that I can find a replacement mapper. I don't want this megawad to take forever, or be uploaded half-done. Thanx! 1 Quote Share this post Link to post
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