Spectre01 Posted March 18, 2021 "28 Skin/Flesh Maze (D_TENSE)" I'll take 28 if possible. That theme is right up my alley and I've been meaning to make another map in that style using stock textures. 2 Quote Share this post Link to post
DFF Posted March 18, 2021 I'll take map13, been needing an excuse to get some mapping motivation. My only question is: I may have missed it in the post but will this be boom/limit-removing? since that is the highest port used. 1 Quote Share this post Link to post
nrofl Posted March 18, 2021 1 hour ago, DFF said: I'll take map13, been needing an excuse to get some mapping motivation. My only question is: I may have missed it in the post but will this be boom/limit-removing? since that is the highest port used. Afaik it is supposed to be compatible for every sourceport 0 Quote Share this post Link to post
P41R47 Posted March 18, 2021 1 hour ago, DFF said: I'll take map13, been needing an excuse to get some mapping motivation. My only question is: I may have missed it in the post but will this be boom/limit-removing? since that is the highest port used. limit removing is the way to go, all with doom 2 stock textures, so let fly your imagination with those startan tex ;) 1 Quote Share this post Link to post
Spectre01 Posted March 18, 2021 On 3/17/2021 at 1:36 AM, Ofisil said: #1 Small-ish maps - 3072 * 3072 Grid (roughly the size of DOOM II's Map01) To be fair, even Entryway is closer to 4k vertically. Perhaps 4096*4096 would be less constraining? 0 Quote Share this post Link to post
Vaeros Posted March 18, 2021 Mind if I take MAP17? I think I have time to make a map as well. 1 Quote Share this post Link to post
Ofisil Posted March 18, 2021 2 hours ago, Spectre01 said: To be fair, even Entryway is closer to 4k vertically. Perhaps 4096*4096 would be less constraining? For this first project we'll keep things nice and small. It will be interesting to see what mappers will be able to do in such small dimensions. 1 Quote Share this post Link to post
Spectre01 Posted March 18, 2021 Now would 3072 * 3072 be the playable space, as is the case in various limitation projects, or the overall map boundary? 0 Quote Share this post Link to post
Ofisil Posted March 18, 2021 5 minutes ago, Spectre01 said: Now would 3072 * 3072 be the playable space, as is the case in various limitation projects, or the overall map boundary? I think I should clarified that better in my original post. 3072 * 3072 and anything smaller than that will do. 0 Quote Share this post Link to post
Kurogachii Posted March 18, 2021 I'm interested, i'd like to take MAP10 since i like to work on tech bases lul. 1 Quote Share this post Link to post
Kurogachii Posted March 18, 2021 (edited) @Ofisil Also, a damn shame you only accept MIDI's :( i mean, of course i understand and will keep the music consistent on the project (also it kinda feels more official) but i'm currently working on a project that uses music made by a good friend of mine, it's MP3 though, but yeah, i suck at making MIDI music anyways.. Edited March 18, 2021 by Kurogachii 0 Quote Share this post Link to post
Ofisil Posted March 18, 2021 1 minute ago, Kurogachii said: @Ofisil Also, a damn shame you only accept MIDI's :( i mean, of course i understand and will keep the music consistent on the project (also it kinda feels more official) but i'm currently working on a project that uses music made by a good friend of mine, it's MP3 though, but yeah, i suck at making MIDI music anyways.. No probs. You don't have to make any MIDI. Me, as well as some potential composers will provide the music 1 Quote Share this post Link to post
Kurogachii Posted March 18, 2021 Just now, Ofisil said: No probs. You don't have to make any MIDI. Me, as well as some potential composers will provide the music Nice. I mean i thought it was only you but good thing you have more help at your disposal, having to make MIDI's for 32 maps on your own is insane. 1 Quote Share this post Link to post
Ofisil Posted March 18, 2021 2 minutes ago, Kurogachii said: Nice. I mean i thought it was only you but good thing you have more help at your disposal, having to make MIDI's for 32 maps on your own is insane. *has PTSD-style flashbacks from making 36+ MIDI tunes for ddamn10.wad* 2 Quote Share this post Link to post
Kurogachii Posted March 18, 2021 Also a tip i can give is that once you get all the maps ready, make sure to give them a try to see how fitting is the MIDI while playing, you might know this but it doesn't hurt to recommend it. 2 Quote Share this post Link to post
Walter confetti Posted March 18, 2021 Ok... I'm battled between making MAP16 or MAP32, i have to think good between them... If I'll make a MAP32, a 1994 style map tribute is acceptable for the project standards? 0 Quote Share this post Link to post
Ofisil Posted March 18, 2021 3 minutes ago, Walter confetti said: Ok... I'm battled between making MAP16 or MAP32, i have to think good between them... If I'll make a MAP32, a 1994 style map tribute is acceptable for the project standards? It depends with what you mean 1994-style map. If you mean something that feels as if it came from the hands of id Soft, most definately yes :D 1 Quote Share this post Link to post
magicsofa Posted March 18, 2021 4 hours ago, Ofisil said: I think I should clarified that better in my original post. 3072 * 3072 and anything smaller than that will do. The question was if there can be decorative-only areas outside that boundary. Like scenery outside of a window that you can't reach. 0 Quote Share this post Link to post
Nimiauredhel Posted March 18, 2021 (edited) I think I want to do MAP11 maybe, since it's the last techbase remaining, but I wanna be 100% sure of your definition of an arena fight first so I know what I'm getting into :D i.e. does the map just need to contain an arena, or is the arena meant to be the whole map, or just its most dominant feature Edited March 18, 2021 by Nimiauredhel 0 Quote Share this post Link to post
Walter confetti Posted March 18, 2021 51 minutes ago, Ofisil said: It depends with what you mean 1994-style map. If you mean something that feels as if it came from the hands of id Soft, most definately yes :D Something more made out of user content from that early years or mapping... 0 Quote Share this post Link to post
Ofisil Posted March 18, 2021 2 hours ago, Walter confetti said: Something more made out of user content from that early years or mapping... Sounds good. Just make it enjoyable haha If you do take Map32, and move on with that concept I'll probably alter the intermission screen before it to "enhance" the tribute factor :) 1 Quote Share this post Link to post
Ofisil Posted March 18, 2021 3 hours ago, Nimiauredhel said: I think I want to do MAP11 maybe, since it's the last techbase remaining, but I wanna be 100% sure of your definition of an arena fight first so I know what I'm getting into :D i.e. does the map just need to contain an arena, or is the arena meant to be the whole map, or just its most dominant feature Generally, the themes aren't exactly strict rules, so you can do whatever you feel like an arena should be like for you. For me it's a simple map, with almost zero exploration, taking place in a big box/circle, with switches opening up enemy closets, or lowering floors and making the battlefield larger as the fight goes on. So... you are cool with MAP11? 1 Quote Share this post Link to post
Ofisil Posted March 18, 2021 3 hours ago, magicsofa said: The question was if there can be decorative-only areas outside that boundary. Like scenery outside of a window that you can't reach. Good question. I'm editing the rule right now to include all exceptions and so on I can think of. 1 Quote Share this post Link to post
Nimiauredhel Posted March 18, 2021 3 minutes ago, Ofisil said: Generally, the themes aren't exactly strict rules, so you can do whatever you feel like an arena should be like for you. For me it's a simple map, with almost zero exploration, taking place in a big box/circle, with switches opening up enemy closets, or lowering floors and making the battlefield larger as the fight goes on. So... you are cool with MAP11? Yup, very cool with that 😁 1 Quote Share this post Link to post
Ofisil Posted March 18, 2021 1 minute ago, Nimiauredhel said: Yup, very cool with that 😁 Love your profile pic, btw. Is should make a similar one myself :D 1 Quote Share this post Link to post
Nimiauredhel Posted March 18, 2021 1 minute ago, Ofisil said: Love your profile pic, btw. Is should make a similar one myself :D It's MAP03 of my very first WAD which is still WIP, I just like the way it turned out. Hopefully other people find it interesting too when I put it out for testing, or I'll have to find a new pic😜 1 Quote Share this post Link to post
Walter confetti Posted March 18, 2021 Good! I'll claim MAP32 then! 1 Quote Share this post Link to post
Ofisil Posted March 18, 2021 25 minutes ago, Walter confetti said: Good! I'll claim MAP32 then! Welcome to the pack Marco! 1 Quote Share this post Link to post
Nimiauredhel Posted March 18, 2021 Forgot to mention that I compose (and MIDIs at that) far longer than I've been making maps, so I can do some of that here as well. 0 Quote Share this post Link to post
Ofisil Posted March 18, 2021 22 minutes ago, Nimiauredhel said: Forgot to mention that I compose (and MIDIs at that) far longer than I've been making maps, so I can do some of that here as well. Neat! When you have sth ready for me to check out send it over via PM. If you want to compose for your map even better. 1 Quote Share this post Link to post
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