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THEME-GAWAD PROJECT #1


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6 hours ago, StarSpun5000 said:

I had an idea of putting a teleporter that leads the player to a hellish corrupted version of the Sewers that uses the blood and other hell textures. Is that stretching the sewer level theme a bit to much?   

 

As long as the corrupted segment of the map isn't the predominant feature of the wad it's ok (and as long as you don't go beyond the grid limit)

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@forgettablepyromaniac

Nice map. Some quick tips:

#1 Add some detailing in the streets (like an actual street, with a cement texture) to fit with some of the more detailed rooms

#2 Fix the bars in the yellow key room lets you pass through

#3 In terms of balance, add a few stimpaks here and there (just a couple) and don't be afraid to add a spider or two.

 

@Dwimepon

Yeah, much better now.

When you feel you are done with any potential polishing, or whatever ideas u might have, send over the final version.

 

@E.M.

Excellent work!

Is this the final version?

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3 hours ago, Ofisil said:

@forgettablepyromaniac

Nice map. Some quick tips:

#1 Add some detailing in the streets (like an actual street, with a cement texture) to fit with some of the more detailed rooms

#2 Fix the bars in the yellow key room lets you pass through

#3 In terms of balance, add a few stimpaks here and there (just a couple) and don't be afraid to add a spider or two.


1 - Was Considering that, might later, but right now I'm focusing on the buildings :)
2 - I... I have the bars set to impassible ._. or are they not in the version i sent?
3 - I might throw in a few more if I can put more monsters in :D

Also I threw in that music, so I would know what it sounded like, I like it, kinda fits with the City ascetic. Sometimes it feels a bit quiet but overall it's pretty good :)

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8 hours ago, Ofisil said:

 

As long as the corrupted segment of the map isn't the predominant feature of the wad it's ok (and as long as you don't go beyond the grid limit)

Actually I've decided not to do that. I feel that something like that would only work if I had access to higher tier demons which I don't. It would feel a bit to out of place as well. 

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@E.M. Holy shit, the difference between the two versions is night and day! It's so much frantic and fun now that you have more space to work with. Absolutely fantastic map, dude.

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Sorry for the late reply. Lot of IRL stuff going on, dad broke his leg, I have to take care of him for some time. 

 

Thanks for the feedback @Ofisil @7Soul @Dwimepon. Test version 2 addressing all the issues should be done in a few days.

 

@northivanastan

I really like the idea for the midi. Something muzak-y would really fit, since the big room that ties the map together is basically a reception area type place. 

I'll check it out once it's finished, along with @Ofisil's Map01 midis and choose one. 

 

Edited by A.H. Sankhatayan

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38 minutes ago, A.H. Sankhatayan said:

@northivanastan

I really like the idea for the midi. Something muzak-y would really fit, since the big room that ties the map together is basically a reception area type place. I'll check it out once it's finished, along with Ofisil's Map01 midis and choose one. 

I have it almost finished, and it's usable as is. I think I'll DM you with what I have now, so you can provide some feedback on how well it fits.

Edited by northivanastan

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19 hours ago, Ofisil said:

 

@E.M.

Excellent work!

Is this the final version?

 

I can't think of anything else to add or remove, so I guess it is the final version.

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figured I should drop some screeps to show my progress. Just been doing rooms, gonna hit with more detail afterwards. Probably gonna end up looking different next time I put some pics up. 

Screenshot_Doom_20210323_023839.png

Screenshot_Doom_20210323_023908.png

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Screenshot_Doom_20210323_024003.png

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Screenshot_Doom_20210323_023802.png

Screenshot_Doom_20210323_024100.png

Screenshot_Doom_20210323_024020.png

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4 hours ago, T.Will said:

Small question for Map 05. It says dark outside, but can I have indoor areas as well? 

 

Yes, of course.

 

Generally, you can add more stuff on your level, as long as the core of the map is its main theme, like how someone from the team wanted to add a corrupted, hellish segment to a simple Sewer map.

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2 hours ago, Friezus Christ said:

figured I should drop some screeps to show my progress. Just been doing rooms, gonna hit with more detail afterwards. Probably gonna end up looking different next time I put some pics up. 

Screenshot_Doom_20210323_023839.png

Screenshot_Doom_20210323_023908.png

Screenshot_Doom_20210323_023922.png

Screenshot_Doom_20210323_024003.png

Screenshot_Doom_20210323_024155.png

Screenshot_Doom_20210323_023802.png

Screenshot_Doom_20210323_024100.png

Screenshot_Doom_20210323_024020.png

 

Oh, pretty sick! It looks very Romero-esque.

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Just checking in to say that while I haven't technically started MAP11 yet, I do have some ideas lying about. I'm getting some really useful feedback about my own WAD right now, so I'll chew on it and probably start MAP11 proper during the weekend 😁

Hope I'll get around to some of the other maps too, so far I've only played MAP01.

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3 minutes ago, Tanksy said:

Are the skies going to be changed at all?

 

No, according to my current plans.

 

Once the megawad starts building I'll consider that. If that happens we'll use similar themes (earth sky, destroyed city, hell)

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Hey @forgettablepyromaniac, I played a good chunk of your level! I think the pacing of the fights is fantastic. It's hectic without being too slaughtermap-y. I would maybe remove a chaingunner or two early on, but other than that it's really good. This, plus the Keen mechanic, kind of makes it feel like some kind of bonus level in an arcade game and I really love that.

 

I would recommend having less Keens and putting them in more obvious places, though. Basically, where you would put a key in a "normal" level you should probably but a Keen there. The Keen hunting shouldn't choke the (great) fun of the level.

 

Also, as Ofisil said, a bit more detailing could do wonders for your map! Give the doors some depth, make the nukage stream in the fountain round instead of square, add a few things here and there, and it will look good in no time.

Can't wait to see the final version!

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6 hours ago, Ofisil said:

@7Soul

@E.M.

 

Name of your maps?

 

The name I came up with on the spot was "Temple of Desecration".

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@7Soul great map! One of the best-looking crate mazes I've ever seen.

 

One thing I noticed is that the WAD file had a custom D_RUNNIN, but the actual custom map (map06) used the default music, and Freedoom's default map06 music really doesn't fit here. Doesn't matter though, as Ofisil's making a custom MIDI that I'm sure will fit better than either of those tracks.

 

Screenshot:

Spoiler

 

doom71.png.507659ae76c2f8c87e613b83bec72297.png

 

 

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26 minutes ago, northivanastan said:

@7Soul great map! One of the best-looking crate mazes I've ever seen.

 

One thing I noticed is that the WAD file had a custom D_RUNNIN, but the actual custom map (map06) used the default music, and Freedoom's default map06 music really doesn't fit here. Doesn't matter though, as Ofisil's making a custom MIDI that I'm sure will fit better than either of those tracks.

 

Screenshot:

  Reveal hidden contents

 

doom71.png.507659ae76c2f8c87e613b83bec72297.png

 

 

 

Just so people don't have to listen to default map 1 music when testing (Although playing the default music seems to be a Freedoom specific issue). Thanks for giving it a try

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I'm not very good at consistently working on things, but I guess im doing ok.

 

Or I'm just lazy idk

Edited by Mr Masker

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1 minute ago, Mr Masker said:

I'm not very good at consistently working on things, but I guess im doing ok.

 

Or I'm just lazy idk

 

lol no probs, just wanted to know if u r still here. No rush :)

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@Ofisil

 

I'm currently working on my main project "Operation Last Resort" HOWEVER i am motivated and determined to start working on this project too!

Expect a V1 version of my map for feedback purposes in Late March - Early April.

 

Edited by Kurogachii

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