Scorpio Posted March 19, 2021 (edited) A singleplayer map made for the GZDoom port. All difficulty levels are supported. Mouselook is recommended, but not required. Special thanks to @ukiro for his amazing OTEX textures. Music by Cris Velasco & Sascha Dikiciyan from "Hellgate: London" OST. Enjoy! >>>DOWNLOAD MAP<<< >>>DOWNLOAD OTEX TEXTURES<<< Edited March 23, 2021 by Scorpio 30 Quote Share this post Link to post
Biodegradable Posted March 20, 2021 I was wondering when I'd get to see a new map from you, dude, and this was worth the wait! Another kickass techbase level with fantastic texture work, intricate design, fun combat and stylish progression. I had a ball with this one. Great stuff! 3 Quote Share this post Link to post
Scorpio Posted March 20, 2021 27 minutes ago, Biodegradable said: I was wondering when I'd get to see a new map from you, dude, and this was worth the wait! Another kickass techbase level with fantastic texture work, intricate design, fun combat and stylish progression. I had a ball with this one. Great stuff! Thanks man! 1 Quote Share this post Link to post
Scorpio Posted March 20, 2021 UPD: Fixed bugs, made improvements and optimisation, added sound effects. 0 Quote Share this post Link to post
Silhouette 03 Posted March 20, 2021 I really want to test your map, but I have no idea how to load OTEX up with GZDoom. Some help would be very much appreciated. 0 Quote Share this post Link to post
Scorpio Posted March 20, 2021 5 minutes ago, Silhou3tte said: I really want to test your map, but I have no idea how to load OTEX up with GZDoom. Some help would be very much appreciated. This is a joke? 0 Quote Share this post Link to post
Silhouette 03 Posted March 20, 2021 Just now, Kuleshoff said: This is a joke? No, I swear I'm not joking, or trying to troll you, for that matter. If I load up just the wad as is, I don't see any textures. 0 Quote Share this post Link to post
Scorpio Posted March 20, 2021 Just now, Silhou3tte said: No, I swear I'm not joking, or trying to troll you, for that matter. If I load up just the wad as is, I don't see any textures. Select the necessary files with the mouse and drag them to the GZDoom icon. 0 Quote Share this post Link to post
Silhouette 03 Posted March 20, 2021 Sorry, man. I chose the wrong program... I feel like an idiot now. Anyway, Expect a playtest within a few hours. P.S Sorry for wasting your time. 0 Quote Share this post Link to post
Scorpio Posted March 20, 2021 1 minute ago, Silhou3tte said: Sorry, man. I chose the wrong program... I feel like an idiot now. Anyway, Expect a playtest within a few hours. P.S Sorry for wasting your time. No problem :) 0 Quote Share this post Link to post
Silhouette 03 Posted March 20, 2021 After another of my testing mishaps, I managed to play through your map. Played on UV and tested in GZDoom 4.5.0 Gameplay The fast, frantic nature of combat is certainly something to praise, as well as the fact that the encounters themselves are fair, and they rely on the player's skills. No cheap tricks here. Seriously though, the enemy placement and the way they're used is done very well. The only problems I have with the map is the one encounter with three cacos, which slowed down the pacing, due to only being armed with the shotgun and chaingun at that point and the room with the rocket launcher not having enough rockets. Another issue I had was the amount of health items in the map being very low in general, especially in the Spider-demon room. Adding a few stim packs here and there wouldn't go amiss. Layout Relatively simple but not needlessly so, with some nice height variation here and there. No real critiques here. Texturing and detailing Solid texture work, making nice use of the fantastic textures provided by OTEX. Detailing is kept to a minimum, but the environments themselves don't feel under-detailed ( if this makes any sense) or barren. Bugs None. Conclusion A great map that needs just a few tweaks here and there. Otherwise, good work. I think I accidently downloaded the config file, and not the actual file in wad format, so sorry about that. I wasn't trying to troll you, or anything. 1 Quote Share this post Link to post
Silhouette 03 Posted March 20, 2021 1 minute ago, Kuleshoff said: Thank you for your feedback! Not a problem. I enjoyed testing your map. 0 Quote Share this post Link to post
Sectorslayer Posted May 13, 2021 On 3/20/2021 at 1:32 AM, Biodegradable said: I was wondering when I'd get to see a new map from you, dude, and this was worth the wait! Another kickass techbase level with fantastic texture work, intricate design, fun combat and stylish progression. I had a ball with this one. Great stuff! This map, this music! It’s like watching Matrix in Hell. I was all the time expecting you’d say “Operator, I need more guns”. 😄 1 Quote Share this post Link to post
FireWarden1000 Posted June 11, 2021 I tested Disintegration.wad with GZDoom on Hurt Me Plenty, well designed map, 80/100. I completed Disintegration.wad in 22 minutes, and I had to restart the map at least 4 times. The restriction on health & ammo in the map increases the difficulty. If you ran out of ammo in a certain part of the map, you would need to restart the map, because ammo is provided in minimal amounts. Consider adding more enemies to the map to increase the difficulty of the map. Fighting the Imps, Soldiers, and Shotgunners was not challenging. The lower end enemies are more dangerous when these enemies are ambushing the player. Enemies appear in front of the player in the map instead of ambushing the player. Revenants need a better view of the player to shoot rockets at the player. 1 Quote Share this post Link to post
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