Jimmy Posted March 22, 2021 (edited) The contest is over and the maps have been played and judged. Here's a highlight reel showcasing the best moments! Video edited by @Biodegradable. Download 15 YEARS A DOOMER Contest Submissions (108MB) Many of these maps require Jimmytex to be loaded alongside them - this texture pack is also included. How do you do, fellow Doomers? 15 years is a long time to have spent in any one place, but I'd not trade the Doom community for any other. You guys are awesome. So... let's have a Mapping Contest. Deadline: 29th March 2021 6PM GMT. You have a week from now! https://itsalmo.st/jimmunity-project-deadline-z6ud All entries will be played on my Twitch stream on the 29th.Winner will get a prize of $100 USD. 2nd and 3rd place will receive $50. IWAD: Doom 2.Texture resource: Jimmytex Rules: 15 hours max build time limit for mapping. Single-player, 300 monster limit. Difficulty/co-op balancing won't be necessary. One single map per submission. Use any map format you like as long as it runs in GZDoom or Eternity! You're encouraged to: Make something in the style of an existing jimmymap! Make a fun reference, or outright emulate the tricks and traps I pull. Make a brand new MIDI track to go with your map, if you know how! If not, inclusion of a jimmidi will suffice! Include assets of your own like new monsters/weapons etc. providing they are appropriate for the idea you have. Have fun! Please don't: Cheat or steal. Map must be made uniquely for the contest. Map must be yours. Make something obnoxious/trolly/hateful/NSFW. These are gonna be streamed! Nothing submitted should violate the Twitch TOS. Include every possible custom thing off of Realm667. Show SOME restraint! Maps will be judged according to: Good layout flow, detail level, monster balance... the usual. Good use of the custom texture resource and tasteful use of any brand-new resources made. Innovation, if you've got a cool concept. My own subjective opinion of fun, ultimately. If you make me smile (or laugh!) that'll do the job! Post your submissions in this thread, or e-mail them to me with "Mapping Contest" somewhere in the subject line. The maps will be packaged up into a ZIP once the contest is over. Here's your submission template which I ask everybody to use so I can play the maps properly, and therefore judge them properly. Name: (Name of map) Map Format: (Doom, Boom, Hexen, UDMF) Ports Tested: (List all ports tested here) Build Time: (Number of hours spent) Textures: (List wads/credits here) External PWADs: (List any other PWADs required for loading) Requirements: (Jumping/crouching/freelook required/permitted, etc.) Have fun, guys! Really looking forward to seeing what results from this. :) Edited May 4, 2021 by Jimmy Highlight video released! 91 Quote Share this post Link to post
Jimmy Posted March 22, 2021 (edited) Glossary of existing jimmytropes: These are things present in old (and some new!) maps of mine that have, I think rightfully, achieved meme status. Folks who've played at least one jimmymap have probably run into these things at some point, and in many cases they are fallbacks for lack of ideas. I'm not saying stuff these into your maps to make it look like a map I would've made in like 2011 or whatever before I was cool... but that's totally what I'm saying. "Jimmylights" Are you stuck for ideas on how to detail the ceiling of a room you just poured a loving amount of floor detail into? Step 1. Draw a square. Step 2. There is no step 2. That's the whole of the fucking jimmylight. Make sure to use the brown TLITE and METAL2 for the sides, or the red TLITE and COMPSPAN. Accept no substitutes. "Jimmyladders" If you want a significant sector height difference to present a hazard but reckon space is already at a premium and want to provide a means of escape that doesn't involve drawing an actual staircase or elevator, might I suggest effectively making a staircase but squeezing the steps together with the 1px grid, and slapping STEPLAD1 on them to give the vague appearance of an actual ladder? Fortify the sides with SUPPORT3 for good measure. Hey, if it's good enough for Plutonia Experiment MAP13, it's good enough for you. "Jimmyviles" Want one final, sudden spike of difficulty at the end of a map? Exhausted all other monster options? Kind of just want to spite some guy because several years ago you played a map he made that steamed you to an unfeasible degree with its archvile usage? Use a jimmyvile today! It's more less effective than you think. Always. Jimmysofas Nothing says solid comfort quite like a PAN sofa with REDWALL cushioning. I've used these exact sectors in at least three separate maps now. (Jenesis MAP13, MAP17, and Joy of Mapping 5's hub map.) The old "SUPPORT3 diamond pillar" These are all over the place in Jenesis, housing a key or some other important item and elevating them just enough to be out of reach but also visible from practically any location. Actually a somewhat useful thing! But their overbearing presence throughout Jenesis - and some of Jiffy Bag - still makes them a bit of a jimmymeme. Sometimes - only sometimes - I will dare to use SUPPORT2 instead of SUPPORT3. Daring today, aren't we! Edited March 25, 2021 by Jimmy 17 Quote Share this post Link to post
E.M. Posted March 22, 2021 Oh yeah, I'm definitely joining this. I don't even care if I win. I just want a convenient excuse to make a map. 3 Quote Share this post Link to post
wolfmcbeard Posted March 22, 2021 I'm down for some mappening just for the funsies, be interesting to give a go. 8 minutes ago, Jimmy said: but I'd not trade the Doom community for any other. You guys are awesome. no u 1 Quote Share this post Link to post
1Destro3456 Posted March 22, 2021 I'm so excited to see what comes from this, also happy "Doomniversity" 0 Quote Share this post Link to post
MFG38 Posted March 22, 2021 It lives! I'll see if I can conjure up something for this. c: 0 Quote Share this post Link to post
RonnieJamesDiner Posted March 22, 2021 A time-limit for mapping and an actual, legitimate cash prize feel like a dubious combination... but I hope this goes well. Certainly sounds like fun! 0 Quote Share this post Link to post
Doom_Dude Posted March 22, 2021 I'd enter this but I'm working on 2 community maps now plus my usual levels. Good luck with the contest tho. Should be interesting to see the end results. :D 1 Quote Share this post Link to post
Phobus Posted March 22, 2021 Interesting... Not what I'd imagined, but a fun idea nonetheless! Maybe I'll join in. I do seem inundated with free time at the moment. 1 Quote Share this post Link to post
Walter confetti Posted March 22, 2021 With emulate your style you mean imitate your mapping style? Or make something inspired by the title of your maps or from one of your midis? 0 Quote Share this post Link to post
Jimmy Posted March 22, 2021 5 minutes ago, Walter confetti said: With emulate your style you mean imitate your mapping style? Or make something inspired by the title of your maps or from one of your midis? Either works! However you get your ideas. :) 1 Quote Share this post Link to post
General Roasterock Posted March 22, 2021 (edited) I will absolutely be on this. Given my track history with Doom contests, I am very eager to see a properly handled regulation of Doom maps. Is there any way to observe if the build time of the map was accurate, or is that just more of a "If you work for 72 hours straight, then that's not going through" obvious read? Edited March 22, 2021 by General Roasterock 2 Quote Share this post Link to post
Walter confetti Posted March 22, 2021 Ok, got it! Probably i'll bite this, not sure if i'll win anything or not, but i'm more inclined to think not. 1 Quote Share this post Link to post
Vladguy Posted March 22, 2021 I REALLY want to join this competition. But I'm such a procrastinator and I work so much on wads that are only like a few rooms and a three key door setup. I'm not so sure... 0 Quote Share this post Link to post
Vladguy Posted March 22, 2021 Lemme just ask a few questions real quick... Am I allowed to use Skulltag's custom monsters and/or use a few custom monsters from R667? Am I allowed to use PSX Doom sounds/High-Quality Doom sounds? And am I allowed to reference Terry/have a Terry-like boss (By Terry-like boss, I mean a static JPEG/PNG)? 0 Quote Share this post Link to post
Snark Posted March 22, 2021 I... kinda want to, as a sacrifice to the wad/midi god Jimmy, but don't think I'll have time... Maybe. Never seen that texture pack before, lolled at the "DONTUSE" texture No skies though? 1 Quote Share this post Link to post
LateNightPerson Posted March 22, 2021 Just a question about midis, can we use any midi we like? Or does it have to be strictly Jimmy midis? 0 Quote Share this post Link to post
General Roasterock Posted March 22, 2021 Not sure if this was caught yet, but I don't believe OFALL has any reference in the ANIMATED lump. I understand that custom content is allowed in the WAD, but does that go for textures outside of the provided set as well? 0 Quote Share this post Link to post
Ar_e_en Posted March 22, 2021 I might try my hand at this. Can I have a custom sky texture? 1 Quote Share this post Link to post
JediMB Posted March 22, 2021 I'm definitely too much of a mapping newbie to have a go at this, but I'm keeping my eyes on it to see what the results end up being. I considered for a moment if I could just start building and submit the next map in the episode I have in the works, but I'm just not at a level where I think I could stand any chance of finishing a map in a week... much less 15 hours of build time. 0 Quote Share this post Link to post
LateNightPerson Posted March 22, 2021 About 2 and a half hours in. I'm making a techbase map, and I think it's coming out pretty well! 5 Quote Share this post Link to post
Vladguy Posted March 22, 2021 You know what? I'M IN. Let's do this. If I don't get out my WAD in time, well, sucks to be me with my procrastinating Icon of Sin. (If you get it, you get it) 0 Quote Share this post Link to post
notTyrone Posted March 22, 2021 I think I've got an idea squared away. 2 Quote Share this post Link to post
MDevlin Posted March 22, 2021 I'll probably start working on mine Saturday, since the weekends are the only time I can get 15 uninterrupted hours for mapping. 1 Quote Share this post Link to post
Jimmy Posted March 23, 2021 4 hours ago, Vladguy said: Am I allowed to use Skulltag's custom monsters and/or use a few custom monsters from R667? Yes. 4 hours ago, Vladguy said: Am I allowed to use PSX Doom sounds/High-Quality Doom sounds? Yes! 4 hours ago, Vladguy said: And am I allowed to reference Terry/have a Terry-like boss (By Terry-like boss, I mean a static JPEG/PNG)? Please no. 6 Quote Share this post Link to post
Jimmy Posted March 23, 2021 3 hours ago, General Roasterock said: Not sure if this was caught yet, but I don't believe OFALL has any reference in the ANIMATED lump. I understand that custom content is allowed in the WAD, but does that go for textures outside of the provided set as well? Thanks for bringing this up, I had a feeling there was gonna be some problem with the resource I was missing. I've updated the WAD! (same link as before) 0 Quote Share this post Link to post
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