Roebloz Posted March 23, 2021 For the next issue of @Endless's Doom Master WADazine, instead of boring you with more Console Doom articles, I will be doing a small Q&A with none other than John Romero. So if you have any questions to ask to Romero, I guess now would be a good time to ask them. I will be taking the 10 or 15 most asked questions of this thread to send to Romero and will be featured in the next issue of the WADazine. 31 Share this post Link to post
THiEF_HD209 Posted March 23, 2021 My question is: What are your thoughts on the doom speedrunning community, and would you ever consider joining in on it for a new doom challenge for yourself? 9 Share this post Link to post
Azuris Posted March 23, 2021 Will he contribute to the Maximum Project? :P 15 Share this post Link to post
Spectre01 Posted March 23, 2021 (edited) Q: What are your thoughts on vanilla engine quirks like infinite height, blockmap bug, and melee hitboxes, which continue to haunt players to this day in vanilla ports. Would you say that GZDoom, with its variety on engine fixes and updates, is the best way to play Classic Doom in the modern era? Edited March 23, 2021 by Spectre01 9 Share this post Link to post
D4NUK1 Posted March 23, 2021 Q: If you had the opportunty to change some core aspect of Doom MP (Weapons, Speed) you would do it? Or it's a better approach to take the changes in the map's inself? 2 Share this post Link to post
Loud Silence Posted March 23, 2021 Q: Which one will be released sooner: Blackroom or Daikatana 2? 0 Share this post Link to post
CyberHog Posted March 23, 2021 What are his thoughts about being forever branded by a game made 27 years ago? No matter what he would do now people will always compare it to Doom. Has this affected his creative output in any way? 11 Share this post Link to post
OniriA Posted March 23, 2021 (edited) When can we expect a 32 map Romero megawad for Doom 2? Looking back at Sigil, do you have plans to create more maps/wads in the future for Doom 2 aswell? Any plans for Daikatana 2? Edited March 23, 2021 by OniriA 9 Share this post Link to post
CyberHog Posted March 23, 2021 (edited) 5 minutes ago, Reelvonic said: that got kinda dark That was not my intention honestly, but I know some musicians start to hate their biggest hits after playing them live 5000 times and everyone only wanting to hear them. Is it the same for video game creators? Hideo Kojima for example wanted to "get out" from making Metal Gear Solid games long before he did. If it come across as dark or mean then of course don't ask it. But it could be an interesting thing to ask/discuss about if you word it right. Edited March 23, 2021 by CyberHog 1 Share this post Link to post
Somniac Posted March 23, 2021 (edited) What single doom level, or moment of a level, that you made are you most proud of? Are you going to release more maps? A new Romero Doom II mapset would be killer. Doesn't have to be a megawad, just a MAP01-7 replacement or something. Edited March 23, 2021 by VisionThing 3 Share this post Link to post
Jello Posted March 23, 2021 (edited) 4 minutes ago, CyberHog said: That was not my intention honestly, but I know some musicians start to hate their biggest hits after playing them live 5000 times and everyone only wanting to hear them. Is it the same for video game creators? Hideo Kojima for example wanted to "get out" from making Metal Gear Solid games long before he did. If it come across as dark or mean then of course don't ask it. But it could be an interesting thing to ask/discuss about if you word it right. Reminds me of Slayer and "Angel of Death". First song on their first major album, and it's their best song. (Well, I think it's Mandatory Suicide, but generally it's regarded as their most popular song). It'd have to be hard to follow that up. Edited March 23, 2021 by Jello 1 Share this post Link to post
VoanHead Posted March 23, 2021 What would you list as your top 5 fan made megawads from the community, Mr.Romero? 4 Share this post Link to post
cannonball Posted March 23, 2021 How much of the work created in the Doom community have you played? Has the evolution of community mapping/modding turned out how you envisioned? 13 Share this post Link to post
xX_Lol6_Xx Posted March 23, 2021 Was Si6il intended to be hard on UV? But relatively easy in HMP? 0 Share this post Link to post
Dweller Dark Posted March 23, 2021 Which "boomer shooter" that came out within the last few years do you enjoy the most, if any, and why? If not, what other recent games do you enjoy? 2 Share this post Link to post
Karkeris Posted March 23, 2021 Q: Lets say in some alternative timeline "ID Software" was a massive failure, did you had any backup plans for what you have done then? 3 Share this post Link to post
Rudolph Posted March 23, 2021 39 minutes ago, Loud Silence said: Q: Which one will be released sooner: Blackroom or Daikatana 2? Seriously, I would like to know if Blackroom is still being worked on. 0 Share this post Link to post
Dark Pulse Posted March 23, 2021 (edited) Any thoughts on even the console versions of Doom getting modded now? (Stuff like the 32X: Delta project and the GEC Master Edition for PSX Doom for example.) Or how about console versions of Doom being reverse engineered and "backported" to PC? (i.e; Calico for Jaguar Doom, PsyDoom for PSX Doom.) Edited March 24, 2021 by Dark Pulse 0 Share this post Link to post
Sergeant_Mark_IV Posted March 24, 2021 I have several questions about Doomguy's hands. What are Doomguy's gloves supposed to be? They look like gardening gloves. And why Doomguy takes both off to use the knuckeduster, even the right one? When the fists are equiped, what he is doing with the right hand? Looks like he's doing a "v". Since the sprites are Kevin Cloud's arms, then I suppose these are real gloves? Whose they belong to? Where they got them. Where they are now? 14 Share this post Link to post
lazygecko Posted March 24, 2021 I saw some of the beta Doom 2 maps recently and how they had eventually been redesigned to be easier than originally planned (there were pinkies in map01 IIRC). Made me curious over the thought process behind that. Like, was that decision informed by Doom 2 being made as a retail product and it might end up being the first Doom game for a lot of people? 2 Share this post Link to post
Dubbag Posted March 24, 2021 (edited) 1 hour ago, CyberHog said: What are his thoughts about being forever branded by a game made 27 years ago? No matter what he would do now people will always compare it to Doom. Has this affected his creative output in any way? How about this? How proud is he that a game he made 27 years ago is still so well loved that it feels like it's still brand new? Maybe it's just me but Doom never ages IMO. Edited March 24, 2021 by Dubbag 7 Share this post Link to post
Roebloz Posted March 24, 2021 16 minutes ago, Dark Pulse said: Any thoughts on even the console versions of Doom getting modded now? (Stuff like the 32X: Delta project and the GEC Master Edition for PSX Doom for example.) Or how about console versions of Doom being reverse engineered and "backported" to PC? (i.e; Calico for Jaguar Doom, PsyDoom for PSX Doom.) I'm already asking this question, and he is aware of Delta considering I asked him for permission to port Sigil. 1 Share this post Link to post
1Destro3456 Posted March 24, 2021 Q: Have you played any gameplay mods? If so, which is your favorite one? 0 Share this post Link to post
Mr. Freeze Posted March 24, 2021 Would you consider making maps for a Boomer Shooter and what are your thoughts on the genre? 1 Share this post Link to post
forgettable pyromaniac Posted March 24, 2021 What's Romero's opinion on game-creation tools nowadays (i.e. stuff like RPG Maker)? 6 Share this post Link to post
Kokoro Hane Posted March 24, 2021 How precious is DOOM to you? Is it one of those games you always fall back to as your baby? Why or why not? 2 Share this post Link to post
HombreSal Posted March 24, 2021 How would you make a Doom movie? What is your least favorite map out of all the ones you've made? 8 Share this post Link to post
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