Toilet_Wine_Connoisseur Posted March 27, 2021 what was your music playlist when making maps for doom back in the day? 3 Share this post Link to post
Roebloz Posted March 28, 2021 Romero has answered 14 of the questions asked here, the answers will appear in the next issue of Endless's WADazine! 8 Share this post Link to post
Pirx Posted March 28, 2021 On 3/24/2021 at 3:38 AM, Reelvonic said: u may got the math but romero's answer will be superior(even if its the exact same answer) he'll probably consider the relativistic effects of the moving trains too. ok, just ask him how it would have been if he stayed at id. 0 Share this post Link to post
Roebloz Posted March 28, 2021 4 minutes ago, Pirx said: he'll probably consider the relativistic effects of the moving trains too. ok, just ask him how it would have been if he stayed at id. It's too late now though. 0 Share this post Link to post
Rytrik Posted March 29, 2021 1 hour ago, Roebloz said: It's too late now though. Darn. I was going to ask him how many more Barons of Hell he would've added to Perfect Hatred if he had felt a bit more evil. TBH, I felt that the level was lacking in Barons at only 12 on UV. 0 Share this post Link to post
Chezza Posted March 29, 2021 5 hours ago, Rytrik said: Darn. I was going to ask him how many more Barons of Hell he would've added to Perfect Hatred if he had felt a bit more evil. TBH, I felt that the level was lacking in Barons at only 12 on UV. I was disappointed to find there was a room full of imps in the secret lava staircase leading to the starting point. Why not make them Barons? 1 Share this post Link to post
Rytrik Posted March 30, 2021 (edited) 18 hours ago, Chezza said: I was disappointed to find there was a room full of imps in the secret lava staircase leading to the starting point. Why not make them Barons? Agreed. Plus the starting shotgunners should have been Barons. ...Actually that would make the beginning of the level QUITE interesting.. Edited March 30, 2021 by Rytrik 0 Share this post Link to post
Jello Posted March 30, 2021 Judging by the last few posts, I should've asked "What does the Venn Diagram of Doom players and masochists look like?" 1 Share this post Link to post
SlayerOGames666 Posted March 30, 2021 Romeromen from UACMN - Yeah or Nah? 0 Share this post Link to post
Soundblock Posted April 2, 2021 Was Dave Taylor any good at deathmatch? If the answer is no, say at least one nice thing about Dave Taylor. 1 Share this post Link to post
Maximum Matt Posted April 2, 2021 What's the deal with that linedef bullshit at the end of map 17, bro? I mean, seriously 2 Share this post Link to post
Roebloz Posted April 2, 2021 @Soundblock@Maximum Matt Romero has already finished answering the questions, and the answers will be in the next issue of the WADazine. You are a bit too late. 1 Share this post Link to post
Rytrik Posted April 3, 2021 (edited) On 3/30/2021 at 1:20 AM, Jello said: Judging by the last few posts, I should've asked "What does the Venn Diagram of Doom players and masochists look like?" Ah, but you make the mistake of thinking I'm trapped in E4M2 with them. They're trapped in E4M2 with me! I want more barons to kill. It's sadism, not masochism. Sorry. Edited April 3, 2021 by Rytrik 0 Share this post Link to post
OleBumma Posted April 3, 2021 (edited) have you stayed at id after Quake got released would there have been a chance to see a Doom follow up being developed under the Quake game engine at some point in those years or would have the game deserved the long break that it was given? Edited April 3, 2021 by OleBumma 0 Share this post Link to post
Roebloz Posted April 4, 2021 23 hours ago, QuaketallicA said: @RoeblozWhere's the Wadazine? The next issue is in a week or two I think. I will post the thread here. 1 Share this post Link to post
Maximum Matt Posted April 4, 2021 On 4/3/2021 at 5:03 AM, Roebloz said: @Soundblock@Maximum Matt Romero has already finished answering the questions, and the answers will be in the next issue of the WADazine. You are a bit too late. Nah that's cool man, I can amuse myself thinking up more important questions to ask the man if ever I meet him... If you cut your hair, would you lose your powers? Who would win in a fight, Tom Hall or Sandy Petersen? Why haven't you had the directors of the Doom movies assassinated yet? E1M7 bruh, amirite?? 6 Share this post Link to post
roadworx Posted April 4, 2021 38 minutes ago, Maximum Matt said: Who would win in a fight, Tom Hall or Sandy Petersen? that's easy, tom hall 3 Share this post Link to post
Rudolph Posted April 10, 2021 On 4/3/2021 at 9:35 PM, Roebloz said: The next issue is in a week or two I think. I will post the thread here. Based on this page, I assume it will be Issue #11? 1 Share this post Link to post
Gokuma Posted April 11, 2021 (edited) A little late now, but did anyone ask or know much about the E5M1 map fragment in the Doom resources he released? Looks like his E1 style and lighting but could have been someone else imitating his style. I'm guessing the possibility of a 5th episode in Ultimate was thought about maybe? Edited April 11, 2021 by Gokuma 1 Share this post Link to post
xScavengerWolfx Posted April 11, 2021 (edited) My question for mr. Romero is this: Will you ever make a unofficial sixth episode for Doom 1? If so what would the theme be and will be better or harder then Sigil? Also what are your tips for new mapper like myself? Edited April 11, 2021 by xScavengerWolfx 1 Share this post Link to post
El Juancho Posted April 11, 2021 Have you ever played alien vendetta? Whats your fav fan wad of all time? 0 Share this post Link to post
Rudolph Posted April 11, 2021 (edited) 1 hour ago, Gokuma said: A little late now, but did anyone ask or know much about the E5M1 map fragment in the Doom resources he released? Looks like his E1 style and lighting but could have been someone else imitating his style. I'm guessing the possibility of a 5th episode in Ultimate was thought about maybe? Wait, there is a E5M1?!? One that is not from SIGIL, I mean? Edited April 11, 2021 by Rudolph 0 Share this post Link to post
Diabolución Posted April 11, 2021 https://www.doomworld.com/forum/post/1363866/ 0 Share this post Link to post
Rudolph Posted April 11, 2021 (edited) Holy moly! Doing research on my end, I stumbled upon Doom: The Lost Episode, which not only makes that E5M1 playable but also brings the console-exclusive maps to PC! But the most shocking to me is that it was apparently released... in 2009. This is amazing! How the hell did I manage to go this long without ever hearing about this?!? :o Edited April 11, 2021 by Rudolph 0 Share this post Link to post
Gokuma Posted April 11, 2021 (edited) If you're talking about the first map listed there as Doom v0.5 map 1. That's not it. That's a heavy edit of Tom Hall's E1M1 from the Doom Alpha version 0.5 before it was replaced by Romero's E1M1. I did incorporate the E5M1 fragment into the Frankenmap map08 of this. Or E1M8/E4M8 of this. One thing that made it a pain to do anything with was as soon as you drag or copy and paste the E5M1 fragment, a bunch of older sectors and linedefs somehow still in there replace how it first appears and screws it all up, so I had to go fixing them all to how it looked before copying. I still recommend that Lost Episode though. Edited April 11, 2021 by Gokuma 1 Share this post Link to post
Rudolph Posted April 11, 2021 (edited) @Gokuma Yeah, I saw that it was not supposed to be E5M1, but I still like to refer to it as such. It is shorter than "Doom 0.5 map 1" and also because it has 5 and 1 in the name! :P Edited April 11, 2021 by Rudolph 0 Share this post Link to post
viti95 Posted April 11, 2021 What compiler did you use to build the IDSETUP programs? I'm pretty sure that you used Borland C++, but don't know what version exactly. Other question, the pre-release version of Doom press release had this statement: Quote The game runs fine on a 386sx, and on a 486/33, we're talking 35 frames per second, fully texture-mapped at normal detail, for a large area of the screen. The game runs pretty bad on 386SX processors (that's why I created FastDoom) and a 486DX@33 isn't fast enough to get 35 fps stable, were you testing Doom on 386SX or 386DX systems? Were you expecting some optimization process to make the game run faster/smoother in the final stages of the developing process? Or was added some functionality that made game slower between the pre-release and the final release version? 2 Share this post Link to post
G-FORCE Posted December 18, 2022 Hey John Romero I Was wondering what do you think about the whole FreeDoom Project i mean whats your honest opinion??? 1 Share this post Link to post
Chezza Posted December 18, 2022 3 hours ago, G-FORCE said: Hey John Romero I Was wondering what do you think about the whole FreeDoom Project i mean whats your honest opinion??? Ask John Romero what he thinks of Necromancers while you're at it. Haha I'm kidding. However the opportunity to ask John Romero a question to be possibly answered in the Doom Master Wadazone has long past. 4 Share this post Link to post
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