Bucket Posted March 24, 2021 Do you feel like Doom as a franchise is headed in a good direction? If you were in charge of iD today, what would their next project be? 4 Share this post Link to post
Vaeros Posted March 24, 2021 1.-Any plans for a Doom 2 Megawad in the future? 2.-What kind of portrayal should be the best for Doomguy: an untouchable 'god-like' demon slayer, or just a regular marine in the wrong place at the wrong time? 7 Share this post Link to post
Snark Posted March 24, 2021 How long is your right middle finger (left, if you're left handed) ? 3 Share this post Link to post
Nevander Posted March 24, 2021 (edited) My question(s) to him would be more about the lifestyle of his time at id Software during the development of Wolfenstein 3D, Doom and Quake. What was the office vibe like back then? How did the day to day operations go while working on your games? Is there anything you really miss about those years you and the original team spent making some of the greatest games of our lifetime? Edited March 24, 2021 by Nevander 9 Share this post Link to post
Roebloz Posted March 24, 2021 I guess the guaranteed question is the one of a new D2 Megawad. 6 Share this post Link to post
Dubbag Posted March 24, 2021 (edited) 3 hours ago, Reelvonic said: If two trains are traveling toward one another, with 120 miles in between them, while train A is traveling 30 mph and train B is traveling 60 mph, how long until they collide? BTW: The combined rate of the two trains is 30 + 40 = 70 miles per hour. Therefore 1 hour before they meet the must be 70 miles apart (in the final 1 hour they will cover 70 miles to meet). I totally Googled that... Edited March 24, 2021 by Dubbag 1 Share this post Link to post
wallabra Posted March 24, 2021 (edited) 25 minutes ago, Dubbag said: BTW: The combined rate of the two trains is 30 + 40 = 70 miles per hour. Therefore 1 hour before they meet the must be 70 miles apart (in the final 1 hour they will cover 70 miles to meet). I totally Googled that... Wrong, their individual speeds are 30 and 60. They are at 90 miles per hour, and since there are 120 miles between then, there is 1 hour and 20 minutes before impact. You are correct in that the effective speed is the sum of the individual speeds, since they are travelling toward each other; if they were travelling in the same direction, the effective speed would be the fastest minus the smallest. 120 miles divided by 90 miles per hour is 1 hour and 20 minutes (1.3333 hours, or 4/3rds of an hour). The impact point is closer to the train that moves slower, since it will be closer to its own starting point than the other train at any given point in time after start; in this case, the 30 mph train will have travelled 40 miles, and the 60 mph train will have travelled 80, which means two-thirds of the track section between both trains' starting points will be covered by the 60 mph train, with the other third being covered by the 30 mph train. But you imperial heathens cannot derail the thread. Nor the trains. I won't let you. Edited March 24, 2021 by Gustavo6046 5 Share this post Link to post
Dubbag Posted March 24, 2021 2 minutes ago, Gustavo6046 said: Wrong, But you Imperial heathens cannot derail the thread. Nor the trains. I won't let you. I just copied and pasted it. So I have no idea honestly lol. 0 Share this post Link to post
joepallai Posted March 24, 2021 What game do you look at and think, "Wish I had made that"? 3 Share this post Link to post
omx32x Posted March 24, 2021 he is also credited as a coder in the credits but i cant for the life of me find what did he code exactely everytime i try to search i just see people talking about carmack so thats my question what parts of doom did he code? 0 Share this post Link to post
Roebloz Posted March 24, 2021 I think we have enough questions. I'm not sure if this Q&A will appear in the WADazine, but rest assured Romero will answer the questions. 1 Share this post Link to post
Azuris Posted March 24, 2021 9 hours ago, CyberHog said: That was not my intention honestly, but I know some musicians start to hate their biggest hits after playing them live 5000 times and everyone only wanting to hear them. Is it the same for video game creators? Hideo Kojima for example wanted to "get out" from making Metal Gear Solid games long before he did. If it come across as dark or mean then of course don't ask it. But it could be an interesting thing to ask/discuss about if you word it right. Reminds me on "I am not Spock" and later "I am Spock" . So it is not a bad Question, but should be delivered in a Way that doesn't gives a Feel of "blaming". I mean, there is nothing bad about having one Hit/Role/Game People love you for. (but it seems like hes feeling good about it) 8 hours ago, Dubbag said: How about this? How proud is he that a game he made 27 years ago is still so well loved that it feels like it's still brand new? Maybe it's just me but Doom never ages IMO. Thats true. Has a really good Formula. I compare it Super Mario World. 1 Share this post Link to post
DooM Bear Posted March 24, 2021 Q. Before the question, just want to say we love you John! Anyways, have you started work on Doom 2 2 (or unofficial sequel for Doom 2 like Sigil was for Doom)? If so, would you be comfortable giving a rough ETA of when you think we might see it? Thanks :-D 2 Share this post Link to post
Final Verdict Posted March 24, 2021 I'd like to know if he has any unreleased maps. Surely he must have a few sitting around on his computer, either unfinished or just old maps that need polish. The problem with that question is that if he says 'yes' then he may get more than he bargained for. Just imagine the constant pestering he would receive to release them. I am genuinely curious though because he must have some gathering dust somewhere. I would be more interested in the older ones, history behind them et-cetera. 3 Share this post Link to post
Doom-X-Machina Posted March 24, 2021 Q: If he were part of the current id development team who world on Doom Eternal, what would he had done differently? 3 Share this post Link to post
ASD Posted March 24, 2021 What's the story of the unusual color choice for player 2 (indigo) in Doom's multiplayer? During the development of Doom, was the Spectre always going to be shaped like Demon? Were other partially invisible monsters considered? In E1M7's chaingun secret, there's a single armor bonus in the corner of the toxic pool which seems out of place. Was there going to be a secret door similar to the ammo clip one in E2M5's toxic tunnel? Most impressive user WADs of 1994? 3 Share this post Link to post
Vic Vos Posted March 24, 2021 Whatever happened to that project with Adrian Carmack that had a Kickstarter that got pulled out like a day later? 6 Share this post Link to post
Biodegradable Posted March 24, 2021 45 minutes ago, Vic Vos said: Whatever happened to that project with Adrian Carmack that had a Kickstarter that got pulled out like a day later? Yeah, that's definitely something he needs to address at some point. Blackroom's Kickstarter was canned just 4 days after it was launched. It's been 2-3 years now and we still have no idea as to why that happened. 3 Share this post Link to post
Kyka Posted March 24, 2021 My question would be "How did all of your work on Doom influence you in your future work beyond that point, in terms of design philosophies, ideas, creativity etc etc?" 0 Share this post Link to post
Skootroot Posted March 24, 2021 What's the hardest DooM wad you've played? 1 Share this post Link to post
_bruce_ Posted March 24, 2021 No real question but... it would be cool if he could give some trivia about the creation process of his map entries in DoomII and his thoughts on the whole mapset in general. 6 Share this post Link to post
seed Posted March 24, 2021 Q: Thoughts on demo compatibility and ports fixing various vanilla bugs. 2 Share this post Link to post
The Almighty Egg Posted March 24, 2021 When are you gonna work on that doom 2 megawad you hinted at some time ago? 1 Share this post Link to post
Keyran-Solo Posted March 24, 2021 Question: how do you get your hair so silky and smooth? 2 Share this post Link to post
Mr.Rocket Posted March 24, 2021 (edited) Do you still Deathmatch in Doom or Doom2? If so, how often? Edited March 24, 2021 by Mr.Rocket 2 Share this post Link to post
Kyka Posted March 24, 2021 2 hours ago, _bruce_ said: No real question but... it would be cool if he could give some trivia about the creation process of his map entries in DoomII and his thoughts on the whole mapset in general. I regret that I have but one upvote to give this post. 3 Share this post Link to post
Vladguy Posted March 24, 2021 What are Pain Elementals made of? As in their sprites. I know they're a recolored Caco with arms and horn plus a big goofy eyeball, but what exactly does it take to create the Frankenstein creation they are? 1 Share this post Link to post
Gentlepoke Posted March 24, 2021 Why was E4M2 designed the way it was? 4 Share this post Link to post
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