Chow Yun Thin Posted March 27, 2021 17 hours ago, I Drink Lava said: Duke Nukem 3D's shotgun is an odd case where the weapon's animation and sound design are well done, it's just how the enemies react to it that make it feel so weak. I would almost have preferred it not to have its legendary range just so it could be able to kill Pigcops and Assault Troopers in 1 shot up-close if all the tracers hit. You can open up the USER.CON file with Notepad and change SHOTGUN_WEAPON_STRENGTH to 15; that should be enough to kill a Pigcop or Enforcer if all seven pellets hit. You can also lower PIGCOPSTRENGTH to 70 if you wanna go that route. 0 Quote Share this post Link to post
Doom64hunter Posted March 27, 2021 18 hours ago, roadworx said: considering the stuff people have made in old doom editors like deepsea, deth, or deu...yeah, no. you can make just as pretty maps without sacrificing any and all user accessibility That's not what my post said. My post said you're likely more efficient with keybinds rather than a GUI. 0 Quote Share this post Link to post
I Drink Lava Posted March 27, 2021 5 hours ago, Chow Yun Thin said: You can open up the USER.CON file with Notepad and change SHOTGUN_WEAPON_STRENGTH to 15; that should be enough to kill a Pigcop or Enforcer if all seven pellets hit. You can also lower PIGCOPSTRENGTH to 70 if you wanna go that route. It makes you able to kill Pigcops and Enforcers in one hit, yes, but it also makes them too easy to kill from a distance since the shotgun is just so accurate in Duke Nukem 3D. There doesn't seem to be a way to modify the weapons' spread values, either, unless there's some kind of ZScript equivalent for eDuke32 I don't know about. Doom gets this right: you can usually kill a Chaingunner in one shot with the Shotgun if all the pellets hit, but it usually takes two shots beyond point-blank range. 0 Quote Share this post Link to post
Pirx Posted March 28, 2021 20 hours ago, Doom-X-Machina said: Doomguy is silent. Duke Nukem talks too much. He talks about himself. Like being great and having balls. 1 Quote Share this post Link to post
snapshot Posted March 28, 2021 I'd try giving Duke3D mapping a shot but just making a decent looking room is painful compared to Doom. 0 Quote Share this post Link to post
Rei is now real Posted March 28, 2021 I heard somewhere that there was a Duke Nukem variant of Doom Builder, that sadly never came to fruition. I'll have to look it up tho, cause I don't remember where I found it. Pretty sure it was on Duke4.net Forums. 0 Quote Share this post Link to post
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