I apologize for the silly question if these formats are obviously not designed to be compatible with each other, but I was curious and after finding nothing on wikis or other threads (or not looking properly because I'm asking the wrong questions) I decided to ignorantly experiment and replace the namespace from "zdoom" to "Eternity" in the TEXTMAP lump and it did play, just without Doom 2's textures until they were defined in the wad itself, no 3D floors, and unintended colors for png images, but scripts ran fine and most important aspects seemed to be in tact overall. So I added the texture definitions to the wad, converted pngs to Doom format, and it does all work except for 3D floors, texture offsets beingwrong in places, and any animated textures like switches aren't displayed.
So my questions are: Can a GZDoom UDMF map be even partially converted (aside from 3D floors and whatnot which can be redesigned) to be played properly in Eternity? And if not, would making a UDMF map for Eternity be easier to ensure compatibility if running on GZDoom? Or, is there a format (other than Doom format) that can run without a hitch on any engine that supports UDMF?
If making a new map I would just assume use Doom format, but I wanted to release some older maps in UDMF and like the idea of maximum compatibility. Even though I've been "mapping" for years I'm very much ignorant on many concepts.
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Lippeth
I apologize for the silly question if these formats are obviously not designed to be compatible with each other, but I was curious and after finding nothing on wikis or other threads (or not looking properly because I'm asking the wrong questions) I decided to ignorantly experiment and replace the namespace from "zdoom" to "Eternity" in the TEXTMAP lump and it did play, just without Doom 2's textures until they were defined in the wad itself, no 3D floors, and unintended colors for png images, but scripts ran fine and most important aspects seemed to be in tact overall. So I added the texture definitions to the wad, converted pngs to Doom format, and it does all work except for 3D floors, texture offsets beingwrong in places, and any animated textures like switches aren't displayed.
So my questions are: Can a GZDoom UDMF map be even partially converted (aside from 3D floors and whatnot which can be redesigned) to be played properly in Eternity? And if not, would making a UDMF map for Eternity be easier to ensure compatibility if running on GZDoom? Or, is there a format (other than Doom format) that can run without a hitch on any engine that supports UDMF?
If making a new map I would just assume use Doom format, but I wanted to release some older maps in UDMF and like the idea of maximum compatibility. Even though I've been "mapping" for years I'm very much ignorant on many concepts.
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