NeilForshaw Posted July 9, 2021 14 hours ago, leejacksonaudio said: I've released a recording of one of my songs, "Ant Farm Melee," on Bandcamp! It's been released under the CC-BY-SA license. Please read my latest blog post for all of the details! Awesome. :) 1 Quote Share this post Link to post
leejacksonaudio Posted July 9, 2021 45 minutes ago, northivanastan said: looks like actually BY-NC-SA (BY-SA + no commercial use), is that what you intended? Oops - no, it's not. Thanks for the heads-up. I've corrected that. You want to double-check for me, please? 1 Quote Share this post Link to post
continuum.mid Posted July 9, 2021 2 hours ago, leejacksonaudio said: Oops - no, it's not. Thanks for the heads-up. I've corrected that. You want to double-check for me, please? Looks correct! 1 Quote Share this post Link to post
Diabolución Posted July 15, 2021 On 7/9/2021 at 1:17 AM, WadArchive said: I have added them manually. ultimidi-rc1.wad - WadArchive uldupmid-rc1.wad - WadArchive Amazing, thanks. Alas, it looks like something has obviously gone nuts again, borrowing that expression of yours. 87701 WADs in | Wad Archive - WadArchive 1 Quote Share this post Link to post
WadArchive Posted July 15, 2021 3 hours ago, Diabolución said: Alas, it looks like something has obviously gone nuts again, borrowing that expression of yours. 87701 WADs in | Wad Archive - WadArchive The missing filenames? I know there are some that for whatever reason I don't have the filenames anymore (lost in a database migration maybe?). So it defaults to the WAD hash. I am out of town right now so will have to have a look next week 0 Quote Share this post Link to post
GratefulName Posted July 17, 2021 Um guys, how do i use this with the Unity port. 0 Quote Share this post Link to post
continuum.mid Posted July 18, 2021 (edited) 9 hours ago, GratefulName said: Um guys, how do i use this with the Unity port. Beyond "the same way as with any other WAD," I'm not sure. Anyway, an update should be arriving tomorrow, alongside official YouTube, OpenGameArt, and Bandcamp uploads! Edited July 18, 2021 by northivanastan 4 Quote Share this post Link to post
NeilForshaw Posted July 18, 2021 5 hours ago, northivanastan said: Beyond "the same way as with any other WAD," I'm not sure. Anyway, an update should be arriving tomorrow, alongside official YouTube, OpenGameArt, and Bandcamp uploads! Awesome :D 0 Quote Share this post Link to post
Gez Posted July 18, 2021 (edited) 14 hours ago, GratefulName said: Um guys, how do i use this with the Unity port. The official re-release has a weird add-on system. See technical details in the Doom Wiki article on DoomWiki.org. Also, you'll need to write a DMAPINFO lump. Edited July 18, 2021 by Gez 0 Quote Share this post Link to post
continuum.mid Posted July 18, 2021 2 hours ago, Gez said: The official re-release has a weird add-on system. See technical details in the Doom Wiki article on DoomWiki.org. Also, you'll need to write a DMAPINFO lump. Actually there should be a DMAPINFO lump in the WAD. 0 Quote Share this post Link to post
Neo Te Aika Posted July 18, 2021 Hello! If there's any interest, I can make Roland SC-55K (karaoke unit of the 55, identical sound), Yamaha PLG100XG and MU500 recordings of the MIDIs, possibly also some music packs? though I'll need to look a bit into how to make them loop most optimally in ((G)Z)Doom 1 Quote Share this post Link to post
continuum.mid Posted July 18, 2021 2 hours ago, Neo Te Aika said: Hello! If there's any interest, I can make Roland SC-55K (karaoke unit of the 55, identical sound), Yamaha PLG100XG and MU500 recordings of the MIDIs, possibly also some music packs? though I'll need to look a bit into how to make them loop most optimally in ((G)Z)Doom Interesting! I already have SC-88 recordings on the way for the Bandcamp, YouTube, etc releases of this pack; actually I already have them, just a few need to be redone. But more recordings are welcome especially if they are able to loop smoothly. 0 Quote Share this post Link to post
continuum.mid Posted July 20, 2021 Update is getting delayed because four of the SC-88 recordings had to be redone (VICTOR, E1M1, E1M4, and E4M9). Until then, you may listen to the rest of the SC-88 recordings on archive.org: https://archive.org/details/ultimidi Hope you enjoy them! 1 Quote Share this post Link to post
Diabolución Posted July 20, 2021 On 7/17/2021 at 7:26 PM, GratefulName said: Um guys, how do i use this with the Unity port. Bare link, since the less I say, the less there is to pick holes in. https://www.doomworld.com/forum/post/2182738/ 0 Quote Share this post Link to post
GratefulName Posted July 20, 2021 2 hours ago, Diabolución said: Bare link, since the less I say, the less there is to pick holes in. https://www.doomworld.com/forum/post/2182738/ Thx! i didn't tough that would work so i started to mess with more internal files and well, they didn't work, but yeah thanks, works perfeclty! 1 Quote Share this post Link to post
continuum.mid Posted July 21, 2021 (edited) Announcement time! This is now available on Bandcamp, YouTube, and OpenGameArt as promised. Bandcamp: https://ivanastan.bandcamp.com/album/ultimate-midi-pack OpenGameArt: https://opengameart.org/content/ultimate-midi-pack Thanks very much for @DCG Retrowave for the excellent-sounding SC-88 recordings! There has also been a small update to the pack, available from the same archive.org link as before (https://archive.org/download/ultimidi/ultimidi.zip). Changelog: Updated @Cammy's E1M10 and E3M7 tracks. Updated the text file to reflect the wider release of the pack. Edited July 21, 2021 by northivanastan 7 Quote Share this post Link to post
Donowa Posted July 21, 2021 (edited) Just had a listen to the YouTube upload, and I have to say that I love what's on display here! I love how most of the tracks use more electronic and unusual GM samples (e.g. soundtrack, square waves, birds, reverse cymbals, etc.) to create something unique from most other Doom WADs. It reminds me of Descent and ROTT. I do have one question, however; do any of the tracks use Roland GS? (the midi standard, not the wavetable synth) Edited July 21, 2021 by Donowa 1 Quote Share this post Link to post
continuum.mid Posted July 21, 2021 (edited) 8 minutes ago, Donowa said: Just had a listen to the YouTube upload, and I have to say that I love what's on display here! I love how most of the tracks use more electronic and unusual GM samples (e.g. soundtrack, square waves, birds, reverse cymbals, etc.) to create something unique from most other Doom WADs. It reminds me of Descent and ROTT. I do have one question, however; do any of the tracks use Roland GS? Thanks for the compliment! Yeah, quite a few creative tracks here. I'm not sure; D_VICTOR may or may not have been intended to use the Rotary Organ from GS, but that is all I know, and most synths fall back on the Rock Organ which sounds equally good. Edited July 21, 2021 by northivanastan 0 Quote Share this post Link to post
TheUltimateDoomer666 Posted July 22, 2021 9 hours ago, Donowa said: I do have one question, however; do any of the tracks use Roland GS? (the midi standard, not the wavetable synth) For melodic instruments, I used strictly GM sounds. For percussion, I used the GS Power drum kit in E3M8, and GS Castanets in E4M8. 1 Quote Share this post Link to post
continuum.mid Posted October 26, 2021 (edited) A couple weeks ago someone on YouTube made a "remaster" of this entire MIDI pack. I've uploaded their work to the Internet Archive for easy listening. Most of it's pretty good! https://archive.org/details/ultimidi-remasters/ Edited October 26, 2021 by northivanastan 3 Quote Share this post Link to post
Rudolph Posted April 2, 2022 I take back what I said earlier in this thread: I have been playing Switcheroom 1 and Wonderful Doom with the music pack and it is great! Keep up the good work, whatever you are working on right now, everybody! 3 Quote Share this post Link to post
C75 Posted May 26, 2023 Thank you for great music! I just found out today and convert a couple to Soundcloud DOOM - E1M1 Bloo - Stricken Commission 2 Quote Share this post Link to post
Mizuki_Jun10 Posted May 26, 2023 (edited) Well, I've been thinking, DOOM now seems like an even more complete game thanks to you guys, the musics fit the levels very well, some seem a bit "too different" like E1M4 which has a very happy sound for a killing and horror game lol. But that doesn't stop me from loving the whole soundtrack, my favorite collection for sure is Thy Flesh Consumed, that organ from E4M1 gives me goosebumps, E4M9 is melancholically beautiful and so on. I really hope to see you guys producing a project like this again. AH AND I WOULD LOVE TO SEE YOU GUYS DOING SOMETHING LIKE THIS IN DOOM II!!! Edited May 26, 2023 by Mizuki_Jun10 2 Quote Share this post Link to post
NeilForshaw Posted May 26, 2023 1 hour ago, C75 said: Thank you for great music! I just found out today and convert a couple to Soundcloud DOOM - E1M1 Bloo - Stricken Commission Cool sounds good. Also just spotted which the other track that you've done as well :D Sounds good. :D 3 Quote Share this post Link to post
continuum.mid Posted May 27, 2023 (edited) 13 hours ago, Mizuki_Jun10 said: Well, I've been thinking, DOOM now seems like an even more complete game thanks to you guys, the musics fit the levels very well, some seem a bit "too different" like E1M4 which has a very happy sound for a killing and horror game lol. But that doesn't stop me from loving the whole soundtrack, my favorite collection for sure is Thy Flesh Consumed, that organ from E4M1 gives me goosebumps, E4M9 is melancholically beautiful and so on. I really hope to see you guys producing a project like this again. AH AND I WOULD LOVE TO SEE YOU GUYS DOING SOMETHING LIKE THIS IN DOOM II!!! Very happy that you like this project! I agree that Thy Flesh Consumed is the best part, and it was the first one we worked on since I deemed it in the most urgent need of new music. There actually was a project like this for Doom II. It's pretty much an even mix of faithful soundalikes and absolutely ridiculous new ideas, and I love it. Indeed, all the classic id Software releases should have MIDI packs now - though the community hasn't stopped because of that, another project I ran for Double Impact recently finished and there's an ongoing project for Eternal Doom. Edited May 27, 2023 by continuum.mid 2 Quote Share this post Link to post
Mizuki_Jun10 Posted June 6, 2023 On 27/05/2023 at 08:30, continuum.mid said: Muito feliz que você gosta deste projeto! Concordo que Thy Flesh Consumed é a melhor parte, e foi a primeira em que trabalhamos desde que considerei a necessidade mais urgente de uma nova música. Na verdade, havia um projeto como esse para Doom II. É praticamente uma mistura uniforme de sons fiéis e novas ideias absolutamente ridículas, e eu adoro isso. De fato, todos os lançamentos clássicos da id Software devem ter pacotes MIDI agora - embora a comunidade não tenha parado por causa disso, outro projeto que executei para Double Impact terminou recentemente e há um projeto em andamento para Eternal Doom. I liked midtwid2 quite a bit, but my criticism was that a lot of the music just seemed to sound similar to Bobby Prince's original songs rather than creating something new. That's why I thought it was an interesting idea to have Ultmidi's proposal have in DOOM II as well. But other than that it is a great project, I only end up staying with the Bobby Prince soundtrack instead of the midtwid2 midipack because of not implementing new ideas and content as in done in plutmidi and ultmidi. 1 Quote Share this post Link to post
xScavengerWolfx Posted June 6, 2023 So funny story about this. i've downloaded this midi pack for a doom project i'm still currently working and i got to say most of these midis i used from this midi pack work great. 3 Quote Share this post Link to post
Devalaous Posted June 7, 2023 Sometimes I think about converting this for Doom 2 use, but then I'd have to pick what gets cut for the lower track amount. Feels bad. 4 Quote Share this post Link to post
Devalaous Posted June 12, 2023 Well, I converted this to Doom 2, and had to devote half a day to listening to each track over and over while considering each Doom 2 stock level; a large amount of tracks didn't match up, like E1M7 being a quiet spooky track, which would end up on the short boss level Map 7 if thoughtlessly converted. 37 midis sorted through, for 32 mapslots, so 5 tracks were cut but left playable via console commands. I feel like im gonna get roasted for the cut ones :p Title Screen: Doomguy and His Angry Band - Ivan Stanton Intermission: Beating the Demons - Myrgharok Story: Ammo Count 00 - STILES Map 01: Stricken Commission - Bloo Map 02: Dread Factory - MFG38 Map 03: Unknown Realm - Palitoman Map 04: Happy Destruction - Bloo Map 05: They're Going to Suspend You - TrialD Map 06: Behind Closed Doors - Bloo Map 07: You're Winner - Lippeth Map 08: Trouble in Sight - Bloo Map 09: Escaping the Darkness - Myrgharok Map 10: Halls of Wandering Spirits - Myrgharok Map 11: Good Luck - Bloo Map 12: Lost in the Abstraction - Keagan Dunn Map 13: Forgiven Heretic - McJerb Map 14: Swamp Ass - ZeMystic Map 15: Ant Farm Melee - Lee Jackson Map 16: Siege Mentality - NeilJohnRips Map 17: World of No Sorrow - TrialD Map 18: Let the Wicked Be No More - Lippeth Map 19: No More History - Cammy Map 20: On a Sea of Lava - Myrgharok Map 21: Desolation - Ivan Stanton Map 22: Mother of All Doom - Myrgharok Map 23: NM100S Pistol Start or Perish - MegaSphere & Cammy Map 24: A Search for the Soul - Xulgonoth & Bloo Map 25: Darkness Continues - Bloo Map 26: A Compact Hell - Sego Map 27: Eclectic Death - Peccatum Mihzamiz Map 28: The Eternal Emptiness - Myrgharok Map 29: Path of the Pale Horse - Lippeth Map 30: Dethrone the Tyrant - Manniacc Map 31: An Eye For (and of) Molecules - Cammy Map 32: Cookie Fangs - Cammy Unused due to lower mapslot count: D_INTROA A Guitarist Shreds in the Forest and No One is There to Hear It - Ivan Stanton D_BUNNY Arrival of the Demons - Ivan Stanton D_E1M3 Toxic Sludge - Chilpillwill D_E2M1 Pagliacci's Going to Town - TrialD D_E2M5 Rat Men's Station - ZeMystic D_E3M9 Mouth for Secrets - Ivan Stanton D_E4M4 Vitamin B6 - Lee Jackson I really wanted to swap out the titlescreen music for INTRO_A since its pretty much never heard (hence its amusing title) and use the intro track as a regular level track somewhere but it doesn't quite loop well for that, which is a shame. The 5 cut tracks were largely due to not quite fitting in with any levels in my head, which is natural given how different Doom and Doom 2 are. I had the most trouble assigning tracks to Downtown and Nirvana, as the former needed a good 'free roam romp' style track and I'd already assigned most of the tracks by then. First track I assigned was 'On a Sea of Lava', my favourite track in the whole set and oh so fitting on Gotcha due to its....sea of lava :D 2 Quote Share this post Link to post
Blacklight Posted June 12, 2023 When I first heard "Ultimate MIDI Pack", I said: "The best New OST for The Ultimate DOOM!". The composers need to express a huge thank you for deciding to write New Cool Tracks! And then listening to the same tracks for 30 Years is also boring! RESPECT you! 38^) 2 Quote Share this post Link to post
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