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[Released] Ultimate MIDI Pack - A community music replacement for the original Doom


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6 minutes ago, forgettablepyromaniac said:

bruh moment.

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Thought it might've been the name (with the colon), but looking up the error code it's more likely to be an issue with your computer; perhaps you've run it out of space by downloading too many WADs, or some other issue with the filesystem.

Edited by northivanastan

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1 minute ago, northivanastan said:

Thought it might've been the name (with the colon), but looking up the error code it's more likely to be an issue with your computer; perhaps you've run it out of space by downloading too many WADs.

no, i got enough space. Although computers are very dumb so idk lmao

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1 hour ago, NeilJohnRips said:

On a random side note looking at the original Ultimate Doom iwad it looks like it duplicates all the EP1 music. Unless I'm mistaken in the way wad files work it seems a bit of a waste of space especially for back then. :D

It's a bug/oversight in id's toolchain. There's a list of sound and music lumps used in the shareware version, and a list of sound and music lumps used in the full version. The second list includes the first list as a subset, but the iwad builder assumed it didn't, like for the patches and flats and TEXTUREx lumps. So when building the registered IWAD, it adds the shareware flats, the full game flats; the shareware patches, the full game flats; the shareware TEXTURE1, the full game TEXTURE2; the shareware audio, the full game audio... and as a result the shareware audio lumps are duplicated.

 

Though there's funnier, if you look at the Strife IWAD. You'll see that whenever a music lump is used by several map, it is included in as many copies as there are maps using them. And no, it's not like Doom II with its D_RUNNIN and D_RUNNI2; they all have strictly the same name.

 

5 minutes ago, northivanastan said:

Thought it might've been the name (with the colon)

Pretty sure that's that. The colon is a reserved character in Windows. Other troublesome characters are ?, *, \, and /.

Edited by Gez

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17 minutes ago, northivanastan said:

And, yep! This will be included in the next RC.

just letting you know, DMAPINFO uses "endsequence" to provide lots of text during the text screen, and because the DMAPINFO.rar I have still uses  endsequence = "altend4", straight from Gokuma's extracted DMAPINFO, the current version of Unity DMAPINFO for endsequence may different, so be sure to check it out first before including it.

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7 minutes ago, lokbustam257 said:

just letting you know, DMAPINFO uses "endsequence" to provide lots of text during the text screen, and because the DMAPINFO.rar I have still uses  endsequence = "altend4", straight from Gokuma's extracted DMAPINFO, the current version of Unity DMAPINFO for endsequence may different, so be sure to check it out first before including it. 

Unfortunately I have no way of doing that :( Anyone have the Unity port to test with? I can DM over a version of the WAD that has DMAPINFO.

 

9 minutes ago, Gez said:

Pretty sure that's that. The colon is a reserved character in Windows. Other troublesome characters are ?, *, \, and /. 

Ouch, thanks for reminding me of my Linux bubble. @forgettablepyromaniac you can just rename it, and the filename will be changed in RC2.

Edited by northivanastan

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1 minute ago, northivanastan said:

Unfortunately I have no way of doing that :( Anyone have the Unity port so they can test?

o/

 

1 minute ago, northivanastan said:

Ouch, thanks for reminding me of my Linux bubble. @forgettablepyromaniac you can just rename it, and the filename will be changed in RC2.


can't rename it because I can't even extract it lmao
unless there is a way to that I don't know but I've already thrown the .zip out, it isn't the end of the world :p

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Just now, forgettablepyromaniac said:


can't rename it because I can't even extract it lmao
unless there is a way to that I don't know but I've already thrown the .zip out, it isn't the end of the world :p 

I thought you could open the ZIP in Windows Explorer and edit it there, but again, I'm in a Linux bubble. You can also probably just skip the one file, and the rest will extract fine.

 

Given that two serious-ish issues have already been identified (that and a crash on dsda-doom) RC2 might have to be released later today.

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For the time being double click the zip to open it like a folder. Inside there you should be able to rename it in the zip before extracting it.

 

I suppose it'll have to be changed for the next RC

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9 minutes ago, forgettablepyromaniac said:

can't rename it because I can't even extract it lmao

You can rename it in SLADE.

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Just now, Gez said:

You can rename it in SLADE.

The issue at hand is a MIDI file in the "midis/" folder in the ZIP, not one of the WADs. It can easily be renamed in any tool that can modify archives.

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Just now, northivanastan said:

The issue at hand is a MIDI file in the "midis/" folder in the ZIP, not one of the WADs. It can easily be renamed in any tool that can modify archives.

Yep, SLADE can open zips just fine.

 

12 minutes ago, northivanastan said:

Unfortunately I have no way of doing that :( Anyone have the Unity port to test with? I can DM over a version of the WAD that has DMAPINFO. 

Anyone who has the game on Steam has the Unity port. I have it, though I'd need to install it first.

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1 hour ago, Gez said:

Anyone who has the game on Steam has the Unity port. I have it, though I'd need to install it first.

I may buy the Steam version just for the Unity port, to be honest.

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Here's a second release candidate to address the issues that were reported today: https://archive.org/download/ultimidi-rc2/ultimidi-rc2.zip

 

Changelog:

  • Added DMAPINFO, thanks to @lokbustam257. I encourage any Unity port owners to test E4 with this; at the very least, play through E4M8 to see if the intermission text displays properly. I'm not able to test it myself yet.
  • Removed special characters from the "levelbackdrop" line in E4M8's UMAPINFO that caused crashes in dsda-doom. Everything should work there now. Thanks @NeilJohnRips for the report.
  • Renamed "Ammo Count: 00" in the midis/ folder to exclude the colon, for compatibility with Windows systems. Thanks @forgettablepyromaniac for the report.
Edited by northivanastan

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Reporting in turbo mode, hence the lack of grammar structures.

 

Line 138: weird character (ị).

Line 270: wrong map mentioned.

Line 279: two annoying BOMs (0xefbbbf).

Line 296: as above.

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2 hours ago, Spectre01 said:

Great job on this midi pack, guys. Gave me a reason to replay Ultimate Doom, which is no easy feat!

 

I'm gonna be the rebel in the room and use it for Wonderful Doom

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41 minutes ago, Devalaous said:

I'm gonna be the rebel in the room and use it for Wonderful Doom

Another Ultimate Doom full replacement megawad? Now, why did I never hear of this one before? :o

Edited by Rudolph

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32 minutes ago, Rudolph said:

Another Ultimate Doom full replacement megawad? Now, why did I never hear of this one before? :o

 

Its a full 36 map megawad that simply remixes the entirety of the game; every level is different yet feels the same, its like putting the original maps into a blender then recombining them into a different shape with all the same parts. The only real difference is Warrens, which takes you to a E1M1 devaju instead of E3M1.

 

Thus, this soundtrack is perfect for it

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I will have to check it out, then! I enjoyed D1TWID, Lunar Catastrophe and Deathless, so this looks like it is right up my alley.

 

Thanks for bringing it up to my attention! :)

Edited by Rudolph

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12 hours ago, Diabolución said:

Reporting in turbo mode, hence the lack of grammar structures.

 

Line 138: weird character (ị).

Line 270: wrong map mentioned.

Line 279: two annoying BOMs (0xefbbbf).

Line 296: as above.


Thanks for the corrections. I'm not sure how to deal with the BOMs though.

 

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13 minutes ago, northivanastan said:


Thanks for the corrections. I'm not sure how to deal with the BOMs though.

 

 

Maybe If you open in programmer's notepad then change the encoding of the file, save,  and then change it back again maybe (or equivalent text editor)?

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2 minutes ago, NeilJohnRips said:

 

Maybe If you open in programmer's notepad then change the encoding of the file, save,  and then change it back again maybe (or equivalent text editor)?

That worked :)

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Hey i have an updated version of DMAPINFO, though the par time for this one is messed up, i don't know if that's the Unity port problem or just the DMAPINFO is messed up. Let me know if the intermission is messed up too. 

(this one is for the whole game)

DMAPINFO_updated.zip

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So this midi pack is available for download, you say?

 

Jeeves, bring me my finest internets, with which to obtain this sublime collection.

 

My most humble and warm congratulations to Stan and the team.

 

Edited by bLOCKbOYgAMES

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6 minutes ago, bLOCKbOYgAMES said:

So this midi pack is available for download, you say?

 

Jeeves, bring me my finest internets, with which to obtain this sublime collection.

 

My most humble and warm congratulations to Stan and the team.

 

It's been available for download for a while, just now it's complete(-ish).

 

Thanks!

Edited by northivanastan

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