Muusi Posted March 28, 2021 (edited) EDIT: Please check out my other WAD. It's the same pretty much but also includes vanilla textures! I noticed Doom 4 Vanilla had glowing eyes on some monsters and i wanted that for the vanilla monsters too and couldn't find a mod that does that so i made one. Wouldn't have known how to do this if bradharding didn't mention colormaps, thanks man! Been a Doomer for at least 20 years and today i made my first WAD, however simple it might be :) All credit goes to people behind D4V since i took some parts of their colormap as i had absolutely no idea how to properly modify the original. The colormap made some monsters glow in random parts that should stay dark so i made slight modifications where needed. I also idclipped through Doom 2 and didn't notice anything wrong with textures. Oh and the Arachnotron has green eyes now because again, i know nothing about colormap or palette editing :D I think these guys look absolutely fine. The Pain Elemental might be a bit much :D But the Mancubus, he looks properly scary in the dark now. The spidery boi has green eyes now. Might not be everyone's cup of tea but i like it :) Unfortunately my brain always tries to tell me that the nostrils are his eyes so finding his actual eyes was pretty hard for me :D Anyone else with the same problem? *Insert the forgotten Spider Mastermind screenshot here* Pinky didn't get glowing eyes at all :( I didn't upload the WAD as i have no idea am i allowed to take something from D4V and use on my own project so i'll just use it in private i guess. Maybe someone looks at this and makes a more professional one :) Thoughts? Remember, it's my first WAD ever, go easy on me :D EDIT: Since i have permission from Noiser, here's the link. If you find extra glowing pixels on a monster or a texture, let me know so i can fix it. Feel free to improve or modify as you like and upload the results :) VBRIGHT.zip Edited April 10, 2021 by Muusi 25 Quote Share this post Link to post
Doomkid Posted March 28, 2021 Noiser is a cool dude, I have no doubt at all that he’d be fine with you sharing a DL link, especially since you’ve given credit to D4V. 5 Quote Share this post Link to post
Muusi Posted March 28, 2021 7 minutes ago, Doomkid said: Noiser is a cool dude, I have no doubt at all that he’d be fine with you sharing a DL link, especially since you’ve given credit to D4V. Sent him a message just in case :) 2 Quote Share this post Link to post
Muusi Posted March 28, 2021 (edited) 8 minutes ago, Reelvonic said: this is pretty awesome lookin👍 edit: i will now never be able to unsee the cyberdemon's nostrils as eyes Of fuck sorry man! This disease musn't spread! It's always been kinda hard to be scared of him as the nostril eyes make him look absolutely ridiculous. The worst part is, you know where his eyes really are but your brain still fucks you over! Edited March 28, 2021 by Muusi 0 Quote Share this post Link to post
Muusi Posted March 28, 2021 2 minutes ago, Reelvonic said: tis a shame, worse than when i was told that digglets nose looks like a derpy mouth Oh my god and there's even a tooth in there! Now were even :D 1 Quote Share this post Link to post
P41R47 Posted March 28, 2021 now this is cool! great work, pal! a good way to replay those really darkened mapsets and don't get raped in the dark while shooting aimlessly to the walls. 7 Quote Share this post Link to post
Noiser Posted March 28, 2021 (edited) Sorry for the late response, feel free to use or share them! I'm a big fan of the software render look and any work for it make me smile. Just be aware that some textures may use one of these colors incorrectly, but you can easily modify them to avoid that. D4V was a project developed with lots of "trials and errors" - now that I am a bit more experienced I would have made some things differently, like using most of the pink color slots since those are not used anywhere (except for the cacodemon ball\commander keen t-shirt). Feel free to send me any question you may have. I may not be able to answer right away, but I will try to help as much as I can. :-) Edited March 29, 2021 by Noiser 9 Quote Share this post Link to post
RemoveUwU Posted March 28, 2021 My God this looks amazing! I've always wanted to have something like this for Software Rendering, and saw D4V had it but there wasn't any for Vanilla Thanks thanks a lot! 1 Quote Share this post Link to post
Muusi Posted March 28, 2021 Noiser had no problems with me stealing his excellent work so i made an edit on OP with a download link. Thanks for the positive feedback! I've lurked on the forum since something like 2003 probably and It's kinda surreal to have made my own little contribution after all these years :) 1 Quote Share this post Link to post
Smite of Disrespect Posted March 30, 2021 Can you make the lava fullbright like in D4V? 1 Quote Share this post Link to post
Muusi Posted March 30, 2021 (edited) 1 hour ago, RonnieColeman said: Can you make the lava fullbright like in D4V? I have a long weekend coming and i'm gonna make a version 2 as i got instructions from Noiser how to modify the colormap. I'll try making switches that have a light, lava, etc fullbright :) Edited March 30, 2021 by Muusi 1 Quote Share this post Link to post
Kurogachii Posted March 30, 2021 Nice one, i can already see some creepy wad using this. 1 Quote Share this post Link to post
Muusi Posted March 30, 2021 (edited) Fuck yeah dudes and dudettes! Those armor pick ups seem to need some too :P It's all vanilla-compatible ;) Can't wait to finish and share with you guys! Once again i have to give Noiser a huge thanks for making me an in-depth guide on how to mess with the colormap and the inspiration i got from his kickass WAD, Doom 4 Vanilla. Edited March 30, 2021 by Muusi 10 Quote Share this post Link to post
DU0 Posted April 3, 2021 Can you share the pipeline on how to do this? I get how it works, but not which tools to use/how/where/when in order to pull it off. 0 Quote Share this post Link to post
Muusi Posted April 10, 2021 On 4/3/2021 at 3:34 AM, DU0 said: Can you share the pipeline on how to do this? I get how it works, but not which tools to use/how/where/when in order to pull it off. I'm a complete noob too. I just exported the Colormap as a PNG with SLADE, opened the PNG in Paint, selected a top section of a color that i want to be fullbright, pull it downwards so the top color goes all the way down without getting darker, then save the PNG, import it back to SLADE and convert the PNG to a Doom Flat. It's super easy. 2 Quote Share this post Link to post
DU0 Posted April 10, 2021 12 hours ago, Muusi said: I'm a complete noob too. I just exported the Colormap as a PNG with SLADE, opened the PNG in Paint, selected a top section of a color that i want to be fullbright, pull it downwards so the top color goes all the way down without getting darker, then save the PNG, import it back to SLADE and convert the PNG to a Doom Flat. It's super easy. Thanks for taking the time to write this out, but this is not really the info I was looking for. I mentioned the pipeline specifically because I think it'd be cool to be able to rework the textures and flats to look like the above screenshots. I've recently run into a lot of free time, so I feel like I could at least help out or pull it off in a few days. My biggest issue right now is on converting files in and out of Slade. I find it super unreliable to work with palettes. A while ago I ran into some issues trying to work out tranmaps, because it would apparentely lose data after importing and stuff would change formats. A proper tutorial could save me a lot of headache. 0 Quote Share this post Link to post
Muusi Posted April 10, 2021 16 minutes ago, DU0 said: Thanks for taking the time to write this out, but this is not really the info I was looking for. I mentioned the pipeline specifically because I think it'd be cool to be able to rework the textures and flats to look like the above screenshots. I've recently run into a lot of free time, so I feel like I could at least help out or pull it off in a few days. My biggest issue right now is on converting files in and out of Slade. I find it super unreliable to work with palettes. A while ago I ran into some issues trying to work out tranmaps, because it would apparentely lose data after importing and stuff would change formats. A proper tutorial could save me a lot of headache. Oh sorry for the misunderstanding. The textures and sprites were edited inside SLADE with color remapping and in some cases by hand with the drawing tool. 1 Quote Share this post Link to post
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