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dyshoria's deathmatch


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This is a cute little my-first-DM-wad. I'd suggest adding a teleporter to the southeastern-most corner of the map and the big grey room in the 2nd screenshot, as is it's a linear shot from end to end, so the players don't have multiple routes to take which will make gameplay repetitive.

 

The texturing is as barebones as it gets, and repeating textures (like the blood dripping one in your second screenshot) really should be broken up more, but these are the kinds of things that come with mapping practice.

 

Keep up the mapping!

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