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"The Little Death" My New Short Doom 2 Map


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"Fear is the mind killer,

The little death that brings total obliteration..."

 

Hey guys, so I haven't made many updates to the WAD show thread as often due to working on this. It's a single player map that should only take about 15 minutes to complete. It's is also my first map designed with PrBoom in mind. It's a small map but I tried to jam pack it with action. I hope you guys like it and I can't wait to see what you think :) Thanks for Playing!

INFO

Download:Litdeath (2).zip

Title: "The Little Death"

IWAD: Doom 2

Map: 01

Playstyle: Single Player

Sourceports: Both PrBoom and GZDoom Compatible

Mouselook/Jumping: Not Intended

Difficulties: Only One

Monster Count: 125

Secrets: 3

Custom Music: MIDI of "Freemont St." from the game "Battle Tanx"

 

Screenshots in Spoiler
 

Spoiler

 

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Edited by Dubbag

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Quote

 

Fear is the mind killer,

The little death that brings total obliteration...

 

Downloaded. I'll record an FDA for you.

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3 minutes ago, LordEntr0py said:

Downloaded. I'll record an FDA for you.

thank you hope you like it! BTW I like that quote I just put it on the OP lol.

Edited by Dubbag

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38 minutes ago, Dubbag said:

thank you hope you like it! BTW I like that quote I just put it on the OP lol.

I assumed you were referring to it. It's from Dune. The full quote:
 

Quote

"I must not fear.

Fear is the mind-killer.

Fear is the little-death that brings total obliteration.

I will face my fear.

I will permit it to pass over me and through me.

And when it has gone past I will turn the inner eye to see its path.

Where the fear has gone there will be nothing. Only I will remain."


BTW, the new Dune movie coming out later this year should be epic.

 

My playthrough (sorry mic was a bit low but you can hear at least some of my commentary):



Fun map, challenging and kept me on my toes. Spent most of it on low health. Thought the red key puzzle was a bit unfair, but didn't struggle too much. I think I enjoy puzzle maps more than your average Doomer, though.

Oh, and I don't know what purpose the teleporter near the yellow key serves, unless it's for a secret of some kind? It almost had me lost because I stepped on it without seeing the switch that releases the AV and revenants in the previous room. A bit confusing, perhaps.

All in all, good stuff though. I really liked the encounter design. They felt really dynamic.

Edited by LordEntr0py

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18 minutes ago, LordEntr0py said:

I assumed you were referring to it. It's from Dune. The full quote:
 


BTW, the new Dune movie coming out later this year should be epic.

 

My playthrough (sorry mic was a bit low but you can hear at least some of my commentary):



Fun map, challenging and kept me on my toes. Spent most of it on low health. Thought the red key puzzle was a bit unfair, but didn't struggle too much. I think I enjoy puzzle maps more than your average Doomer, though.

Oh, and I don't know what purpose the teleporter near the yellow key serves, unless it's for a secret of some kind? It almost had me lost because I stepped on it without seeing the switch that releases the AV and revenants in the previous room. A bit confusing, perhaps.

All in all, good stuff though. I really liked the encounter design. They felt really dynamic.

I'm glad that you were caught off guard by the cyberdemon LOL. I'm glad you liked it.

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Nice map I had limited time so tore through it kind of in a rush but fun - nice traps nice short fun time - a few potential glitches for review - hope vid helps keep up good work

 

 

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@Clippy thank you for finding those errors. They never happened or occurred to me. They are now fixed. Thank you so much for playing and I'm glad to be on the "Must play" list lol.

 

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All map errors fixed thank you guys for your input so far, if any more are found please let me know

Litdeath (2).zip

Edited by Dubbag

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I just played this and loved it! Great map! I would definitely play more like this.

 

Spoiler

The red key stumped me for a little bit, but I knew something was going on with the skulls. What did it was a body hiding that lower one. Once I saw it, I had it.

 

Edited by TheGreenZap

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6 minutes ago, TheGreenZap said:

I just played this and loved it! Great map! I would definitely play more like this.

 

  Hide contents

The red key stumped me for a little bit, but I knew something was going on with the skulls. What did it was a body hiding that lower one. Once I saw it, I had it.

 

Thank you so much for playing it I'm delighted to hear you loved it so much!

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Neat map, I loved it, unfortunately I didn’t get to kill the Cyberdemon and I tried to cheese it at a point but I just grabbed the blue key and got out of there with my 5% life remaining. 
 

But awesome map overall 

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43 minutes ago, 1Destro3456 said:

Neat map, I loved it, unfortunately I didn’t get to kill the Cyberdemon and I tried to cheese it at a point but I just grabbed the blue key and got out of there with my 5% life remaining. 
 

But awesome map overall 

Thank you very much bro for playing it! It's fine if you cheese the cyber lol.

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2 hours ago, Biodegradable said:

Excellent fast-paced map with spicy combat and interesting progression, mate. It's good fun!

 

 

Thank you Bio for the play through, I'm glad you like the map so much!

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So close! Got almost through this. UV with GZDoom. Sorry - I freelooked...

 

Beautiful progression and really nice modern/old school design. I just couldn't get past the cyberdemon guarding the blue key :-(

 

Pretty good waste of half an hour though! 

 

EDIT: Had to play because - you know - Bene Geserrit. I do hope the latest attempt at filming Dune is better than the previous efforts. I read them up to book 5(?) and loved them when I was younger and the film and the mini series just utterly failed to do them justice.

Edited by smeghammer

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1 hour ago, smeghammer said:

I just couldn't get past the cyberdemon guarding the blue key :-(

That's fine I'm glad you thought the map was good though thank you for playing :)

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Very fun map, although final battle against cyberdeamon was little bit too tough for my liking.

 

Edited by CamperLv

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The Little Death 

 

Ultra-Violence || Zandronum || HG_S-Doom

 

Status:

Deaths → 1 (killed by a Chaingunner)

Saves → none

 

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Screenshot-Doom-20210404-144855.png

 

A map really full of challenge, with a lot of action without many puzzles and in truth that, to be a totally basic map, in the sense of some textures and structures that you get to find in certain parts, such as areas with well-made architecture, such as Placing platforms or places with pillars is a map that does not disappoint in anything with respect to its content, and the action it offers is really frenzied in some parts, and since I'm talking about action, it's time to talk about the fighting, and in this part if the Wad stands out well, it has some somewhat dangerous battles in certain areas, such as the trap with the Pinkys and the Chaingunners, or with the trap where the Archvile appears, but for everything else, it has been very well. It is a map that I enjoy very much and that I have had a lot of fun with killing enough Pinkys using only my fists or with the SSG, and the secrets were satisfactory to find, therefore, a great job that you have done on this map , and I hope to see future creations that you get to show here partner.

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I played as well, using PrB+ with no complevel set (as none was specified): FDA

Edit: This was version 2 of the WAD.

 

The demo doesn't quite finish the level, as the small lift in the cyberdemon's crate-den in front of the switch to lower the blue keycard is untagged and inoperable. GZDoom automatically compensates for this type of error, as the many playthroughs from others above demonstrate, but PrB+ and other classic-style ports generally don't. Incidentally, if played in -complevel 2, this wouldn't render the level uncompletable, though the bugged lift would still be very obvious, 'activating' many sectors around it not intended to move -- it's an unusual/funny effect to witness, if you've never seen it before. Anyway, the takeaway here is to be sure to test-run in all of your target ports, and to specify complevel where appropriate.

 

Though using a simple layout, the level itself shows a good grasp for packing a lot of monsters, often from the mid-tier, into relatively small/simple spaces while avoiding any real sense of grinding through HP blocks (the Barons after the red door are perhaps a bit off) and generally maintaining a pleasant forward momentum and sense of liveliness, which I think you've accomplished by not being shy about giving the player lots of powerful weapons and ammo with very little fanfare as soon as it's time to start using them. The cyberdemon fight in the small crate room would be fairly tense if approached 'honorably' given how small/cluttered the room is, but can also be cheesed quite handily; I don't see this as a real problem, though, as the method for cheesing the fight (or at least the one I used) is kind of entertaining in its own right.

 

Good sense of close-quarters battle fundamentals and thing balance, much room for growth in layout/flow and such. Thanks for an entertaining 10 minutes.

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1 hour ago, Martin Howe said:

Liked this - well done :)

Thank you!

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I haven't finished this one yet but what I saw so far was really cool dude, my bad I got distracted by the new DBP release. I'll have some proper feedback for you soon!

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