Hi   I've created a TEXTURE2 lump and created a new texture by overlppaing the SW11_1 and SW11_2 patches, in SLADE, as follows:     In GZDoomBuilder, if I use it, it looks right:     But when I run the map in Doom, it does not:     Any ideas what I am doing wrong?   Resource pack with the TEXTURE2 lump is attached, in case it helps.     nood-res.zip