Hi
I've created a TEXTURE2 lump and created a new texture by overlppaing the SW11_1 and SW11_2 patches, in SLADE, as follows:
In GZDoomBuilder, if I use it, it looks right:
But when I run the map in Doom, it does not:
Any ideas what I am doing wrong?
Resource pack with the TEXTURE2 lump is attached, in case it helps.
nood-res.zip