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linedefs missing and game configuration changed when editing wad in slade


syst

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hi! i'm trying to make a wad in doom in hexen format with custom textures/etc but when i go into slade and add my markers under blockmap, some of the linedefs go missing (viewed in slade wad editor) and when i reopen it in db2 the map can't be opened in doom in hexen format anymore in addition to the removed linedefs. i'm sure there's something very obvious i am missing here? i've followed every step under the slade wiki texture importing tutorial and i still can't seem to figure out why this is happening. before/after

 

SLADE_KTdTeNT0OS.png.b46d4230c7e231ac8bac40135327074e.png

SLADE_SsNmNglJqG.png.af18f00af350bc09115fc117f2b9eb4c.png

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I guess you are really talking about textures.

 

The very first thing to realize is that the MAPxx namespace may not be infringed. It must be left intact.

 

OslDMoV.png

 

Since you are mapping for DiHF, you can simplify the process.

Delete TEXTURE1, PNAMES and the markers PP_, P_, FF_ and F_.

Make new markers TX_START and TX_END.

Insert all textures between the TX_ markers.

Then you can use the textures on all surfaces, walls and ceilings/floors.

Edited by Kappes Buur
added screenshot

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The BEHAVIOR lump is part of the map. It's commonly used to distinguish Doom format and Hexen format maps, so if there's no BEHAVIOR lump aber the BLOCKMAP the tools think it's a Doom map and read it accordingly, resulting in utterly broken maps.

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