hi! i'm trying to make a wad in doom in hexen format with custom textures/etc but when i go into slade and add my markers under blockmap, some of the linedefs go missing (viewed in slade wad editor) and when i reopen it in db2 the map can't be opened in doom in hexen format anymore in addition to the removed linedefs. i'm sure there's something very obvious i am missing here? i've followed every step under the slade wiki texture importing tutorial and i still can't seem to figure out why this is happening. before/after
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hi! i'm trying to make a wad in doom in hexen format with custom textures/etc but when i go into slade and add my markers under blockmap, some of the linedefs go missing (viewed in slade wad editor) and when i reopen it in db2 the map can't be opened in doom in hexen format anymore in addition to the removed linedefs. i'm sure there's something very obvious i am missing here? i've followed every step under the slade wiki texture importing tutorial and i still can't seem to figure out why this is happening. before/after
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