Scypek2 Posted January 15, 2023 Doomcute is cute because the sectors aren't very furniture-shaped, but they're doing their best. Using actual 3d models is more like... doomhandsome. 9 Quote Share this post Link to post
Master O Posted January 15, 2023 1 hour ago, SOF2Fragger said: Does this count? What .wad is that from? 0 Quote Share this post Link to post
SOF2Fragger Posted January 15, 2023 Something I'm working on ATM That's 4 3d floors created in UDB, then exported as obj and placed as a thing. Saves having to align textures, and you don't cut into your structures. You can put them anywhere and even use them to put pickups on them, or climb on them. Or push them if you want. 2 Quote Share this post Link to post
SOF2Fragger Posted January 15, 2023 2 hours ago, Scypek2 said: Doomcute is cute because the sectors aren't very furniture-shaped, but they're doing their best. Using actual 3d models is more like... doomhandsome. The chair was created in ultimate doom builder, out of sectors. Exporting is as a model doesn't change that fact. It just makes my life easier. ; D 1 Quote Share this post Link to post
thelamp Posted January 15, 2023 3 hours ago, Scypek2 said: Doomcute is cute because the sectors aren't very furniture-shaped, but they're doing their best. Using actual 3d models is more like... doomhandsome. I agree with this sentiment, the abstraction is what makes it "cute" in my opinion. That being said, I don't mind viewing some "doomhandsome" (doomhot?) alongside my doom cute 3 Quote Share this post Link to post
Fernito Posted January 20, 2023 From @Kyka's amazing "Mea Culpa" project *.* 26 Quote Share this post Link to post
Martin Howe Posted January 20, 2023 1 hour ago, Fernito said: From @Kyka's amazing "Mea Culpa" project *.* Looks interesting - but all the links in the project thread are dead :( Does anyone have it or know where to get it? 1 Quote Share this post Link to post
Kyka Posted January 20, 2023 2 hours ago, Martin Howe said: Looks interesting - but all the links in the project thread are dead :( Does anyone have it or know where to get it? Thank you for your interest!. It has never been officially released. Once TNT:Foreverlution is done, I intend to come back to this and get a beta going, but as of right now it isn't officially available. If you wish, I could send you a beta. There are 7 maps. Otherwise, I will go back to work on it. @Fernito Thanks so much for playing/playtesting this little project, and thanks for the great feedback. 3 Quote Share this post Link to post
DiR Posted January 24, 2023 A comically large slice of Papa John's (perhaps Stalvern in this case) stolen from the mancubus' secret stash. 29 Quote Share this post Link to post
Artman2004 Posted February 4, 2023 Some Doomcute from Theme-gawad. 16 Quote Share this post Link to post
Fernito Posted February 5, 2023 From @Snowy44's The Cognition Engine 12 Quote Share this post Link to post
Kyka Posted February 6, 2023 17 hours ago, Fernito said: From @Snowy44's The Cognition Engine Well I missed this secret. And also all of them. 3 Quote Share this post Link to post
Sneezy McGlassFace Posted February 8, 2023 5 hours ago, thelamp said: from TekBase Didn't know William Shatner was making doom levels.. 5 Quote Share this post Link to post
Fernito Posted February 12, 2023 (edited) Some more cable-goodness from @Kyka's "Mea Culpa" *_*: Edited February 12, 2023 by Fernito 13 Quote Share this post Link to post
Kyka Posted February 12, 2023 On 2/8/2023 at 10:14 PM, Sneezy McGlassFace said: Didn't know William Shatner was making doom levels.. This is Doom. We don't mention that name here. Also Kind Thanks @Fernito for pimping my project. Appreciate all your support. :) 2 Quote Share this post Link to post
thelamp Posted February 13, 2023 A pool table from fc2.wad (maximum doom) 6 Quote Share this post Link to post
horselessheadsman Posted March 4, 2023 from MAP08:Shuttle Base in 'City of DooM' by Paul Maurone https://www.doomworld.com/idgames/levels/doom2/a-c/cod1-11 10 Quote Share this post Link to post
Kor Posted March 4, 2023 29 minutes ago, horselessheadsman said: from MAP08:Shuttle Base in 'City of DooM' by Paul Maurone https://www.doomworld.com/idgames/levels/doom2/a-c/cod1-11 I knew Paul Maurone. He was on my Ultimate Invasion team. He was going to contribute a level that I only ever found on AOL. 2 Quote Share this post Link to post
Klear Posted March 4, 2023 I'm working on a map with "weaponised doomcute" as a gimmick. I give the player a single radiation suit at the start and send them to a level with no enemies but a lot of damaging floors and a ton of things to stop and look at. 7 Quote Share this post Link to post
thelamp Posted March 9, 2023 another spaceship, from Heroes' Tales 11 Quote Share this post Link to post
Dusty_Rhodes Posted March 9, 2023 Oh thelamp is playing Heroe's Tales? Great wad, that's actually one of my favorite levels from it too. I'm a sucker for a good spaceship design, and I'm even more impressed that it was a speedmap. 2 Quote Share this post Link to post
thelamp Posted March 9, 2023 28 minutes ago, Dusty_Rhodes said: Oh thelamp is playing Heroe's Tales? Great wad, that's actually one of my favorite levels from it too. I'm a sucker for a good spaceship design, and I'm even more impressed that it was a speedmap. Yup! Been playing it on my youtube! No surprised that a speedmap set built on tnt.wad has lotsa great doomcute :) Spoiler 3 Quote Share this post Link to post
Naarok0fkor Posted March 9, 2023 Deimos bae.wad, level 7. 28x3D sectors for the raised door. 2 Quote Share this post Link to post
BetelgeuseSupergiant Posted March 26, 2023 Interactive interior items :з 6 Quote Share this post Link to post
Codename_Delta Posted March 26, 2023 (edited) Here's some stuff from my WIP Slotter 2 map: This is all Vanilla, and I tried to go 90s with this one. A wonky ass computer: And something that fans of 128l64t would like: Edited March 28, 2023 by Codename_Delta 4 Quote Share this post Link to post
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