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On 2/17/2024 at 1:13 PM, Arrowhead said:

A prison cafeteria + attached industrial kitchen + surveillance monitor room.

 

From MAP20 of Frantik DM 3:

 

JVz585h.png

 

:D

 

Very nice!

 

Some ones soul has been thrown into a trash can :-/

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  • 2 weeks later...
  • 2 weeks later...

I'll be it, they're from two different wads I've worked on. But I'm damn proud of the oven, and even more proud of the bookcase

 

 

dinner's ready.png

finished product.png

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I guess it's a doom cute?? idk, but I think I've mastered the art of putting rooms on top of rooms

 

 

Just how did he do that.png

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DOOMCUTE In City Only

 

Episode 1

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Map1

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Map2

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Map3

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Map4

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Map5

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Episode 2

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Map6

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Map 7

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Map 8

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Map 9

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Map 10

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Episode 3

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Map 11

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Map 12

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Map 13

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Episode 4

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Map 18

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Map 20

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Episode 5

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Map 21

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Map 23

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Episode 6

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Map 27

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Secret Levels

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Map 32

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Map 34

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Map 35

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Map 36

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35 minutes ago, CBM said:

I have been practicing my texture and doomcute skills and made these sector cars. The map they are in is an MBF21 map:

 

carcute.png

Ooh, got a download for the wad, or is it yet to be released as part of a bigger project?

 

I tried recreating a car from a screenshot once as the person who originally used it said they couldn't remember where they got it from. It looks very similar to yours :)

 

image.png.34b2a821ecf86942ba5f93108423ad61.png

image.png.a127e53b2faa2d19d5dd1af1a3d19c56.png

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Posted (edited)
9 minutes ago, iddq_tea said:

Ooh, got a download for the wad, or is it yet to be released as part of a bigger project?

 

I tried recreating a car from a screenshot once as the person who originally used it said they couldn't remember where they got it from. It looks very similar to yours :)

 

image.png.34b2a821ecf86942ba5f93108423ad61.png

image.png.a127e53b2faa2d19d5dd1af1a3d19c56.png

Its not in any wad ready for release just yet.

I just plopped them in to a city map I made because I needed somewhere to place them while working on them.

They wont be part of the final version of the city map they are in atm because they require custom textures.

The textures I am using are based on the same textures you are using, but most of them are different than the original set at this point. I still use the door though and the wheel textures are the ones from the original set but with 3 sets of rims from streetrod 1 instead and I also added a camo version of the textures in the texture set I am working on. The textures originate from doom minus one

 

also, cool truck

Edited by CBM
spelling error

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5 hours ago, horselessheadsman said:

DOOMCUTE In City Only

 

Episode 1

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Map1

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1a.png

 

Map2

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Map3

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Map4

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Map5

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Episode 2

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Map6

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Map 7

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Map 9

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Map 10

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Episode 3

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Map 11

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Map 12

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Map 13

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Episode 4

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Map 20

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Episode 5

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Map 23

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Episode 6

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Map 27

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Secret Levels

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Map 32

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Map 34

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Map 35

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Map 36

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Yip. Some seriously good doom cute in this wad. :D Hope you enjoyed the wad :D

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On 3/27/2024 at 2:29 PM, ALilGrayBoi said:

part of a wad ill probably never releaseimage.png.047470cd8baad0ee3b7002f2fef2d197.png

I felt that

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  • 3 weeks later...
Posted (edited)

Dunder Mifflin Union Aerospace Corporation, this is Pam.

 

Screenshot_Doom_20240417_122058.png.dada4eb8015daade853edc4410584409.png

 

Screenshot_Doom_20240417_122211.png.470806dda4caa56a9ab9b563b20843ce.png

 

Man, working with the default textures is a pain. Also, trying to figure out the scale of things in the map is super tough.

 

I've made some more changes, added the side exit, added a couple more desks and started work on the conference room, but there's a space in the corner of the bullpen that eventually ends up being made into a separate temporary office space starting in season 8.

Edited by Lizardcommando

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  • 2 weeks later...

 

The map is more or less done now, unless some major bugs pop up. I added in the warehouse area with a working baler (Baler, I hardly know her!) and the Michael Scott Paper Company's "office space". The map has proper coop starts, deathmatch starts and some deathmatch only weapons, although I haven't tested those stuff out yet. The map does have a proper exit now too.

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I'm not sure if this can be considered as doomcute, but that's what I did in my second ever map and I thought "yeah this small cafeteria looks nice"

1401067936_.png.c37769f8d2bec5694c7752d2627ab7c5.png856885424_.png.09c078d776ec7867d68dd03521fc3a9b.png

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Bit of a cross-post from the 'what are you working on' thread, but I felt I could add a couple more images here.

 

The SMGs in the cabinet were made nearly entirely w/ 3D floors.

 

Gun cabinet w/ 3D floor submachine guns:

wINzisW.png

Up closer view of side of guns - this is a slightly older image, ignore the tiny holes above the barrels, I've since corrected that. :)

rhR15di.png

Top of guns:

IsbRivd.png

Down the sights:

MhJAe2j.png

 

I'm working on a small military themed DM pack.

I also made this tank w/  FIREBLU powered propulsion thrusters - but I may still change some stuff on that, still!:

gRzXEQm.png

 

Working right now on a ravaged little town that just experienced a large battle. Figured out how to make pretty believable impact craters using warped slopes.

 

That level is going to have a lot of DoomCute too - this whole pack will, so I may be returning to post more here down the road!!

 

 

:D

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Just a little atmospheric room I made for my YouTube community, it's not really meant to be played in, rather look pretty.

 

LGQAFD_Community.png.266c507f12704d60d3939cfef2b02544.png

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Some kind of barracks building - you can run out the window using the open drawer:

9i4tHgf.png

A frag mine - it actually *works* - throws you into the air, and entering the sector gives 50 damage - still need to add an explosion sound effect:

V4sLRFB.png

A pair of emplacement guns:

PLuVEXz.png

Not quite done this project, but thought these images would fit this thread!

 

:D

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Posted (edited)

I always end up making some kind of doomcute structures while mapping. Here are some of my favorites:

 

Hell's latest fad in interior design - meat sofas!

meatsofa.png.45df7ed069c34dce3d79d688f30658b3.png

 

A cozy little library with comfy armchairs.

socozy.png.fb04bdc7b6a61ed4cbc231b0aa0c3d34.png

 

Shotgun guy in his bedroom with a barrel of demonic gamer juice (and naughty magazines under his bed).

shotgunnerbedroom.png.de081340c9d1d379dabbedb09329c5ff.png

 

A decidedly less cute bedroom. It's owner is a sadistic arch-vile who's favorite pastime is torturing the guy on the wall to death. Then ressurrecting him. Then torturing again...

achvilebedroom1.png.863704dee5c44f30efff4c654789f1ce.png

achvilebedroom3.png.b1194e80f78a7905d3bf6e5fbc25a70f.png

 

This is where the arch-vile sleeps.

achvilebedroom2.png.15b3e00273caab437077eab4c1f836c0.png

Edited by Toxisploder

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These are from Darch's Pirate Doom 2, I play on potato laptop with LZdoom so it's probably even cuter on your machines guys .

pd1.jpg

pd2.jpg

pd3.jpg

pd4.jpg

pd5.jpg

pd6.jpg

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  • 2 weeks later...
  • 2 weeks later...

I have mentioned before when I Playtest and review WADs in development there are a few things I always look favorably to:

 

1. All 3 or more Keys.

2. No Linearity, let us explore.

3. Intigration of Crushers to aid in combat scenarios.

4. No Locked out or missable secrets.

5. Make each level looks as real as possible to what it's depicting.

 

None captures the DooM Cute and premise more than this.  My favorite DooM Map ever created courtsey of @Dragonfly who created my favorite WAD (this map comes from) still to this day, Eviternity (Download Link) Map19 Dehydration. 

 

Let yourself get lost in the run through this amazing piece of architecture.  See how doors, platforms, switches, laser grids, pressure plates, lifts, all work hand in hand to make this place come to life.  Now imagine this map has over 500 enemies placed in places that make it feel even more real.  Finally imagine by the end of this guided experience that you're not even quite halfway through the map!

 

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I've always been a big fan of Doomcute, just a little bit goes a long way in making a map feel so much more full and lively than it really is

 

Anyways these are all screenshots from a new mapset I'm working on

 

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