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Doomcute thread


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8 hours ago, Peccatum Mihzamiz said:

 

Fun fact: that sector Teddy Bear ate up almost half of all my sector budget in that vanilla map. Worth it :).

 

Fun fact 2: I have since then placed this same bear into any other @Doomkid related project I've worked on. You can find this bear in a secret room in my Jamal Jones map. And it is also featured in one of the secret maps of PUSS: Speed Squared, where I remixed lots of Rowdy Rudy maps.

 

*enthusiastic nodding intensifies*

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1 hour ago, QuaketallicA said:

ELI5 Question:


What is Doomcute? Is it just things meant to be real-world objects?

Yeah, it's a phrase that means real world objects and places translated into Doom's blocky world. The look kinda cute and they're in Doom. 

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Delightfully chonky.

 

15 hours ago, QuaketallicA said:

ELI5 Question:


What is Doomcute? Is it just things meant to be real-world objects?

 

The American Dream has already answered it, but to prevent the followup: "Explain Like I'm Five".

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23 hours ago, Dusty_Rhodes said:

Yeah, it's a phrase that means real world objects and places translated into Doom's blocky world. The look kinda cute and they're in Doom. 

Ah, thanks!

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A pool table that I made, it's supposed to resemble the pool table in the Resident Evil guardhouse where the two pool sticks are setup like clock hands, and the balls are setup around the perimeter of the table like a clock, and the time that the pool table clock depicts is the code for opening a locked door. So here I have the two pool sticks (I drew in numbers since it'd be near-impossible to draw a ball with a number on it) and some square shaped balls, lol.

 

 

Screenshot_Doom_20220819_031730.png

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7 minutes ago, RastaManGames said:

Port gantry rail crane and some bulk carrier.

It was first time for me to make both of these...

 

  Hide contents

1346420160_gzdoom2022-09-0103-02-13.jpg.02a0e02b791847b76f5a27f9377ccf5c.jpg618077027_gzdoom2022-09-0103-02-49.jpg.8e6441c4d6e0fa03afca0231ea80dbff.jpg

 

Love the colored crates. They look so charming.

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1 hour ago, Sr_Ludicolo said:

image.png.ed057bdac2cd87b7b90b270f2fae5836.png

 

A car from a REALLY old map of mine. I scrapped this wad because it was shit, but this was my first ever attempt at doomcute :D

 

Looks like you got something stuck in your grille there boss. That looks awesome. I like the blood trail. :)

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@Kyka It was the start of the wad, first shot of MAP01. The poor pinky just had a string of bad luck!

 

I probably should have made the bumper bend or something in hindsight, haha

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4 hours ago, Sr_Ludicolo said:

A car from a REALLY old map of mine. I scrapped this wad because it was shit, but this was my first ever attempt at doomcute :D

That would make a great spawn position for a city map.

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While Vanilla Doom obviously doesn't support mirrors, one of the more creative things (which is a super low bar for me) that I did was to try to make a magic mirror, representing the interrogation room from Resident Evil 2. I believe I took a screenshot from the observation room and did a horizontal flip, and then cropped it to fit the texture dimensions for Doom.

 

When you approach the switch, the "magic mirror" disappears and you walkover a line that releases Cacodemons into the observation room, trying to imply that they break the mirror down (in Resident Evil 2, as you leave the interrogation room, a Licker smashes through the mirror from the observation room). Obviously the one inconsistency here is if you pick up the Berserk before walking over the line, it obviously won't remove itself from that "magic mirror texture".

 

Screenshot_Doom_20220831_220658.png

Screenshot_Doom_20220831_220715.png

Edited by peach freak

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I may as well post 2 examples here since I don't think anyone noticed it on my last project. It uses all stock textures and I probably spent a ton of time on these areas since I wanted to work on a small scale to get used to it and see what I could produce in a limit removing context. It was probably the most fun part of the map to make and I've never heard of anyone doing anything like the first example. It's a big map with like 20k sidedefs or something and 20-30 minute length, probably a good fifth of the time was just spent on doomcute decorations.

 

Most of the main progression of the map is also hinted by miniature models. For example a few pipes lower to reveal a switch to open part of the exit, so the switch that lowers them has miniature pipes behind it that share the same special and tag. I did the same for a slimefall that lowers, there's a little trickle of slime built into the red brick switch that disappears, signaling what it did. I know a lot of people love adorable stuff made of sectors so I tried to make it a theme of the map and give it some personality.

 

Spoiler

529720418_ScreenShot2022-09-04at11_21_22PM.png.8d2c95a0dd07879f32771f09fbff45fd.png

An elevated view of a scale model of the entire map built into this room. It's fully textured and pretty detailed, down to the elevation and lighting and functional lifts and the like. In the case of some pipes that lower to reveal progression for example, their miniature counterparts do the same. Even some of the secrets and upcoming rooms are hinted at here, depending if you come here early or not as the map is nonlinear. The screens don't really do it justice but I've included the map view:

 

The entire map, this room is placed in the top right section with the player's arrow just barely visible.

1404235874_ScreenShot2022-09-04at11_09_32PM.png.6ef0561d6eb738d3bab64bb4dbb3b56e.png

 

 

Zoomed in on the scale model, with the player indicator arrow visible:

1511311908_ScreenShot2022-09-04at11_09_48PM.png.2d63e2e8c6e498f8eb4b331a77a5d819.png

 

And yes, I made a model of the map inside of the map, and went so far as to make a model of the map inside the model of the map, inside the map. At this scale though it's a very rough approximation.

674006291_ScreenShot2022-09-04at11_09_57PM.png.93b5d081fc27e796875a55eddc29a8f9.png

 

There's also a very pleasant toilet as well as an ambush-telegraphing mousetrap and mouse hole, and some personal effects in a workstation such as an MP3 player, ashtray, donut and coffee mug. They aren't anything extremely special so I'll leave them out so I don't spam a dozen images.

 

I made a good amount of sector art as well, including some occult symbols like an Eye of Horus built into the wall, and an Ouroboros with each zodiac symbol on it. I don't really consider them to be doomcute exactly so they're not included here.

 

And since this map takes place on a moon, and being a big Majora's Mask fan, I placed a little hidden non secret area with this easter egg as well.

 

Spoiler

788773679_ScreenShot2022-09-04at11_19_46PM.png.d367d53dcc1a567cf758e67e70ff4544.png

Razor sword, Bunny Hood, Stone Mask, Ocarina, Magic beans, Mirror shield, and a Powder keg along with a chest and a nice amount of rupees.

Not pictured: Fairy being crushed to death repeatedly in a pool of blood.

 

586925841_ScreenShot2022-09-04at11_20_18PM.png.83dc49ef79ea4d0e8cf2e6dde28b6f3a.png

A closer look at the mirror shield, the stock texture is just too perfect a match and I used some visual trickery to make a highly illegal pointed base propped up against a wall. It doesn't look perfect of course but it uses a cut out triangle sunk into the floor in front of it to fake the shape.

 

 

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5 hours ago, Lucius Wooding said:

There's also a very pleasant toilet as well as an ambush-telegraphing mousetrap and mouse hole, and some personal effects in a workstation such as an MP3 player, ashtray, donut and coffee mug. They aren't anything extremely special so I'll leave them out so I don't spam a dozen images.

 

That's... that's why we're here! Slap 'em in some spoiler tags and go wild, my guy!

 

Also, loved the write-up/self-promotion. Most times I get a kick out of something posted in here, but rarely follow up and play the WAD. That, though, looks intricate as hell and I want to explore it.

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