Worriedidiot Posted April 23, 2021 This is my third map. It's pretty HARDCORE... ;) Title: Silver Lining Time: 30 m + 3 m bug fixing silver_lining.zip 1 Quote Share this post Link to post
Dubbag Posted April 23, 2021 2 hours ago, Jacek Bourne said: I will make a map later today. How many slots remain? 12 i think 0 Quote Share this post Link to post
El Inferno Posted April 23, 2021 3 hours ago, Jacek Bourne said: How many slots remain? I think 9 2 hours ago, Worriedidiot said: Silver Lining Here's a FDA of your map. Took a couple of tries to figure out the start silv-00002.zip 2 Quote Share this post Link to post
Crock Wilson Posted April 23, 2021 (edited) Here's my second map. Name: Tough Talk Time: ~35 minutes + balancing and playtesting Midi: Put You Down by Alice in Chains toughtalk.zip Video: Spoiler Edited April 24, 2021 by Crock Wilson 1 Quote Share this post Link to post
Engired Posted April 23, 2021 (edited) 10 maps currently remain. Edited April 24, 2021 by Engired 1 Quote Share this post Link to post
Dubbag Posted April 23, 2021 6 minutes ago, Engired said: 8 maps currently remain. 3 Quote Share this post Link to post
battlescroll Posted April 24, 2021 (edited) I can already see my self playing it right now Edited April 24, 2021 by battlescroll 1 Quote Share this post Link to post
Dubbag Posted April 24, 2021 (edited) My final map for this project Title: "Gangbang at the Old Folks Home" Named after the Steel Panther song. oldfolks.zip Edited April 24, 2021 by Dubbag 1 Quote Share this post Link to post
Repugnus Posted April 24, 2021 Map: Inferior_Meatus.zip Textures: cc4-tex.wad (didn't include with the download since most people are likely to have it already) Music: Agony Rhapsody from TNT Evilution 1 Quote Share this post Link to post
Jacek Bourne Posted April 24, 2021 Sorry. It seems I really don't have any time right now. I've been given new things to do and that has taken away what little time I had. 0 Quote Share this post Link to post
Biodegradable Posted April 24, 2021 @Engired @Repugnus @Dubbag @Worriedidiot @Crock Wilson 6 Quote Share this post Link to post
Dubbag Posted April 24, 2021 @Biodegradable YEAH! nice ddue thank you so much. We're almost done. 1 Quote Share this post Link to post
Fiendish Posted April 24, 2021 I'll see if I can whip something up for this. Should be fun having 30 minutes this time. 0 Quote Share this post Link to post
Repugnus Posted April 24, 2021 Thanks for the quick playthrough, @Biodegradable. @Dubbag I made a quick update to Inferior Meatus. Made it so the exit switches need to pressed instead of shot, since it seemed to be the source of some confusion. Also added in a few extra monsters for flavor. All the other details are the same as they were before. Inferior_MeatusV2.zip 2 Quote Share this post Link to post
Dubbag Posted April 24, 2021 6 minutes ago, Repugnus said: I made a quick update to Inferior Meatus. Made it so the exit switches need to pressed instead of shot, since it seemed to be the source of some confusion. Also added in a few extra monsters for flavor. All the other details are the same as they were before. Inferior_MeatusV2.zip ok sounds good. 0 Quote Share this post Link to post
Fiendish Posted April 24, 2021 All right, here's my contribution. Took a couple minutes over the 30-minute mark to fix some textures and whatnot, and then spent a while playtesting and tweaking gameplay balance after that. Title: Powderkeg Canyon Midi: Descent into Cerberon from Quake II powderkeg canyon.zip 2 Quote Share this post Link to post
El Inferno Posted April 24, 2021 My last map for this project. 30 minutes to make + 1 hour balancing and testing. UV is a bit hard but I like how the last fight turned out. HNTR is the recommended difficulty. Untitled. Midi: Toilet of the Gods, map 1. untitled.zip 2 Quote Share this post Link to post
THEBaratusII Posted April 25, 2021 On 4/13/2021 at 4:04 PM, rd. said: Not for compilation. I went over by too much imo (45+ minutes after all the playtests and tweaks), because the gameplay needed some overhauls to get right. Just wanted to share it anyway. Would be happy if someone played it. It is called uh... "Stinkhole Showdown," and is inspired by "Sinkhole Showdown" from Ancient Aliens. stinkhol.zip What's that status bar (from the screenshot) from? Looks interesting! 0 Quote Share this post Link to post
Dragonfly Posted April 25, 2021 https://www.dropbox.com/s/yb4qfpfnsjt8ha3/df-30.wad?dl=1 Map Name: "Altercation" Midi: "Crush" by Dragonfly Build Time: 30 mins Testing time: 12 mins playing, 1 min tweaking. Screenshot: I recorded the mapping session, will upload to YouTube now but wanted to post before all slots are taken. :) 5 Quote Share this post Link to post
baja blast rd. Posted April 25, 2021 The port I'm using in that screenshot is Eternity Engine. 1 Quote Share this post Link to post
Dubbag Posted April 25, 2021 (edited) I know I'm project lead but I've lost count. How many slots left @Engired? Edited April 25, 2021 by Dubbag 0 Quote Share this post Link to post
Engired Posted April 25, 2021 (edited) 1 hour ago, Dubbag said: I know I'm project lead but I've lost count. How many slots left @Engired? 3. Edited April 25, 2021 by Engired Missed some. Somehow. 0 Quote Share this post Link to post
Dragonfly Posted April 25, 2021 The aforementioned video, as promised. :) 5 Quote Share this post Link to post
Dubbag Posted April 25, 2021 Will be posting the video I made of building "Old Folks" soon as well. 0 Quote Share this post Link to post
Dubbag Posted April 25, 2021 Just now, Reelvonic said: so how many maps are needed left, cause im excited for this to be done, so i can play and also put on my site 3 1 Quote Share this post Link to post
Worriedidiot Posted April 25, 2021 1 minute ago, Reelvonic said: so how many maps are needed left, cause im excited for this to be done, so i can play and also put on my site 3 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.