Panda Posted April 16, 2021 I need to give a different kickback to the alternate fire from a shotgun. There is a weapon property called "Weapon.Kickback", but this property gives the same kick to both shots. What I did was create a different "bulletpuff" in each one. Creating a separate DamageType, creating the following line: Actor Shottpuff : BulletPuff { DamageType Shottpuff } And I thought I could put a characteristic like "Kick" or the same "Weapon.Kickback" But it tells me that they are non-existent within the damage type Will there be any properties for me to do this? I do not know if I'm explaining myself well. 0 Quote Share this post Link to post
Panda Posted April 20, 2021 On 4/16/2021 at 3:10 AM, Mordeth said: A_Recoil is what you are after. It is not what I was looking for but I already solved it. Thank you anyway :) 0 Quote Share this post Link to post
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