Jump to content

How do I kickback a damage type?


Panda

Recommended Posts

I need to give a different kickback to the alternate fire from a shotgun.

 

There is a weapon property called "Weapon.Kickback", but this property gives the same kick to both shots.

 

What I did was create a different "bulletpuff" in each one. Creating a separate DamageType, creating the following line:

 

Actor Shottpuff : BulletPuff

{

DamageType Shottpuff

}

 

And I thought I could put a characteristic like "Kick" or the same "Weapon.Kickback" But it tells me that they are non-existent within the damage type

 

Will there be any properties for me to do this?

I do not know if I'm explaining myself well.

Share this post


Link to post
On 4/16/2021 at 3:10 AM, Mordeth said:

A_Recoil is what you are after. 

It is not what I was looking for but I already solved it. Thank you anyway :)

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...