dasho Posted May 25, 2023 (edited) 18 minutes ago, Devalaous said: Funnily enough, there IS one megawad with a blackground that technically DOES need black bar extensions. Community Chest 1 has cyberdemons posing on a black background, but on one side, part of the sprite is cut off. I don't think anyone would argue against stuff that needs drawing IN ADDITION to a black background (i.e., the missing sprite part), it's just the ones where it took 5 seconds with MSPaint and the bucket tool or just slapping some text over the existing widescreen titles that seem less necessary Edited May 25, 2023 by dasho 2 Quote Share this post Link to post
Devalaous Posted May 25, 2023 Oh I know, I'm just saying that effort would be better used on things like that You can see the small sprite cutoff here, would be a quick edit and also widescreens a community legend. 3 Quote Share this post Link to post
maxmanium Posted May 25, 2023 6 minutes ago, Devalaous said: -snip- I'm not an artist, so don't know what to add to it, but fixing the cutoff is indeed very simple: 3 Quote Share this post Link to post
Devalaous Posted May 25, 2023 *saves for CC1 patch* Thanks dude. 1 Quote Share this post Link to post
No-Man Baugh Posted May 26, 2023 1 hour ago, maxmanium said: I'm not an artist, so don't know what to add to it, but fixing the cutoff is indeed very simple: There's also a slight bit cutoff on the right demon Probably not enough for any reasonable person to care, but I fixed it anyways CHEST1TITLEPIC.zip 1 Quote Share this post Link to post
Devalaous Posted May 29, 2023 @maxmanium @No-Man Baugh thanks to that CC1 titlepic quick edit, its now in my Community Chest series patch. Hopefully the other three can be widescreened someday 0 Quote Share this post Link to post
No-Man Baugh Posted May 30, 2023 (edited) 6 hours ago, Devalaous said: @maxmanium @No-Man Baugh thanks to that CC1 titlepic quick edit, its now in my Community Chest series patch. Hopefully the other three can be widescreened someday idk how anyone could possibly make CC2 look good without that 3d model of a monopoly board in the titlepic (which might be lost to time by now, who knows) But we still could probably source the rock and ground assets from CC4, and a good artist could come up with nice looking rolled-up paper borders for CC3 ala cartoon treasure maps: Edited May 30, 2023 by No-Man Baugh 1 Quote Share this post Link to post
Devalaous Posted May 31, 2023 Some megawads that could be widescreened fully or partially with the 'lazy floodfill': Khorus' Speedy Shit (just has a titlepic with plain yellow background), Dimensions of Time (Largely or entirely done in MS paint, would be an easy one), H2H Xmas (The TITLEPIC is another 'single colour background' one), Pulse (its TITLEPIC lump is another one colour thing; its CREDIT lump is more work). On the smaller side: Doom 2 Hellscape by Lutz and Sky May Be for the memes 1 Quote Share this post Link to post
MugMonster Posted May 31, 2023 I doubt I'm the first to do this, but as I'm generally behind the times, I didn't really look into all these assets until today. when I was looking at Scuba Steve's assets, I naturally liked the ones with additional details more than the plain one from the unity port, but I figured "why should I have to choose between one with the UAC logo and one with the blood splatter?" so I mashed them together. 6 Quote Share this post Link to post
Scuba Steve Posted June 1, 2023 A blood splatter was originally included in the corner of the official widescreen statusbar, but it was overruled by id Software themselves because they wanted the statusbar to stay nondescript as to not draw the players eye away from the red numbers. 7 Quote Share this post Link to post
Devalaous Posted June 10, 2023 (edited) The old widescreen wads I posted here shouldn't be used any further, several of them had bugs that never got fixed, and ive since fixed many of them and rehosted via different links in my patch thread, or are going to be reposted there. Admittedly, many of the bug reports happened while I was away from the game and community for an extended period, sorry about that. Since then ive gotten much better at supporting a wider variety of ports. Edited June 10, 2023 by Devalaous 3 Quote Share this post Link to post
MrHellstorm17 Posted June 22, 2023 Widescreen status bar for Equinox plz equinox_stbar.zip 4 Quote Share this post Link to post
MrHellstorm17 Posted June 28, 2023 Are these lumps supposed to be empty? 0 Quote Share this post Link to post
No-Man Baugh Posted June 28, 2023 33 minutes ago, MrHellstorm17 said: Are these lumps supposed to be empty? No idk whether it's slade being quirky or you just have a messed up version of the wad, if it's the latter than here's a copy of it that's certified Works On My Machine d2wide.wad.zip 0 Quote Share this post Link to post
Auron Posted July 11, 2023 I've been playing the 1klinecp series and decided to create some widescreen status bars. Gona drop it here if anyone wants to use. 1klinecp 1klinecp2 1klinecp3 1klinecp_uwide.zip 1klinecp2_uwide.zip 1klinecp3_uwide.zip 6 Quote Share this post Link to post
Auron Posted July 11, 2023 On 6/22/2023 at 6:21 PM, MrHellstorm17 said: Widescreen status bar for Equinox plz equinox_stbar.zip Here you go! Equinox Equinox_uwide.zip 0 Quote Share this post Link to post
MrHellstorm17 Posted July 11, 2023 7 hours ago, Auron said: Equinox_uwide.zip Here's my take on your rendition equinox_widestbar.zip 1 Quote Share this post Link to post
Dragonfly Posted July 11, 2023 10 hours ago, Auron said: I've been playing the 1klinecp series and decided to create some widescreen status bars. Gona drop it here if anyone wants to use. 1klinecp 1klinecp2 1klinecp3 1klinecp_uwide.zip 1klinecp2_uwide.zip 1klinecp3_uwide.zip The mirroring of textures in these ones doesn't look great to my eye, it sticks out as a quick edit rather than an actual expansion. Since I am responsible for the original 1k Line 3 STBAR, it feels fitting I provide example using that one. Hopefully this helps provide insight so your next attempt(s) at these can benefit from them. :) First, I'd start by trying to relocate the original assets which were used to create the STBAR - Many STBARs out there are built using textures featured in the WAD. In this case, the original assets used to make the STBAR are OTEX textures (OVINEC02 and OMRBLA01 respectively, pictured below) which you can get from within the 1k3 WAD itself. I then replicated the same work that was originally done to the best of my ability for the expanded sides. In this case, it's as simple as overlaying the vines onto the marble texture, lining them up appropriately, and then adding a small amount of drop-shadow to the vines to help separate them from the greens of the marble underneath. Lastly to ensure consistency I replicated the shadows underneath which expand across the bar, and then did the same for the upper highlights despite the vines covering most of them. Hope this helps! 18 Quote Share this post Link to post
Auron Posted July 11, 2023 (edited) 6 hours ago, Dragonfly said: The mirroring of textures in these ones doesn't look great to my eye, it sticks out as a quick edit rather than an actual expansion. Since I am responsible for the original 1k Line 3 STBAR, it feels fitting I provide example using that one. Hopefully this helps provide insight so your next attempt(s) at these can benefit from them. :) First, I'd start by trying to relocate the original assets which were used to create the STBAR - Many STBARs out there are built using textures featured in the WAD. In this case, the original assets used to make the STBAR are OTEX textures (OVINEC02 and OMRBLA01 respectively, pictured below) which you can get from within the 1k3 WAD itself. I then replicated the same work that was originally done to the best of my ability for the expanded sides. In this case, it's as simple as overlaying the vines onto the marble texture, lining them up appropriately, and then adding a small amount of drop-shadow to the vines to help separate them from the greens of the marble underneath. Lastly to ensure consistency I replicated the shadows underneath which expand across the bar, and then did the same for the upper highlights despite the vines covering most of them. Hope this helps! Thanks for the tips Mr. Dragonfly. I did a retake in the status bars and i think they look better now. Usualy I made these for my personal dooming sections and just decided to share here. I apologize if they didn't look good. 1klinecp 1klinecp2 1klinecp3 (updated version by @Dragonfly ) Equinox (updated version based on @MrHellstorm17's ) ProjectUnity 1klinecp_uwide.zip 1klinecp2_uwide.zip 1klinecp3_uwide.zip ProjectUnity_uwide.zip Equinox_uwide.zip Edited July 11, 2023 by Auron 8 Quote Share this post Link to post
Dragonfly Posted July 11, 2023 7 minutes ago, Auron said: I apologize if they didn't look good. No need to apologise! Glad my feedback was useful and not demotivating. :D 0 Quote Share this post Link to post
MrHellstorm17 Posted July 11, 2023 57 minutes ago, Auron said: Equinox What did you change in Equinox status bar? I can't really see a difference 1 Quote Share this post Link to post
Auron Posted July 11, 2023 (edited) 1 hour ago, MrHellstorm17 said: What did you change in Equinox status bar? I can't really see a difference Yes. Just did some touchup in the texture on left side extension so it dosen't look mirrored. If you compare to the one you did, you will notice some diference in the texture. Also I added proper credits in the post (sorry, miss that earlier) since I used your idea as reference. <3 Edited July 11, 2023 by Auron 1 Quote Share this post Link to post
Auron Posted July 12, 2023 (edited) For now these are the last ones I have to share. I hope they are helpful. 3 Heures d'agonie 3 Heures d'agonie 2 3 Heures d'agonie 3 3ha_uwide.zip 3ha2_uwide.zip 3ha3_uwide.zip Edited July 14, 2023 by Auron 5 Quote Share this post Link to post
Wadmodder Shalton Posted July 16, 2023 I bet that @Auron can do the STBAR graphics from Laz Rojas' WolfenDoom series. 1 Quote Share this post Link to post
Auron Posted July 16, 2023 6 hours ago, Wadmodder Shalton said: I bet that @Auron can do the STBAR graphics from Laz Rojas' WolfenDoom series. Hello there! Well I would be glad to try it but, afaik, this release comes with widescreen status bars for all the wolfendoom packs, check them out: https://forum.zdoom.org/viewtopic.php?t=48518 1 Quote Share this post Link to post
MrHellstorm17 Posted July 17, 2023 No Nostalgia wide pictures yet? 1 Quote Share this post Link to post
MrHellstorm17 Posted July 20, 2023 Shamus Young's Torment (and Doom city probably, I believe they are the same) wide status bar 3 Quote Share this post Link to post
MrHellstorm17 Posted August 16, 2023 Plutonia 3: Going to Surface 6 Quote Share this post Link to post
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