AmethystViper Posted September 15, 2022 Nice! I'm curious, is the widescreen graphic for Master Levels based on the PWAD version of the mod or it can be loaded into Doom II's Unity port? 0 Quote Share this post Link to post
Devalaous Posted September 15, 2022 That version is a custom add-on for the Unity port. I'm still testing it, but I can probably release the wad soon (with the 21 original Master Levels cut, of course. Players will have to complete the wad themselves for copyright reasons). I'll likely release it with MM1 and 2, AV and HR (one of the reasons ive been requesting Hell Revealed) The graphics wont work with the internal individual Master Levels though. The same graphics are also used in my regular source port pack which is also under testing 1 Quote Share this post Link to post
liPillON Posted September 23, 2022 On 1/18/2022 at 10:23 AM, dotQLL said: Figured that I hop in. Some of these are a bit rough, however. Ancient Aliens Reveal hidden contents CREDIT/HELP Intermission BOSSBACK Episode ending images Valiant Reveal hidden contents TITLEPIC CREDIT/HELP INTERPIC BOSSBACK Episode ending images ready-to-use wad for those: aaliens_ws.zip valiant_ws.zip 2 Quote Share this post Link to post
Wadmodder Shalton Posted September 24, 2022 MAK Doom's TITLEPIC and WIAMAP1 Graphics in Widescreen. Also TIBET.WAD's TITLEPIC in Widescreen. 1 Quote Share this post Link to post
Wadmodder Shalton Posted September 25, 2022 Got Forest Valley's TITLEPIC and HELP2 graphics in widescreen, plus an alternate TITLEPIC in widescreen sourced from an earlier version. 2 Quote Share this post Link to post
Mike Stu Posted September 27, 2022 (edited) On 9/15/2022 at 1:25 AM, Devalaous said: (one of the reasons ive been requesting Hell Revealed) Welp HR_Wide.zip Fun fact: that rock pattern was absolute ass to get looking ok - my boyfriend actually did most of it, so call it a team effort. Also, not 100% happy with the bossback, but it's so abstract already I don't think most will mind it. Just added some details to the borders, patterned the walls (?) and called it a day. Enjoy! Edited September 30, 2022 by Mike Stu Updated the titlepic and bossback with additional detail. 10 Quote Share this post Link to post
Devalaous Posted September 28, 2022 You are a Legend, my good man. 1 Quote Share this post Link to post
Devalaous Posted September 28, 2022 On 9/26/2022 at 10:26 AM, Wadmodder Shalton said: Got Forest Valley's TITLEPIC and HELP2 graphics in widescreen, plus an alternate TITLEPIC in widescreen sourced from an earlier version. Theres a graphic from the version in Maximum Doom that you could do for a more complete set, and if your doing Forest Valley, you also gotta do Ottawa U, the 'sequel' wad :p This version in particular, dunno if it has more graphics than that one 1 Quote Share this post Link to post
Wadmodder Shalton Posted September 29, 2022 Got Ottowa's TITLEPIC in Widescreen 2 Quote Share this post Link to post
Wadmodder Shalton Posted October 2, 2022 (edited) I wonder if anyone here can combine both the TITLEPIC and BOSSBACK from Cyberdreams to make Widescreen graphics for that old WAD. Edited November 5, 2022 by Wadmodder Shalton 0 Quote Share this post Link to post
Devalaous Posted October 2, 2022 @Mike Stu Thanks to your work above, I've ported Hell Revealed to the Unity port with widescreen assets. I forgot to tag you in the post itself, oops. 1 Quote Share this post Link to post
Mike Stu Posted October 2, 2022 13 hours ago, Devalaous said: @Mike Stu Thanks to your work above, I've ported Hell Revealed to the Unity port with widescreen assets. I forgot to tag you in the post itself, oops. Nice! Glad it helped. :) Btw, I changed the bossback and titlepic slightly since the og post. Might wanna check if you're using the updated versions. 0 Quote Share this post Link to post
Wadmodder Shalton Posted October 5, 2022 The Sky May Be now in Widescreen. 4 Quote Share this post Link to post
Kinsie Posted October 10, 2022 very wip don't stare too closely 12 Quote Share this post Link to post
Devalaous Posted October 11, 2022 22 hours ago, Kinsie said: very wip don't stare too closely hopefully that can be used in ECWolf @Wadmodder Shalton since your focused on things using the Ultimate Doom graphics right now, I have a challenge for you: the megawad 'Ultimate Needs More Detail' 2 Quote Share this post Link to post
Devalaous Posted October 12, 2022 Sorry for the double-post, but I'd like to request the widescreening of Doom 2 the way id Did's CREDIT lump for my Unity port conversion, and for a larger effort, 2002: A Doom Odyssey (This has two distinct versions, so it might be a large task if both are accounted for) People outside of Doomworld using the Unity port wads I released earlier have called the ready-made widescreened wads 'beautiful', you guys are doing a great job :D 2 Quote Share this post Link to post
Mike Stu Posted October 14, 2022 On 10/12/2022 at 12:30 PM, Devalaous said: Sorry for the double-post, but I'd like to request the widescreening of Doom 2 the way id Did's CREDIT lump for my Unity port conversion Gonna go with the lower effort alternative here. Here's the CREDIT lump for d2twid: d2twid_CREDIT_wide.zip I'll let some other madman handle 2002ado and 2002ad10 for now. :P Glad to hear people are enjoying the assets! Major props for your work on the Unity port. 3 Quote Share this post Link to post
Devalaous Posted October 14, 2022 Thanks for that, I can release the wad properly now. I know I can technically release these things without, but the widescreen assets really make them feel a lot more professional and modern, and im approaching these conversions with absolutely no shortcuts if possible. On that note, ive also discovered Cleimos 2 and Death Tormention Complete Trilogy are also Unity port compatible. Cleimos 2 has just a single graphic in need of widescreening, the TITLEPIC. The original Cleimos also has a graphic in need of expansion, but most people are just going to skip the original episode and play the sequel, as it has all 9 maps from the original, but Doom 2-converted. 3 Quote Share this post Link to post
Forgotten Posted October 15, 2022 thought id might contribute, I made some for speed of doom that I made a while back, it looks a bit janky but it looks good enough :/ sodfinal_wide_thing.zip 14 Quote Share this post Link to post
AmethystViper Posted October 19, 2022 (edited) I'm trying import and edit NightFright's widescreen HUD for Harmony into the Unity port's add-on version of it but I'm having some problems with editing it with Aseprite. I exported the HUD graphic as a PNG via SLADE, take the PNG and load it into Aseprite and crop/edit it to work in the Unity port, save the changes, import it into the Unity port's Harmony WAD, convert it as a Doom format lump, save the changes to the WAD and load it into the game, and the colors don't match with what it should look like when I was editing it or viewing it in SLADE. Here's an example: What it looks like in SLADE after editing it in Aseprite:How it looks after importing and converting into the WAD with SLADE: I've been also having a similar problem when I was trying to edit sprites for REKKR. Edited October 19, 2022 by AmethystViper 2 Quote Share this post Link to post
NightFright Posted October 19, 2022 (edited) At least Harmony uses its own palette and will look weird if you don't convert it back to Doom format with the same palette it was made with (SLADE has it available in its top-right dropdown menu). The tricky part: The palette for this re-release has been slightly edited, so you would have to add that one to SLADE first manually before messing around with the image. To do that, right-click on PLAYPAL --> "Palette" --> "Add to Custom Palettes", then give it a name. After that you can select the new palette in the dropdown menu like all the others (and also when doing palette conversions). As for REKKR, that one uses standard Doom colors (at least the standalone release did that was available before it came to Unity), so I dunno what could be the issue there. For your convenience, I have attached (hopefully) properly converted Harmony STBAR graphics plus a widened BOSSBACK (since that one is still 4:3 in the Unity wad for whatever reasons). harmony2022_wide.zip Edited October 19, 2022 by NightFright 6 Quote Share this post Link to post
AmethystViper Posted October 19, 2022 (edited) 15 hours ago, NightFright said: At least Harmony uses its own palette and will look weird if you don't convert it back to Doom format with the same palette it was made with (SLADE has it available in its top-right dropdown menu). The tricky part: The palette for this re-release has been slightly edited, so you would have to add that one to SLADE first manually before messing around with the image. To do that, right-click on PLAYPAL --> "Palette" --> "Add to Custom Palettes", then give it a name. After that you can select the new palette in the dropdown menu like all the others (and also when doing palette conversions). As for REKKR, that one uses standard Doom colors (at least the standalone release did that was available before it came to Unity), so I dunno what could be the issue there. For your convenience, I have attached (hopefully) properly converted Harmony STBAR graphics plus a widened BOSSBACK (since that one is still 4:3 in the Unity wad for whatever reasons). harmony2022_wide.zip Ah, that was problem the I wasn't seeing; I thought it was using the same palette as the original version because I was using the original Harmony palette that SLADE shipped with when converting the sprite from PNG back to Doom format. Thank you very much, and your HUD is much better than what I was editing. Edit: I tried it out on the Unity port and it works great (screenshot)! Thank you once again NightFright! Edited October 19, 2022 by AmethystViper 3 Quote Share this post Link to post
Quill Posted October 20, 2022 claustroclaustrophoboclaustrophobicaphobophobiaClaustrophobia 1024 Spoiler TITLEPIC HELP CREDIT INTERPIC BOSSBACK Claustrophobia 1024 2 Spoiler TITLEPIC CREDIT Rest of the graphics is the same as Claustrophobia 1 8 Quote Share this post Link to post
Devalaous Posted October 20, 2022 Now you gotta do Congestion 1024, the progenitor of those two ...please? :3 3 Quote Share this post Link to post
Quill Posted October 20, 2022 I chose not to do WIMAP4 since it's on a black background and black backgrounds go well with black bars.Xaser's Lost Episode Spoiler FINAL1/FINAL2 4 Quote Share this post Link to post
Wadmodder Shalton Posted October 21, 2022 On 10/11/2022 at 10:43 AM, Devalaous said: @Wadmodder Shalton since your focused on things using the Ultimate Doom graphics right now, I have a challenge for you: the megawad 'Ultimate Needs More Detail' @Devalaous I looked into the Ultimate NMD TITLEPIC. Unfortunately, it requires me to look at the types of image painting (Watercolored or Hand Painted) and compression methods that the PWAD's author Fiend used to create the TITLEPIC, which is sadly beyond the scope of my widescreen asset creation, so I gave it a pass and lend it to someone/somebody else to do that. So instead, I just made widescreen edits of the following graphics taken out of the Duke v1.0 PWAD from the year 2000, which is in the Combos category on the idgames archive. 4 Quote Share this post Link to post
Devalaous Posted October 21, 2022 That's why I said it was a challenge :D 0 Quote Share this post Link to post
Wadmodder Shalton Posted October 21, 2022 Green Goblin Deathmatch's TITLEPIC in Widescreen 42 minutes ago, Devalaous said: That's why I said it was a challenge :D Exactly @Devalaous, I can't figure out what methods that the author of Ultimate NMD used for the TITLEPIC, so I gave up. 2 Quote Share this post Link to post
Wadmodder Shalton Posted October 22, 2022 Got the TITLEPIC and HELP2 screens from Mark Klem's Cringe in Widescreen. 3 Quote Share this post Link to post
Devalaous Posted October 22, 2022 I was going to suggest that one to you next, as its a neat little dorky episode from one of our communities' favourite composers. Ive played that episode a bunch of times. 1 Quote Share this post Link to post
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