Wadmodder Shalton Posted December 24, 2022 On 12/23/2022 at 7:09 AM, DannyMan said: Does Freedoom have widescreen assets? Nope, it doesn't, probably due to fears of breaking the Vanilla-compatibilty objective that Freedoom is reaching. 0 Quote Share this post Link to post
dasho Posted December 24, 2022 (edited) 54 minutes ago, Wadmodder Shalton said: Nope, it doesn't, probably due to fears of breaking the Vanilla-compatibilty objective that Freedoom is reaching. That doesn't make sense...using widescreen assets already assumes you're playing on a port capable of leveraging them. At a minimum, there is a widescreen Freedoom status bar that exists at https://github.com/NightFright2k19/doom_widehud/blob/main/iwad/freedm_uwide.wad Edited December 24, 2022 by dasho 2 Quote Share this post Link to post
No-Man Baugh Posted December 25, 2022 12 hours ago, dasho said: At a minimum, there is a widescreen Freedoom status bar that exists at https://github.com/NightFright2k19/doom_widehud/blob/main/iwad/freedm_uwide.wad I'm glad for that! personally extended huds are probably the only "must" for me, but I also appreciate a good widescreen titlescreen/intermission/endscreen 14 hours ago, Wadmodder Shalton said: Probably due to fears of breaking the Vanilla-compatibilty objective that Freedoom is reaching. Makes sense for the iwad itself, heck most pwads that aren't zdoom derived (and even many of those) come with 4:3 assets prepacked aswell, DannyMan was probably asking if anyone has created a widescreen pack for freedoom ala the rest of this thread Me personally: I'm still holding out hope that there's a 21:9 landscape of freedoom's various screens out there in the original artist's drive somehow (as unlikely as that is) because the title screen alone would be a pain to widen without using in-art boarders 0 Quote Share this post Link to post
Wadmodder Shalton Posted December 25, 2022 I wonder how one could do a unique creative liberty to many old INTERPICs, BOSSBACKs, TITLEPICs, HELPs and CREDITs in old PWADs by going creative with Google Lens to find similar images that could be used to expand them to make them widescreen. 0 Quote Share this post Link to post
Quill Posted December 28, 2022 (edited) rebird, debird had these lyin around for monthsThe Rebirth Spoiler TITLEPIC INTERPIC BOSSBACK Edited December 28, 2022 by Quill 2 Quote Share this post Link to post
Quill Posted December 28, 2022 (edited) On 10/21/2022 at 5:35 AM, Wadmodder Shalton said: Green Goblin Deathmatch's TITLEPIC in Widescreen Exactly @Devalaous, I can't figure out what methods that the author of Ultimate NMD used for the TITLEPIC, so I gave up. did some arcane voodoo magic (fiddling with the contrast settings & manual touchups) to make the outer colors better match Edited December 28, 2022 by Quill 5 Quote Share this post Link to post
Sixty-nine Posted December 28, 2022 Since there wasn't a widescreen version of the help screens in the Doom 2 Minor Sprite Fixing Project i made them myself by mixturing the ones in the wad and the widescreen assets from Nash. Feel free to download the widescreen version of the "fixed" help screens: WideFix.zip 0 Quote Share this post Link to post
No-Man Baugh Posted January 21, 2023 (edited) Is there a widescreen version of the STBAR used in the Rowdy Rudy/Jamal Jones megawads? Since it's just a darker version of the vanilla statbar I feel like it'd be uploaded by now from a different megawad Edited January 21, 2023 by No-Man Baugh 1 Quote Share this post Link to post
Wadmodder Shalton Posted February 7, 2023 Wish to see some widescreen edits made with screenshots the Chocolate Doom three screen mode to widen the TITLEPIC and INTERPIC graphics of many 1994 PWADs that were screenshots taken on actual playable maps, such as NJDoom. Had that though in mind while watching Tech Tangents' video on multi-monitor Doom. The only downside is that one has to be in the exact position that the TITLEPIC or INTERPIC graphics was taken. 0 Quote Share this post Link to post
Devalaous Posted March 6, 2023 (edited) The classic PWADS 'Serenity', 'Eternity' and 'Number One Kill: The Next Generation' can all be widescreened simply by using the graphics done by Scuba Steve and Nash; The first two use the ending frames from Doom's E3 ending (PFUB1 for Eternity, PFUB0 for Serenity), the third uses TNT's BOSSBACK as an INTERPIC. Infinity, the third of the Inity trio, uses the same image as Eternity for its WIMAP0, but with the bunny removed. Since Scuba has the 'PFUB1' graphic widescreened, you could edit the bunny out and thus have Infinity widescreened as well. Ive patched the xINITY series and TNG using these graphics Edited March 6, 2023 by Devalaous 5 Quote Share this post Link to post
Trov Posted May 2, 2023 (edited) I noticed there hasn't been an Ultrawide stock doom status bar so I made one. Made in the style of the Unity Port status bar (but not using it as a base. Used one of the doom wall textures as a base.) I'm going to look through this thread and various other packs (NightFright et al.) to try to finish out any other non-ultrawide bars. Especially since most of them have ultrawide titlepics but not ultrawide bars. EDIT: All status bars are 576 px wide rather than 560 px. This is because most 21:9 monitors are not actually a 21:9 ratio but are a little bit wider. 576 px ensures that all are covered. Requiem (modified from Terraformer9x's post in this thread. extended to 21:9, left side made to match right) Doom 64 for Doom 2 (modified from Terraformer9x's post in this thread. extended to 21:9) Eviternity (modified from original wad gfx) EDIT: Eviternity has an official wide sbar, see post below Hell Revealed 2 (modified from Terraformer9x's post in this thread. extended to 21:9) Scythe 2 (modified from NightFright's github version. I thought the right side was not continuous enough.) BTSX E1 & E2 (modified from NightFright's github version. His were improperly converted to BTSX's palette. Fixed below.) Valiant (modified from NightFright's github version. extended to 21:9) Struggle: Antaresian Legacy (modified from Firebert's post in this thread. extended to 21:9, spacing of pillars adjusted to match on both sides) Antaresian Reliquary (made by me based on original wad graphic) Wads not previously done to my knowledge: Swift Death (modified from my Doom bar - it's that but darker and red text.) All uwide hud wads here: doom_uwide_bars_by_trov.zip I think I will start a github dedicated to collating all the different pools of widescreen bars and titles into one place in addition to UMAPINFOs when needed. They will be organized as autoload folders for Crispy, Woof, DSDA, etc. Huds, pics, and UMAPINFOs will be stored as separate wads for each. Edited May 2, 2023 by Tarvis bars widened to 576 px 11 Quote Share this post Link to post
Dragonfly Posted May 2, 2023 (edited) 9 hours ago, Tarvis said: Eviternity (modified from Terraformer9x's post in this thread. extended to 21:9) Inside eviternity.wad is already a wide STBAR called STBAR-XX.lmp, which was made ready for extra wide displays 😅 See here: Edited May 2, 2023 by Dragonfly 1 Quote Share this post Link to post
Trov Posted May 3, 2023 (edited) I've gotten started on a proper Github repository for these. https://github.com/bangstk/doom-wad-autoloads This will host the following all in one place: -Wide status bars -Wide background pics/weapon sprite replacements -UMAPINFO/DEHACKED map names/story text additions as needed All stored as separate wads for ease of identifying what's added for a particular wad, and letting people remove stuff they don't want easier. Basically, a one stop shop for full widescreen compatibility for PWADs, plus level name fixes. All organized in 'autoload' format. Credits are specified for all content. I've added some stuff from this thread but I still need to go through and add everything. I will welcome submissions via Pull Requests or the Issues tab. I've made a set of guidelines that should ensure good quality and respect for the original content, and I will be curating submissions. I will only be maintaining the widest content for any WAD submitted; graphics should explicitly be designed so that they can crop down and still look okay. Pretty much everything I have seen here so far is already good for that. Edited May 4, 2023 by Tarvis 5 Quote Share this post Link to post
liPillON Posted May 3, 2023 s 4 minutes ago, Tarvis said: I've gotten started on a proper Github repository for these. https://github.com/bangstk/doom-wad-autoloads/tree/main/autoload sweet! one note regarding the README: gzdoom already has support for autoload folders, it's just a bit more tedious to setup than crispy/woof/dsda 0 Quote Share this post Link to post
Trov Posted May 3, 2023 I know that it supports filtered autoloads for the iwads. Does it also filter for individual pwads? 0 Quote Share this post Link to post
liPillON Posted May 3, 2023 oops I obviously misread the documentation disregard my previous comment 0 Quote Share this post Link to post
Auron Posted May 5, 2023 On 1/21/2023 at 7:35 PM, No-Man Baugh said: Is there a widescreen version of the STBAR used in the Rowdy Rudy/Jamal Jones megawads? Since it's just a darker version of the vanilla statbar I feel like it'd be uploaded by now from a different megawad Here you go! I'm using a modified version of @Tarvis "Swif Death STBAR" if fits well RR and JJ due to similar darker color. JJones_RRudy_ws.zip 3 Quote Share this post Link to post
Wadmodder Shalton Posted May 13, 2023 (edited) Some more crappy Doom PWADs in widescreen. Battlefields from erlywads.zip Boom V2.3 (the PWAD not the source port) Edited May 13, 2023 by Wadmodder Shalton 1 Quote Share this post Link to post
No-Man Baugh Posted May 13, 2023 4 minutes ago, Wadmodder Shalton said: Some more crappy Doom PWADs in widescreen. Battlefields from erlywads.zip Boom V2.3 (the PWAD not the source port) Doing god's work here Now I can finally listen to zombiemen say "FFUUUUUUUUUCKCCK YUUUUUUUUUUUUUUU!!!" everytime they die without comprimising my all-yellow stat-bar in BOOM v2.3 (the pwad, not the source port) 1 Quote Share this post Link to post
Wadmodder Shalton Posted May 15, 2023 Labyrinth of Reckless Thoughts TITLEPIC now in Widescreen 0 Quote Share this post Link to post
Trov Posted May 18, 2023 (edited) I've made a lot of 21:9 stuff for the repository, including: Back To Saturn X 1 & 2 Spoiler Deathless Spoiler No End In Sight Spoiler Stardate 20X6 Spoiler Stardate 20X7 Spoiler Knee-Deep in Knee-Deep in ZDoom Spoiler WADs of these and more are in each folder in the repo. Edited May 18, 2023 by Tarvis 8 Quote Share this post Link to post
Wadmodder Shalton Posted May 23, 2023 Now all we need is Freedoom to get the Widescreen treatment starting with the TITLEPIC 0 Quote Share this post Link to post
No-Man Baugh Posted May 23, 2023 29 minutes ago, Wadmodder Shalton said: Now all we need is Freedoom to get the Widescreen treatment starting with the TITLEPIC Who did that TITLEPIC art? I feel the best results we're gonna get extending this is by getting the original artist on board 0 Quote Share this post Link to post
Wadmodder Shalton Posted May 25, 2023 Got the HELP2 graphic from Dooms Knight and Doomed Heretic in widescreen, which were the Doom Classic iOS-based games that were available on iOS and macOS, that can now be easily found on Internet Archive. 0 Quote Share this post Link to post
dasho Posted May 25, 2023 Why bother with the ones that are just black fill? Is there a source port that doesn't use black as a clear color? 2 Quote Share this post Link to post
Dragonfly Posted May 25, 2023 There is no benefit, as you say. Just extra bytes... Equally, there's no benefit to highlighting how shalton is wasting their time either, as they will continue to ignore instead of improve. 2 Quote Share this post Link to post
OpenRift Posted May 25, 2023 18 hours ago, Wadmodder Shalton said: Got the HELP2 graphic from Dooms Knight and Doomed Heretic in widescreen, which were the Doom Classic iOS-based games that were available on iOS and macOS, that can now be easily found on Internet Archive. Buddy, look. If it's got a black background, it doesn't need a widescreen version, most source ports put black bars on the side anyway... 2 Quote Share this post Link to post
OpenRift Posted May 25, 2023 24 minutes ago, Wadmodder Shalton said: Ok fine, I'll stop. Thank you. 0 Quote Share this post Link to post
Devalaous Posted May 25, 2023 Funnily enough, there IS one megawad with a blackground that technically DOES need black bar extensions. Community Chest 1 has cyberdemons posing on a black background, but on one side, part of the sprite is cut off. 3 Quote Share this post Link to post
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