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How do i create a mod?


Mayomancer

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I was interested in making a small weapon re-balancing mod myself, since the ones i found online just change way too much stuff, and i ended up just opening the pak000.pk4 file, edited some spread and damage values, then saved it again.

It works and i liked the results but it's not really a good way to do things if i'm going to release it somewhere else, so i have two questions:

-Whats the best way to package it?

-How do i mod BFG edition?

Edited by Mayomancer

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I'm going to reply about original Doom3.

 

You can have the same directory and file structure inside the game folder, as you'd have it inside the PK4. So for example if you want to replace a resource with the path "sounds/abc/def.wav" inside one of the pk4s, you can actually create a "sounds/abc" folder directly in the game folder, without changing the pk4, and store the replacement def.wav there. This goes the same with script replacements.

 

Later you can package all your new files into your own pk4 and ask users either to paste them next to the original pk4s, or ask them to create a new game folder and put it there, and load it from Doom3.

Edited by printz

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Ok so here's what i've come up with:

  • The shotgun is very powerful, but can be unreliable some times since you can miss pellets even at very close range, so changed the spread from 22 to 15 and damage per pellet from 14 to 13.
  • I've always felt the chaingun is outclassed in a lot of situations, which is a bit lame since the ammo is not very common, so i changed the projectile speed from 2000 to 8000, the spread from 5 to 6 and the damage from 20 to 30.

Didn't want to change the super shotgun because it's already consistent due to the high projectile count, and i feel like the slow reload is a good drawback for the massive damage it does (although helltime makes it pretty much the best weapon in the game). I might need to test a bit more, but i think the decrease in spread for the shotgun didn't make it too good in mid-range, so the playstyle still pretty much the same but easier to hit all pellets in center mass.

 

I'll prob make a modb account and post it there after thinking a bit more about it, but here's it for now

mayomod.zip

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