junglemampi Posted April 23, 2021 Hi, Can someone please explain in layman's terms what happens at 16:36 on this speedrun ? https://www.youtube.com/watch?v=mLLQ06vzt28 I looks like he dies, so I hear the death sound and the guns are lost but the level continues on like it was finished. Just curious as what happened here ? Amazing run to watch ! Thanks 0 Quote Share this post Link to post
vdgg Posted April 23, 2021 (edited) As much as some purists would like to see "no deaths" speedruns, deaths are allowed. If you die in the middle of a map, then of course it is over. But another thing is dying at the end of a map... Plutonia's MAP17 has this setup known for what is called a death exit. This is faster and safer than finishing the map "normally", "intended way". When your health is 0, your height is also null, so you can slide under some spaces which are too low for an alive doomguy to enter, in this scenario, under yellow key bars. After going past yellow key bars, the corpse crosses the exit walkover linedef and the map is over, finished. So it is an exploit. On the next map you start with 100% health but with only a pistol, so you are kind of punished for that :) Another example is Hell Revealed MAP09 but there are tons of such scenarios when it is easier and safer to die. Edited April 23, 2021 by vdgg 7 Quote Share this post Link to post
baja blast rd. Posted April 23, 2021 Zeromaster is so good that he can survive death 13 Quote Share this post Link to post
junglemampi Posted April 23, 2021 20 minutes ago, vdgg said: As much as some purists would like to see "no deaths" speedruns, deaths are allowed. If you die in the middle of a map, then of course it is over. But another thing is dying at the end of a map... Plutonia's MAP17 has this setup known for what is called a death exit. This is faster and safer than finishing the map "normally", "intended way". When your health is 0, your height is also null, so you can slide under some spaces which are too low for an alive doomguy to enter, in this scenario, under yellow key bars. After going past yellow key bars, the corpse crosses the exit walkover linedef and the map is over, finished. So it is an exploit. On the next map you start with 100% health but with only a pistol, so you are kind of punished for that :) Another example is Hell Revealed MAP09 but there are tons of such scenarios when it is easier and safer to die. Thank you for your explanation, it all makes sense now 0 Quote Share this post Link to post
almostmatt1 Posted April 23, 2021 If you're interested, here is a tool-assisted run with 14 (if memory serves) death exits: 2 Quote Share this post Link to post
BaileyTW Posted April 24, 2021 Zeromaster is faster than death itself (also your dead corpse is zero units in height and can be flung to spots your normal nonzero height self usually can't go through, this combined with an exit that is a line trigger and you got a sort of death exit, not to be confused with something like the end of map 11 of plutonia where you die on a certain type of damaging floor that ends the level when you die on it) 0 Quote Share this post Link to post
dew Posted April 24, 2021 22 hours ago, vdgg said: When your health is 0, your height is also null, so you can slide under some spaces which are too low for an alive doomguy to enter, in this scenario, under yellow key bars. Just to clarify, the corpse height (and thus minimum required opening) is 14 units, not zero. 6 Quote Share this post Link to post
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