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Patch The Doom 64 Re-releases


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I have a question regarding Doom64 for Nintendo Switch.  I noticed both on the cart and the downloaded version that when firing the rocket launcher or unmaker it has a white horizontal line on it.  It is more noticeable on the fully upgraded unmaker.  It virtually makes the game look unplayable to me.  The versions for both of these are 1.02.  Does anyone know if these graphical glitches are in 1.01 version of either the download or the cart version?

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1.01 and 1.02 are the same version, just bumped to add game cart metadata. Sorry I don't notice a white line.

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I played DOOM 64 on the Nintendo Switch directly on its release. So it might be I have finished it on version 1.00 or 1.01, I don't know? I think I finished it in April 2020.

 

I did not notice any graphical bugs. But I think I had the unmaker only upgraded twice, not sure anymore.

Edited by Kyle07

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Never saw any white line or other artifacting of sprites, only that one rare flat bug. Still hoping you guys get the opportunity to sand down the final little spots at some point, I'm assuming that ZeniMax will look at launching these ports again for later machines some day.

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Thank you all for the replies.  The line seems to be worse on certain levels depending on lighting.  I tried tweaking the brightness and other display settings such as fxaa, but it remains.  It's like it pulsates the white line glitch on the weapons themselves when firing.  I thought it was just my switch, but it does the same thing on my son's.  It's not too bad on the rocket launcher, but it looks god awful on the unmaker.  I even tried uninstalling and deleting all data a dozen times.  I ordered the red cover variant and am going to try it out when it arrives.  If it doesn't work luckily I still have Doom64ce for gzdoom. It's not as accurate but seems that the ports created by fans are superior to Nintendo's "remasters."

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20 minutes ago, RJ0616 said:

Thank you all for the replies.  The line seems to be worse on certain levels depending on lighting.  I tried tweaking the brightness and other display settings such as fxaa, but it remains.  It's like it pulsates the white line glitch on the weapons themselves when firing.  I thought it was just my switch, but it does the same thing on my son's.  It's not too bad on the rocket launcher, but it looks god awful on the unmaker.  I even tried uninstalling and deleting all data a dozen times.  I ordered the red cover variant and am going to try it out when it arrives.  If it doesn't work luckily I still have Doom64ce for gzdoom. It's not as accurate but seems that the ports created by fans are superior to Nintendo's "remasters."

 

Could you post a picture so we can see how it looks?

 

Where is the "fxaa" setting located? Is it a TV setting? Or in game? I don't have a Switch.

Edited by TasAcri

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33 minutes ago, RJ0616 said:

It's not as accurate but seems that the ports created by fans are superior to Nintendo's "remasters."

Nintendo don't do a lot of remasters, so this statement frankly confuses me. Metroid Prime is the only one they've actually done of recent memory.

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My experience with Bethesda is that they will ignore doom 64 in all eternity

also at this point they expect modders to fix their issues (ie. all fallout and eldar scroll games)

and being owned by microsoft now (likely wont change anything going forward)

 

maybe a doom64 modding scene will emerge and fix the issues or maybe it already exists and I just dont know about it?

 

my guess is that they wont do anything

 

however I think I remember seeing doom mods that faithfully recreate doom 64?

Edited by Amiga Angel

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55 minutes ago, Amiga Angel said:

My experience with Bethesda is that they will ignore doom 64 in all eternity

They explicitly commissioned a release of it for all platforms, and even found it's way to Stadia for however short lived that service was. That's the exact opposite of ignoring it.

55 minutes ago, Amiga Angel said:

also at this point they expect modders to fix their issues (ie. all fallout and eldar scroll games)

What is there of note to even fix? We even managed to do a patch where we fixed the modding support.

 

I honestly think you're misunderstanding something drastic here. Nothing you said reflects Doom64.

Edited by Edward850

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1 hour ago, Edward850 said:

They explicitly commissioned a release of it for all platforms, and even found it's way to Stadia for however short lived that service was. That's the exact opposite of ignoring it.

What is there of note to even fix? We even managed to do a patch where we fixed the modding support.

 

I honestly think you're misunderstanding something drastic here. Nothing you said reflects Doom64.

Maybe you are right. I really want Bethesda to succeed. Both because they are now part of Microsoft but also because I love Fallout and Eldar Scrolls and they now have the iD IPs as well.

 

Eldar Scrolls, Fallout, Quake and Doom all share that mod support has elevated them to greatness.

 

Edited by Amiga Angel

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1 hour ago, Edward850 said:

They explicitly commissioned a release of it for all platforms, and even found it's way to Stadia for however short lived that service was. That's the exact opposite of ignoring it.

I agree. "Ignoring it" would be if this release would not exist or would remain a forgotten pre-order bonus of DOOM: Eternal. But recently it was even released for GOG. So they care.

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25 minutes ago, Kyle07 said:

But recently it was even released for GOG. So they care.

 

Big no-brainer right there for me.

In all honesty though, I wish Bethesda releases (not make, I still know ya Nightdive) all those patches for Doom 64.

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  • 2 weeks later...
On 3/14/2023 at 9:10 PM, TasAcri said:

 

Could you post a picture so we can see how it looks?

 

Where is the "fxaa" setting located? Is it a TV setting? Or in game? I don't have a Switch.

I updated and played yesterday my DOOM 64 copy on my Nintendo Switch, which I did not touch since 2020. I can report that I have the same white/reddish(?) line when firing the Unmaker. I recorded a 720p video of it and tried to send the video from the Switch to my mobile phone. Planned then to upload it on YouTube, but unfortunately it failed. Anyway, the 720p video showed less from this white line than you can see from native 1080p gameplay.

 

I was not considering to take a screenshot. That would be a good idea, since I already transferred Switch screenshots to my mobile phone. Should be possible.

I was more considering to check, if this bugged sprite is also present in the steam version.

I will investigate more at chance.

 

I don't know if this bug was present in the previous version I had. I think not, since I did not notice it in 2020, where I played the main game and the Lost Levels.

 

 

I only booted up the Switch version, because I wanted to test out the game with the N64 controller from NSO. Thank you Nightdive Studios, that you made the controller inputs mapable. This should make it it possible to play the game as in 1997.

Edited by Kyle07

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On 3/30/2023 at 5:46 PM, Sixty-nine said:

Someone should make DeHackEd for the Doom 64 remaster for modding purposes and patching purposes.


That would be cool! We already have a patching process for applying hacks. I just need to learn how to make such hacks and such a process.

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Isn't DeHackEd something that specifically relies on the code of the PC Doom engines? Would be better off implementing a new specification that does a similar thing to DeHackEd and/or DECORATE.

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47 minutes ago, Individualised said:

Isn't DeHackEd something that specifically relies on the code of the PC Doom engines?

Obviously not, given dehacked predates the source code release. Dehacked directly modified the exe frame table, and would actually be easier in doom64 given the absence of the relocation table.

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10 hours ago, Edward850 said:

Obviously not, given dehacked predates the source code release. Dehacked directly modified the exe frame table, and would actually be easier in doom64 given the absence of the relocation table.

I hope texture and sprite sizes aren't hard coded in the engine for the possibility of a Doom 64 HD just like how the limits in Doom aren't hard coded.

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2 hours ago, Individualised said:

Was this anything significant?

image.png.70d5baca5d280dbf3d14de9326635966.png

 

Is that a new update or is it an old screenshot?

If it is a new update I will have to manually update them (GOG my beloved) and find what changes were made.

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9 minutes ago, ValveMercenary said:

Is that a new update or is it an old screenshot?

If it is a new update I will have to manually update them (GOG my beloved) and find what changes were made.

Appeared today for me.

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Just now, Individualised said:

Appeared today for me.

Huh... Well I must guess it's gonna be a new update or a file integrity verification.

Will have to wait for a GOG update to confirm that.

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Just now, ValveMercenary said:

Huh... Well I must guess it's gonna be a new update or a file integrity verification.

Will have to wait for a GOG update to confirm that.

I'm thinking it may be a Proton thing though those usually show up under the Proton label and not under specific games.

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Just now, Individualised said:

I'm thinking it may be a Proton thing though those usually show up under the Proton label and not under specific games.

True, tried Steam Proton on Linux (obviously) before, and updates were Proton labeled, not under a specific game as those would be for native executables or game updates in general.

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12 hours ago, dustarma said:

Small downloads like that on Steam don't mean much.

Yeah, they happen randomly and are related to whatever. Maybe cloud update or anything on the data. You should observe this for any old games as well, like for example DOOM 3. This one is for sure also not patched since years.

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If an ancient game gets a tiny unannounced update out of nowhere, it's probably Steam pulling down precompiled shaders for your GPU to try and avoid the dreaded Stutter that a lot of newer PC games have been having trouble with. If you're annoyed by such "updates" you can turn them off by going to Steam > Settings > Shader Pre-Caching.

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