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there is a problem with the sky1 texture in my level (solved)


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while i was making some mapinfo stuff, i stumbled across a problem.

The sky-texture is not as displayed as i wanted to be,

See for yourself

1802864127_hollywoodholocaustbutingermany-Schisa126_04.202120_23_07.png.fe1bb3875201c7233ba9b55c483c8de0.png

as it should be clear, this should not look like that.

heres the mapinfo code for the map, if you need it to make a answer:

map "map01" "********* ********* *** ** *******"
{
levelnum = 1
next = "map02"
secretnext = "map08"
sky1 = "F_SKY1",0
music = "D_HIDIN"
}

(the * are there, so things dont get spoilerd)

(you can post your answer in german, or english. other languages will be translated, so that means there is no 100% chance of me understanding your answer)

Edited by ebigautisticnerd

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Problem is with the [sky1 = "F_SKY1",0] line.

F_SKY1 is only a "marker" flat that just says "there should be sky" and it actually looks just like that thing seen on the screenshot.

You should have actual sky texture (usually SKY1 - SKY3 in doom 2) in the map definition

like:

sky1 = "SKY1", 0

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