Melonpizza Posted April 26, 2021 (edited) while i was making some mapinfo stuff, i stumbled across a problem. The sky-texture is not as displayed as i wanted to be, See for yourself as it should be clear, this should not look like that. heres the mapinfo code for the map, if you need it to make a answer: map "map01" "********* ********* *** ** *******" { levelnum = 1 next = "map02" secretnext = "map08" sky1 = "F_SKY1",0 music = "D_HIDIN" } (the * are there, so things dont get spoilerd) (you can post your answer in german, or english. other languages will be translated, so that means there is no 100% chance of me understanding your answer) Edited April 27, 2021 by ebigautisticnerd 0 Quote Share this post Link to post
jaeden Posted April 26, 2021 Problem is with the [sky1 = "F_SKY1",0] line. F_SKY1 is only a "marker" flat that just says "there should be sky" and it actually looks just like that thing seen on the screenshot. You should have actual sky texture (usually SKY1 - SKY3 in doom 2) in the map definition like: sky1 = "SKY1", 0 2 Quote Share this post Link to post
Melonpizza Posted April 27, 2021 You´re really helping out thanks again for helping. 1 Quote Share this post Link to post
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