Dubbag Posted May 1, 2021 (edited) is everything else truly ready to go? give me the go ahead and ill make the thread Edited May 1, 2021 by Dubbag 0 Quote Share this post Link to post
MAN_WITH_GUN Posted May 1, 2021 Maybe, just maybe we can add more custom stuff like the story, custom INTERPIC/ENDGAME and ect. 0 Quote Share this post Link to post
Dubbag Posted May 1, 2021 but i feel like everyone's ready to just release it so idk 0 Quote Share this post Link to post
Engired Posted May 1, 2021 3 minutes ago, MAN_WITH_GUN said: Maybe, just maybe we can add more custom stuff like the story, custom INTERPIC/ENDGAME and ect. Maybe make the interpic space, and endgame something simple like a thanks for playing for part 2. It would take 10 minutes, and would make the project look better. 0 Quote Share this post Link to post
Dubbag Posted May 1, 2021 (edited) "What lies behind the moon, The side we never see, Is a mystery to both you and me, There are answers to questions no man should ever know, and biggest of all, What lies behind the Half-Moons glow?" Just made that up as a story i guess lol Edited May 1, 2021 by Dubbag 2 Quote Share this post Link to post
Dubbag Posted May 1, 2021 (edited) at work right now if anyone wants to add that in as an end script or something? Edited May 1, 2021 by Dubbag 0 Quote Share this post Link to post
Engired Posted May 1, 2021 Changed the intermission to something more fitting, please say if it looks good enough to publish, and I also put that story in the screen text after map30 part 2. Download: Half moon.zip 0 Quote Share this post Link to post
El Inferno Posted May 1, 2021 @Engired, hm, I believe that's not how it is supposed to look: probably the image size is too small 0 Quote Share this post Link to post
Engired Posted May 1, 2021 (edited) 1 hour ago, El Inferno said: @Engired, hm, I believe that's not how it is supposed to look: probably the image size is too small It's 320x200, the exact same size. No idea what caused that. I think there has to be a prboom compatible one and a zdoom compatible one, or we have to completely ignore trying to have an INTERPIC. Which is fine, but annoying. Edited May 2, 2021 by Engired 0 Quote Share this post Link to post
Engired Posted May 2, 2021 I split it into two versions. If anybody knows how to get interpic to work on boom source ports, go ahead. If not, it's ready for release. Downloads: Half Moon (ZDOOM compatible).zip Half moon (BOOM compatible).zip 1 Quote Share this post Link to post
El Inferno Posted May 2, 2021 5 minutes ago, Engired said: If anybody knows how to get interpic to work on boom source ports, go ahead. I'll have a look tomorrow, I definetely knew how to do it 1 Quote Share this post Link to post
Engired Posted May 2, 2021 Just now, Reelvonic said: god dammit just send me the inter pic and i will get it working im tired of waiting It's in the zdoom wad itself, second or third item I think? 0 Quote Share this post Link to post
Dubbag Posted May 2, 2021 ok after the interpic is in it's done. Release thread will be posted tomorrow afternoon. 0 Quote Share this post Link to post
Dubbag Posted May 2, 2021 (edited) actually get that in and it's up tonight! typeing the post in preperation right now Edited May 2, 2021 by Dubbag 0 Quote Share this post Link to post
Dubbag Posted May 2, 2021 That's it then Official release drops tonight! YES! 3 Quote Share this post Link to post
Engired Posted May 2, 2021 (edited) 9 minutes ago, Reelvonic said: aight fixxed it, the problem was the offset Half moon.zip Part 2 does not seem to work for some reason, but part 1 works perfectly. Tested with prboom-plus. Edited May 2, 2021 by Engired 0 Quote Share this post Link to post
Engired Posted May 2, 2021 1 minute ago, Reelvonic said: works for me My prboom was actually reading from it's own directory instead of what my launcher was telling it to do. It works now. 0 Quote Share this post Link to post
1Destro3456 Posted June 15, 2021 Can't believe that until today I didn't notice that one half of the moon in the banner has a skull 2 Quote Share this post Link to post
Dubbag Posted June 15, 2021 45 minutes ago, 1Destro3456 said: Can't believe that until today I didn't notice that one half of the moon in the banner has a skull yup. I love that picture! Also thats why the "Full Moon" picture has a skull on it and its actually the back side of the moon. 1 Quote Share this post Link to post
1Destro3456 Posted June 16, 2021 9 minutes ago, Dubbag said: yup. I love that picture! Also thats why the "Full Moon" picture has a skull on it and its actually the back side of the moon. And I also noticed just now that I posted that on the Beta testing thread instead of the other one. But yeah, I also love that picture and the Full Moon continues with that theming, love that 1 Quote Share this post Link to post
Caleb13 Posted June 18, 2021 I played the version from May 28th in Gzdoom 4.5.0 and I noticed some problems along the way: MAP15: baron at the top of the pyramid is stuck. MAP21: the player can jump out of window from the BFG room, with no way out. MAP30: Gzdoom reports this: Line 62 has no first side. Line 62's right edge is unconnected MAP31: one of the archviles can see the player right after start, making the map unwinnable. 0 Quote Share this post Link to post
1Destro3456 Posted June 19, 2021 3 hours ago, Caleb13 said: I played the version from May 28th in Gzdoom 4.5.0 and I noticed some problems along the way: MAP15: baron at the top of the pyramid is stuck. MAP21: the player can jump out of window from the BFG room, with no way out. MAP30: Gzdoom reports this: Line 62 has no first side. Line 62's right edge is unconnected MAP31: one of the archviles can see the player right after start, making the map unwinnable. You mean the released version that is on /idgames? I mean, it's fine that you posted it on here, but maybe the full release thread would've been more appropriate than the beta testing thread 0 Quote Share this post Link to post
Dubbag Posted June 19, 2021 6 hours ago, Caleb13 said: I played the version from May 28th in Gzdoom 4.5.0 and I noticed some problems along the way: MAP15: baron at the top of the pyramid is stuck. MAP21: the player can jump out of window from the BFG room, with no way out. MAP30: Gzdoom reports this: Line 62 has no first side. Line 62's right edge is unconnected MAP31: one of the archviles can see the player right after start, making the map unwinnable. As @1Destro3456 said, all of those should have been fixed on the official release to idgames. 0 Quote Share this post Link to post
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