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"Half-Moon Part 1 and 2 " Beta Release Testing Thread


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is everything else truly ready to go? give me the go ahead and ill make the thread

Edited by Dubbag

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but i feel like everyone's ready to just release it so idk

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3 minutes ago, MAN_WITH_GUN said:

Maybe, just maybe we can add more custom stuff like the story, custom INTERPIC/ENDGAME and ect.

Maybe make the interpic space, and endgame something simple like a thanks for playing for part 2. It would take 10 minutes, and would make the project look better.

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"What lies behind the moon,

The side we never see,

Is a mystery to both you and me,

There are answers to questions no man should ever know,

and biggest of all,

What lies behind the Half-Moons glow?"

 

Just made that up as a story i guess lol

Edited by Dubbag

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at work right now if anyone wants to add that in as an end script or something?

Edited by Dubbag

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Changed the intermission to something more fitting, please say if it looks good enough to publish, and I also put that story in the screen text after map30 part 2. Download: Half moon.zip

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1 hour ago, El Inferno said:

@Engired, hm, I believe that's not how it is supposed to look:

DZgIAf0.png

probably the image size is too small 

It's 320x200, the exact same size. No idea what caused that.

 

I think there has to be a prboom compatible one and a zdoom compatible one, or we have to completely ignore trying to have an INTERPIC. Which is fine, but annoying.

Edited by Engired

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5 minutes ago, Engired said:

If anybody knows how to get interpic to work on boom source ports, go ahead.

 

I'll have a look tomorrow, I definetely knew how to do it 

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Just now, Reelvonic said:

god dammit just send me the inter pic and i will get it working im tired of waiting

It's in the zdoom wad itself, second or third item I think?

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ok after the interpic is in it's done. Release thread will be posted tomorrow afternoon.

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actually get that in and it's up tonight! typeing the post in preperation right now

Edited by Dubbag

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That's it then Official release drops tonight! YES!

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9 minutes ago, Reelvonic said:

aight fixxed it, the problem was the offset

Half moon.zip

Part 2 does not seem to work for some reason, but part 1 works perfectly. Tested with prboom-plus.

Edited by Engired

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1 minute ago, Reelvonic said:

works for me

My prboom was actually reading from it's own directory instead of what my launcher was telling it to do. It works now.

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  • 1 month later...
45 minutes ago, 1Destro3456 said:

Can't believe that until today I didn't notice that one half of the moon in the banner has a skull

 

image-2021-06-15-191240.png

yup. I love that picture! Also thats why the "Full Moon" picture has a skull on it and its actually the back side of the moon.

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9 minutes ago, Dubbag said:

yup. I love that picture! Also thats why the "Full Moon" picture has a skull on it and its actually the back side of the moon.

And I also noticed just now that I posted that on the Beta testing thread instead of the other one. 

 

But yeah, I also love that picture and the Full Moon continues with that theming, love that

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I played the version from May 28th in Gzdoom 4.5.0 and I noticed some problems along the way:

 

MAP15: baron at the top of the pyramid is stuck.

 

MAP21: the player can jump out of window from the BFG room, with no way out.

 

MAP30: Gzdoom reports this:
Line 62 has no first side.
Line 62's right edge is unconnected

 

MAP31: one of the archviles can see the player right after start, making the map unwinnable.

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3 hours ago, Caleb13 said:

I played the version from May 28th in Gzdoom 4.5.0 and I noticed some problems along the way:

 

MAP15: baron at the top of the pyramid is stuck.

 

MAP21: the player can jump out of window from the BFG room, with no way out.

 

MAP30: Gzdoom reports this:
Line 62 has no first side.
Line 62's right edge is unconnected

 

MAP31: one of the archviles can see the player right after start, making the map unwinnable.

You mean the released version that is on /idgames?  I mean, it's fine that you posted it on here, but maybe the full release thread would've been more appropriate than the beta testing thread

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6 hours ago, Caleb13 said:

I played the version from May 28th in Gzdoom 4.5.0 and I noticed some problems along the way:

 

MAP15: baron at the top of the pyramid is stuck.

 

MAP21: the player can jump out of window from the BFG room, with no way out.

 

MAP30: Gzdoom reports this:
Line 62 has no first side.
Line 62's right edge is unconnected

 

MAP31: one of the archviles can see the player right after start, making the map unwinnable.

As @1Destro3456 said, all of those should have been fixed on the official release to idgames.

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