TMD Posted April 30, 2021 Howdy doody, jackasses. Sorry I showed up fashionably late to this thing. The even watchful security measures at Doomworld dot com saw it fit to lock me out for whatever reason they and they alone saw fit for getting on my desktop. Third time in a year, for whatever its damn well worth. Doesnt happen on ANY other forum Anywho. Welcome, welcome, welcome to MAYhem X Yes, MAYhem X, wherein we totally ripped off UDMXs multiplayer bit for a tenth anniversary but we, instead, elected to go whole dumptruck ass Christmas ham on the Capcom lawyer summoning aspect of everybody's favorite robot slaughtering robot. But dear readers, mappers, and gentlefucks of all colors and persuasions, none of that is necessarily important. Since 2012, the MAYhem project has existed to offer to whatever forces allowed the Doom Community as a whole to thrive and congregate and do that voodoo script the we do do and have done for all these years: A simple monthlong community pack built around a texture pack and perhaps a common dream. This year, former project leader, still project leader (Im a figurehead, we all know it) and all around groovy fellow OBSIDIAN has put together a Megaman oriented texture pack so as all you all can make up some robotic ridiculousness. But of course, this is still a Doom project (Boom compatible, as a casual friendly and buried deep in the prose of this post reminder or sorts) so not all that much has changed in terms of enemies. CHANGES We have, however, given a minor change. The Pistol has been replaced with the iconic and, lest I stir the ire of Ernest Cline, CLASSIC, Megaman blaster...for all your bot busting and, by proxy, basic demon hunting needs. The Mega Buster replaces the pistol and gives you a never-ending supply of weak, but dependable damage. Now you only punch Cyberdemons to death if you absolutely want to! Oh, also, we've replaced the BFG with a giant ass flaming sword! The Flame Sword replaces the BFG9000 and is a melee weapon that doesn't require ammo: not as explosive as the BFG, but dishes out dependable melee damage against weaker foes. And rumor has it that good things happen when you couple it with a Berserk Pack*... *Good for you, not the demons. RULES AND SUCH The format is Boom (complevel 9). Difficulty settings must be put in place in your final submission. Co-op starts must be in your map. Your resource pack is here: it'll be getting updated with more textures as the month progresses. The deadline is the 31st of MAY at 11:59pm Yankee Time Zone (Y), just like last year. Here's a nifty little timer if you wanna keep track. Thank you all for seeing this silly little excuse to make a map and post it on Doomworld nine years ago, without getting judged TOO harshly into a reoccurring and anticipated event in this little community. I hope you enjoy the show as much as I have enjoyed watching this project continue to exist leading up to this point. Let the MAYhem begin! 43 Quote Share this post Link to post
Walter confetti Posted April 30, 2021 (edited) Oh boy, i wonder what new gimmick will appear this year... Spoiler please, i hope this will be alternative / obscure IWADS, i'm just tired to see doom 2 all around Edited April 30, 2021 by Walter confetti 2 Quote Share this post Link to post
Mr Masker Posted April 30, 2021 I enjoy the Mayhem wads so it'll be pretty cool to see the next one in the series 1 Quote Share this post Link to post
P41R47 Posted April 30, 2021 (edited) please, pretty please, select HACX as IWAD, it needs more love and surely will help making more people map for it. It has fuckton of new content to adapt, and surely new ways of using them will emerge from this project to give it a fresh approach. Edited April 30, 2021 by P41R47 5 Quote Share this post Link to post
NuMetalManiak Posted April 30, 2021 With ten years of MAYhem, my guess is... 0 Quote Share this post Link to post
TheNoob_Gamer Posted May 1, 2021 I hope we get to map with Doom 64 this time. 0 Quote Share this post Link to post
Aurelius Posted May 1, 2021 Taking a quick gander, it looks like the pain/pickup/radsuit flash palettes haven't been generated for the custom PLAYPAL. 0 Quote Share this post Link to post
Obsidian Posted May 1, 2021 (edited) 45 minutes ago, Aurelius said: Taking a quick gander, it looks like the pain/pickup/radsuit flash palettes haven't been generated for the custom PLAYPAL. Cheers for the heads-up, I'll get onto that as soon as I can. EIDT: Link has been updated! Cheers to @Alper002 for helping out. Edited May 1, 2021 by Obsidian 1 Quote Share this post Link to post
cannonball Posted May 1, 2021 Well after missing the last couple, maybe it is time to actually partake in this series again. Will be interesting to see what comes out of this. 2 Quote Share this post Link to post
Walter confetti Posted May 1, 2021 What a theme this year have! There's something else to know about certain map gimmicks or it's a free for all theme based upon the megaman franchise? 0 Quote Share this post Link to post
Obsidian Posted May 1, 2021 2 minutes ago, Walter confetti said: What a theme this year have! There's something else to know about certain map gimmicks or it's a free for all theme based upon the megaman franchise? As with MAYhem 2017, we feel that the resources provide enough of a departure that including further mapping restrictions is unnecessary. Do as you will. :) 2 Quote Share this post Link to post
Decay Posted May 1, 2021 Does this mean we can't make fun of the mega man side of the community anymore? 9 Quote Share this post Link to post
TMD Posted May 1, 2021 2 hours ago, Decay said: Does this mean we can't make fun of the mega man side of the community anymore? There's always Sonic. That never changes. 11 Quote Share this post Link to post
DukeOfDoom Posted May 2, 2021 Hmm, I'd like to participate. What about the switches though? Or will they be present through step panels? 0 Quote Share this post Link to post
Dragonfly Posted May 3, 2021 On 4/30/2021 at 9:45 PM, TMD said: Your resource pack is here: it'll be getting updated with more textures as the month progresses. I can only assume switches may be covered in this statement here. :) 4 Quote Share this post Link to post
Poncho1 Posted May 3, 2021 Please tell me there's a boss fight with Vile at some point. 0 Quote Share this post Link to post
VanaheimRanger Posted May 3, 2021 (edited) 3 hours ago, Poncho1 said: Please tell me there's a boss fight with Vile at some point. I can make that happen! Edited May 3, 2021 by VanaheimRanger Removed my comment from the quote box. This should be an indicator of my expected map quality :p 1 Quote Share this post Link to post
Alper002 Posted May 5, 2021 I've got a thing I wanna submit for this! Yes really, this early on in the month! My submission is called "Sea Trash" The music is a midi conversion of the music from the second level of Pop'n Twinbee for the SNES. Credit goes to Zenkusa from vgmusic.com! Difficulties are supported, all player starts are there, and I made sure there was as little possibility of softlocks in co-op as possible! SeaTrash.zip It takes place under a sea where some sort of technologically advanced building has sunk or been flooded. Contains incredibly little usage of the actual custom textures provided, to unexpectedly interesting results! Also featuring a "boss fight" against "S.S. Man"! ;) I will not be surprised when this lands outside of the standard map rotation, the only mega man texture I used was for the boss doors lol That doesn't mean I didn't attempt to make it feel like some sort of megaman level though, otherwise I wouldn't feel as good about submitting for this! 4 Quote Share this post Link to post
SynthScoutWave Posted May 5, 2021 On 5/1/2021 at 11:09 AM, cannonball said: Well after missing the last couple, maybe it is time to actually partake in this series again. Will be interesting to see what comes out of this. Same feelings. Haven't touched a map editor for over half a decade... 0 Quote Share this post Link to post
Obsidian Posted May 6, 2021 Resource pack in the OP has been updated with new textures, some switches and a swanky set of STBAR graphics designed by @Dragonfly. He's an excellent dude like that. 8 Quote Share this post Link to post
DukeOfDoom Posted May 8, 2021 My base textures have a wrong pallete; the colors are eye-jarring a bit. Wonder if that's intentional. 0 Quote Share this post Link to post
Dragonfly Posted May 8, 2021 Yep. Use the new resources, not the vanilla stuff. 2 Quote Share this post Link to post
dac Posted May 9, 2021 Though the place was too silent, so I'll post some work in early progress. I do use textures not currently in the pack, hopefully no one minds 😛 7 Quote Share this post Link to post
Fletcher` Posted May 10, 2021 I'm stepping out. May is not a good month for me atm. (To be honest no month will the way my life's going) 2 Quote Share this post Link to post
Obsidian Posted May 12, 2021 I should probably show a little progress of my own, shouldn't I? Fairly innocuous for the moment, but I like where it's going. Expect a resource update within the next week! 6 Quote Share this post Link to post
Roofi Posted May 12, 2021 Are there only two weapons (the blaster and the melee weapon) or am I wrong? It looks very restrictive for me gameplay-wise. 1 Quote Share this post Link to post
TheNoob_Gamer Posted May 12, 2021 8 minutes ago, Roofi said: Are there only two weapons (the blaster and the melee weapon) or am I wrong? It looks very restrictive for me gameplay-wise. No, these 2 weapons replaced said existing weaponry (the BFG and the Pistol). All other weapons remained untouched and can be placed by mappers. 1 Quote Share this post Link to post
Obsidian Posted May 18, 2021 Alright, I'm gonna try to release a resource update some time tomorrow with some additional textures. If any of you folks want to add particular custom textures to your maps (and they're suitably Megaman-themed), then send me a PM with the textures and I'll add them. I believe @dac and @Altazimuth might've mentioned wanting to use some custom textures, if memory serves. 2 Quote Share this post Link to post
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