dac Posted May 18, 2021 (edited) @Obsidian Everything I'm adding is made from the 8BDM resources so don't worry about that - mostly ground/rock/sand stuff and green stuff, along with all the Snake Man stage resources. Edited May 18, 2021 by dac 0 Quote Share this post Link to post
Obsidian Posted May 19, 2021 16 hours ago, dac said: @Obsidian Everything I'm adding is made from the 8BDM resources so don't worry about that - mostly ground/rock/sand stuff and green stuff, along with all the Snake Man stage resources. Did you resize the textures and flats? MM8BDM scales each texture up by 100% via each map's TEXTURES lump and I've had to manually resize each texture I add to the resource. 0 Quote Share this post Link to post
dac Posted May 19, 2021 9 hours ago, Obsidian said: Did you resize the textures and flats? MM8BDM scales each texture up by 100% via each map's TEXTURES lump and I've had to manually resize each texture I add to the resource. Welp. I'll adjust on my end, but you can go ahead with the texture pack as is. 0 Quote Share this post Link to post
Lynn Posted May 19, 2021 (edited) Oh no, just noticed this thread now... This is going to be tight. Edit: is there a discord for this ? Edited May 19, 2021 by Lynn 0 Quote Share this post Link to post
Obsidian Posted May 21, 2021 There is no Discord for the project, no. Everything is handled here. Speaking of which, the texture pack in the OP has been updated! Just more textures this time, nothing too earth-shattering. 0 Quote Share this post Link to post
Obsidian Posted May 21, 2021 Oh, I almost forgot! TMD and I will be hosting an informal mapping session for MAYhem in lieu of ASS this month: it'll take place on the ASS Discord server and will be happening this Saturday at 2pm Eastern time, with Round Two 12 hours later for any European Doomers. Send me a message if you'd like access to the server before then. 0 Quote Share this post Link to post
DukeOfDoom Posted May 24, 2021 (edited) Finally got a brief break from the university project and started to map properly. EDIT: a screenshot of the new area. Edited May 24, 2021 by DukeOfDoom 4 Quote Share this post Link to post
Obsidian Posted May 26, 2021 Map name: All Turned Around Music: The music from MAP04 of 32 Inch Nails Build time: Built over a span of 19 days Difficulty settings: Yes Tested in: PrBoom+ 2.5.1.4 Donezo! I tried to make something of a spiritual sequel to one of my maps from MAYhem 2018 and while I didn't quite succeed, I still think it's a decent effort. Spoiler 4 Quote Share this post Link to post
DukeOfDoom Posted May 27, 2021 A couple more screenshots from my upcoming map. 2 Quote Share this post Link to post
Obsidian Posted May 29, 2021 Updated my map. The deadline creeps ever closer, so remember: your map only has to be completeable to be submitted. Additional tweaking can be done after the deadline if it isn't too extensive or needless (such as getting busy with detail). Hopefully this allays some concerns about not being able to finish up. 3 Quote Share this post Link to post
Salmon Posted May 29, 2021 I'm still sorta new here so any advice is welcome. Happy to make any requested changes. I never know how to balance anything without feedback so please feel free to point out areas you think need adjusting. Dot Matrix Winter Map Name: Dot Matrix Winter Author: Salmon Music: Dance of the Reindeer by stewboy Difficulty settings: Yes Testing: PrBoom+, Eternity, GZDoom Screenshots: Spoiler As a self-imposed limitation, I didn't place any shells, shotguns, SSGs, or accessible shotgunners (honestly I thought it was weird to see Doomguy's hands with the Mega Man theme.) 7 Quote Share this post Link to post
4shockblast Posted May 30, 2021 (edited) 8 hours ago, Salmon said: I'm still sorta new here so any advice is welcome. Happy to make any requested changes. I never know how to balance anything without feedback so please feel free to point out areas you think need adjusting. Here's an FDA. I thought it was quite enjoyable, not too difficult, seemed fairly balanced to me (I didn't die, the rerecord was due to a PrBoom+ crash). I didn't find the secrets, spent some time hunting for them afterwards and then looked up one. One small potential change would be to Spoiler make the lift out of the plasma gun secret a 1 second timed one or make it lower to a staircase instead. It can be pressed from above to reduce wait time, but otherwise, it seemed like it would end up in unnecessary downtime when grabbing that secret. salmmxv101_FDA_shock.zip Edited May 30, 2021 by 4shockblast 3 Quote Share this post Link to post
dac Posted May 30, 2021 16 hours ago, Obsidian said: Updated my map. The deadline creeps ever closer, so remember: your map only has to be completeable to be submitted. Additional tweaking can be done after the deadline if it isn't too extensive or needless (such as getting busy with detail). Hopefully this allays some concerns about not being able to finish up. About that, I'll have to bow out of this year cause I won't have time to do anything these last days, but do you mind if I keep the resource pack for a while? While I can't get anything out right now, I feel like I can pull out something more elaborate with it. 0 Quote Share this post Link to post
Obsidian Posted May 30, 2021 26 minutes ago, dac said: About that, I'll have to bow out of this year cause I won't have time to do anything these last days, but do you mind if I keep the resource pack for a while? While I can't get anything out right now, I feel like I can pull out something more elaborate with it. I'd recommend asking Cutmanmike over on the ZDoom forums, considering a large chunk of the resources were originally from his project. If he gives you the go-ahead, then go for it! 1 Quote Share this post Link to post
Obsidian Posted May 31, 2021 TWENTY-FOUR HOURS TO GO! Remember, your map only needs to be beatable to be submitted: we can sort out the fine details like difficulty settings over the next month. 0 Quote Share this post Link to post
4shockblast Posted May 31, 2021 Map name: Peanut Death Waltz Midi: The Rogues' Den from RuneScape Difficulty settings: implemented Tested: PrBoom+, can't say for sure if anything is going to work well in GZDoom Screenshots: Spoiler shock_may21_new.zip 3 Quote Share this post Link to post
Surreily Posted June 1, 2021 Map name: Into the Spectral Citadel Music: D_RUNNIN (I will change this, it's way too late o'clock in the UK and I need to get up for work soon). Build time: Frantically over the last seven days of May. Tested: It works in Zdoom, will test in Boom ASAP! So this is a puzzle map. I've also managed to squeeze in a few secrets (though I am not sure what I can reward the player with as there is no combat, so I just stuck in some random stuff). I might add some combat at the end to make it worthwhile. Please let me know if you find any weird stuff - there might be some oddities as I was experimenting with some things. Yes, I know that the player can't go under the 'solid' platforms, sorry about that, I should be able to do something about that over the next couple weeks. Thanks! :-) MayhemX_Surreily.zip 2 Quote Share this post Link to post
TMD Posted June 1, 2021 Good news everyone! I figured out how to unlock my account on desktop. And not a moment too soon! Here is my map for this year. Mapname: Cryo Havoc! Music: Freeze Penguin from Mega Man X Buildtime: maybe ten hours over the last week? Tested: Its 100% able, yes. Still needs difficulty and fine tuning but the structure is all here. Cryo Havoc mk2.zip 3 Quote Share this post Link to post
4shockblast Posted June 1, 2021 FDAed above two maps. @Surreily, really cool stuff. Spoiler I'll admit I used the automap secret lines that I have configured in PrBoom+ to find where the backpack secret was. Everything seemed to work Boom compat. I like the super special Easter egg. :) Admittedly, it didn't register in my brain that arrows go across forever until another info platform is reached, even though the arrow section should have made that clear. @TMD, fun map. Spoiler There's a HOM on the plasma gun secret (only secret I found). Gameplay seemed alright. I hope there's a berserk somewhere in a secret? Otherwise the sword isn't super useful. :P Had some close calls in my demo, but it seemed balanced enough. Without finding secrets, I was a bit starved for shells, otherwise there's a ton of surplus plasma in the secret, but I suppose, it's needed for that exit. Mayhem_Surreily_TMD_FDAs_shock.zip 2 Quote Share this post Link to post
Obsidian Posted June 1, 2021 Alright, two hours until the deadline! 0 Quote Share this post Link to post
NeedHealth Posted June 1, 2021 (edited) Mapname: -- Music: D_running as of yet Buildtime: ~ 5 days Difficulties arent implemented yet. Im having a graphical glitch in prboom + where light level 0 in the editor is still lighted in-game, visible at the end of the map. @Obsidian mayhem_2021_nhA.7z e1 - forgot to add an exit trigger. fixed it right now. Edited June 1, 2021 by NeedHealth 1 Quote Share this post Link to post
DukeOfDoom Posted June 1, 2021 Gimme a second please. Testing my map. 0 Quote Share this post Link to post
Obsidian Posted June 1, 2021 Annnnnnnnd TIME! Thanks to everyone who contributed to MAYhem this year, your efforts are very much appreciated. 5 Quote Share this post Link to post
DukeOfDoom Posted June 1, 2021 Mayhem2021.rar Name: Dug Too Deep. Slot: MAP01. Music: None yet. Sorry for such stupid delay - got too busy with university project plus got problems with my editor. 0 Quote Share this post Link to post
Dragonfly Posted June 1, 2021 Submitted mine direct to 'sid on Discord; since we were talking about it there. :) 2 Quote Share this post Link to post
SiFi270 Posted June 4, 2021 Unknowni123 just submitted some darn good sprites of Vile to the Spriters Resource, including some where he's looking directly at the camera. So I did what had to be done. Too bad this project is classic-flavored instead. But I do understand why. 4 Quote Share this post Link to post
4shockblast Posted June 5, 2021 (edited) Some rebalancing after gameplay feedback from Dubzzz, mostly the map became harder. :^) I might add some more visual touches if I'm not too lazy, but I think the UV gameplay is basically done barring any issues or really out of whack balancing. Not sure if anyone wants to test it on other skill levels, I didn't play through them fully. shock_may21_new_v3.zip Edited June 5, 2021 by 4shockblast Minor update for nomo 0 Quote Share this post Link to post
DSC Posted June 9, 2021 *sigh* ... Why wasn't I here when this started... 0 Quote Share this post Link to post
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