LateNightPerson Posted June 12, 2021 (edited) Map name: Mors Palus Aliens Author: Late Night Person Music: Sonic CD (US) - Collision Chaos Present Sky: Generic sky texture Format: Boom (Doom 2) Difficulty Settings: Barely Build Time: 7 - 8 hours Comments: Probably doesn't transform a lot, but I hope it suffices. This is my 3rd attempt to make a map with these resources and constraints (all previous attempts were crap). Resources are bundled in the wad. The name is supposed to be "Lost Alien Swamps" in Latin but according to Google it is "Death Swamp Action" which works as well lmfao. Enjoy! https://www.mediafire.com/file/q3nrt7wvlj2g5h9/Mors_Palus_Aliens.rar/file Updates 1 and 2: removed some decor at the beginning and made the supercharge accessible Edited June 12, 2021 by LateNightPerson 3 Quote Share this post Link to post
BluePineapple72 Posted June 13, 2021 The window for submissions will close on the 26th! Which, fun fact, is two weeks from now!! It’s not yet too late to hop aboard! 2 Quote Share this post Link to post
Death Bear Posted June 13, 2021 (edited) Map01 I Skillsawed the Aliens (v5) - Widened the berserk hallway. Added monsters to each opening area to provide telegraphing. Small amount of ammo added to compensate.https://www.mediafire.com/file/ctdoddioo0w8qer/DB.ISTAv5.wad/file Map05 Ursae Minoris (v2) - Fixed lift in central area. Fixed a few textures.https://www.mediafire.com/file/oyjv0my5rzr0g30/DB.UrMin.v2.wad/file Map14 Electron Boogaloo (v2) - Fixed some textures. Added an exit sign. Added Map15 UFO to end. Changed final Bear Warp to Exit line. https://www.mediafire.com/file/hk2ljouoxirzot9/DB.EleBoog.v2.wad/file Edited June 13, 2021 by Death Bear Added updates for Map14 1 Quote Share this post Link to post
myolden Posted June 13, 2021 v3 Notes: -Moved a revenant in the main area -Added a gate to block escape from the chaingun fight -Removed a revenant trap -Added health to the room beyond the red key door -Fixed an issue where the blue key door could cause a softlock -Fixed an issue where the mancubi in the final fight wouldn't spawn as intended -Added some monsters to the final fight -Fixed a broken monster closet NOTE: There are a few issues that remain -Ending UFO needs added still (My UFO from the next map is way bigger than the geometry I built my exit platform around, so I'll have to do this another day when I have more time) -There are some graphical glitches that occur in the red key room that I can't fix. They don't happen every time I play the map, and nothing I do seems to fix them permanently. I literally totally redrew the sectors from scratch and it still happens at random. I have no idea how to fix this. Holodeck v3.zip 1 Quote Share this post Link to post
Danlex Posted June 15, 2021 Map name: Zero G Station Author: Danlex Music: Satellite One by Purple Motion Sky: Episode 2 sky Format: Boom Difficulty Settings: no Build Time: 10 h 15m (I had to do a lot of sky transfers and monster closets and it took me more time than expected, sorry u_u) maw-danlex.zip Spoiler 6 Quote Share this post Link to post
Death Bear Posted June 17, 2021 Planet Chasers is finished (just fixing some bugs). Next: Starlight Excellent. Spoiler 3 Quote Share this post Link to post
The BMFG Posted June 17, 2021 gonna try mapping for this. wish me well! 2 Quote Share this post Link to post
The BMFG Posted June 18, 2021 https://www.mediafire.com/file/k6ctq9ymzphfu54/very+recent+aliens.wad/file Map Name : Hiding The Secrets Author : The BMFG Midi : Flee - Stuart Stewboy Rynn Sky : Normal AA Sky Format : Boom Difficulty : Very Hard Build Time : About 8 Hours Or So @BluePineapple72 2 Quote Share this post Link to post
The BMFG Posted June 18, 2021 (edited) 59 minutes ago, The BMFG said: https://www.mediafire.com/file/k6ctq9ymzphfu54/very+recent+aliens.wad/file Map Name : Hiding The Secrets Author : The BMFG Midi : Flee - Stuart Stewboy Rynn Sky : Normal AA Sky Format : Boom Difficulty : Very Hard Build Time : About 8 Hours Or So @BluePineapple72 Hiding The Secrets V2! https://www.mediafire.com/file/pvg6gl38tp66fn0/very+recent+aliens.wad/file fixed some stuff and added more monsters EDIT: OOPS created more errors accidentally will replace the download link with the fixed one EDIT 2: replaced download link with v3. Edited June 18, 2021 by The BMFG 2 Quote Share this post Link to post
muumi Posted June 18, 2021 (edited) Map name: Archvile Arrival Author: Muumi Music: Roof by Stuart Rynn Sky: SKYAA_14 Format: Boom Difficulty Settings: no Build Time: ~9.5 hours Comments: Don't get scared by hefty monster count, there is better reasons to be scared. Inspired by very old map of mine. archvile_arrival.zip Spoiler Edited June 18, 2021 by muumi reuploaded level 3 Quote Share this post Link to post
myolden Posted June 20, 2021 (edited) Added my UFO from the next map. A couple of minor visual bugs continue to persist despite my best efforts. Holodeck v4.zip Edited June 20, 2021 by myolden 1 Quote Share this post Link to post
BluePineapple72 Posted June 20, 2021 Less that a week left for submissions!!!! 1 Quote Share this post Link to post
myolden Posted June 20, 2021 Updated to include muumi's boat. Still some bugs, I'm hoping I can squash those later. Moon_Funeral.zip 1 Quote Share this post Link to post
BluePineapple72 Posted June 23, 2021 (edited) Map: Passions Like FireAuthor: BluePineapple72Music: Birdsong - StewboySky: Something red Format: Boom (Doom 2)Difficulty Settings: lolBuild Time: 10 hours Comments: ♈️♌️♐️ Nine to go!!!Screenies! Spoiler Edit: Yes, I am planning on doing the rest Observe: Spoiler Edited June 23, 2021 by BluePineapple72 3 Quote Share this post Link to post
BluePineapple72 Posted June 24, 2021 Howdy Doomworld! Here's an update post for what we're planning on doing with this wad. I have a major mapping project due the 30th that is taking precedent at the moment, so I'm doing something different with submissions this month. The deadline for submissions has been pushed to the 30th. You'll have till the end of June to get a map into Mapping at Warpspeed. On the first of July, a beta containing every submitted map will be compiled and released. Special features like the interpic and credits page won't be available then. Sometime in July, Death Bear and I (and any other necessary mappers ) will fill up the remaining map slots with maps we have had planned for some time, leaving us with a full 32 map megawad! These maps will still follow the necessary event rules (time limit being a key one). Map 29 will be a big journey map containing one arena from every mapper. More info on that later (most submitters are in my discord, so I'll probably worry about it in there). This full 32 map megawad will be our Beta V2. Likewise, during July, I'll be continuing my video playthrough of the wad, gathering any feedback that players may need. Final versions of bug fixed maps are due to me 1 week after I finish the last video for the last map submitted. RC1 of the MegaWAD will contain every updated map as well as finished CWILV patches and custom menu screens. If I'm forgetting anything, I'll include that too. Looking forward to finishing this badboy. Until next time folks ,o7 2 Quote Share this post Link to post
BluePineapple72 Posted June 30, 2021 Last day for submissions!!! 1 Quote Share this post Link to post
Death Bear Posted July 1, 2021 Map 28 Name: Planet Chasers Starlight Excellent Author: Death Bear Music: Gigabridge by Stuart Rynn (Part 1 is Featherfall by Stuart Rynn) Sky: AAliens (several) Format: Boom Difficulties: UV Only Build Time: 10 Hours for Part 1, 6 Hours (not including UFO transfer) for Part 2 Comments: Will be combining the two maps to fit amount of submissions, and possibly making volume tweaks to second map. Will need to retag second map parts. This is the finale to my little mini-saga, and will lead into a very special Map29. Credit to all the amazing mappers and their UFO designs to bring this to a near-finale. They will also be included in Map30. Known Issues: Sky Floor and Fake Floor levels in Part 2 need to be tweaked.https://www.mediafire.com/file/d69eldwlu8cgcnf/DB.PlanetChasers.v1.wad/filehttps://www.mediafire.com/file/ob1ljqfwadue7zx/DB.StarlightExcellent.v1.wad/file Spoiler 2 Quote Share this post Link to post
BluePineapple72 Posted July 11, 2021 (edited) Here is the "Pre Beta" Beta release will see: - Completed titlepatches - Map updates (various) - New Interpic/Titlepic/Credit Maybe: Map25 It'll be out within a few weeks. Dunno what date, I've been pretty busy with work, so my doom time has been sapped up Also, I just noticed a few errors in map names. These will be fixed in future updates. Final release will get a new thread. Edited July 11, 2021 by BluePineapple72 2 Quote Share this post Link to post
Death Bear Posted July 19, 2021 Our special team map, Map29, has been started and is being handed off accordingly. As creator of Map01, I got to start. We also have a new INTERPIC created, with a new TITLEPIC on the way, and a few items left to finish up. Here's a screenshot of the start. Spoiler 1 Quote Share this post Link to post
BluePineapple72 Posted August 10, 2021 Maps Featured: Map06 - "Ursae Majoris" - @Death Bear Map07 - "Holodeck" - @myoldenMap08 - "Moon Funeral" - @myolden 0 Quote Share this post Link to post
BluePineapple72 Posted August 26, 2021 (edited) Maps Featured: Map09 - "Alien Tartarus" - @muumi Map10 - "Lagrange Disruption" - @notTyrone Map11 - "Another Glance at the Paradise" - Muumi Maps Featured: Map12 - "Spirit Fracture" - @Lemonlytical Map13 - "Electron Avenue" - @Death Bear* * finished in GZDoom in part 6 As for a quick update on this wad: Progress is slow, but it's progress! Once playtesting is done, and once I've finished my Summer of Slaughter map, work will continue to finish the remaining slots in this wad. I'm anticipating a late October to November release. The final megawad will get it's own release thread. Edited August 26, 2021 by BluePineapple72 1 Quote Share this post Link to post
BluePineapple72 Posted October 31, 2021 (edited) BETA Version TWO!!! Holy balls! It's just dawned on me that I have yet to release Warpspeed on this thread! Given how large this wad has become, you should expect a different thread for release. Beta 2 contains updates to several maps, as well as a few CWILV patches. The WAD is almost final: it just needs the completion of 4 maps towards the end. Beta 2 also contains a new map: Map26: Grab the Bull by the Horns by: ME!! I'm gonna use this version as a basis to figure out what maps need testing too. WAD File: Mapping at Warpspeed - Beta V2 Port: Boom Compatible - Tested in PRBoom IWAD: DOOM2 - Map01-32 Resources: Ancient Aliens Resources Comments: MegaWAD created as the ninth edition of the PUSS series. Maps are ordered in chronology of submission. Rules/gimmicks mappers followed are in the original post (SEE BELOW). MAPLIST: Map01 - "I Skillsawed the Aliens" - @Death BearMap02 - "Ancient Convenant" - @myoldenMap03 - "Trespasser" - @notTyroneMap04 - "Oberth Malfunction" - @notTyroneMap05 - "Ursae Minoris" - @Death BearMap06 - "Ursae Majoris" - @Death BearMap07 - "Holodeck" - @myoldenMap08 - "Moon Funeral" - @myoldenMap09 - "Alien Tartarus" - @muumiMap10 - "Lagrange Disruption" - @notTyroneMap11 - "Another Glance at the Paradise" - @muumiMap12 - "Spirit Fracture" - Lemonlytical Map13 - "Electron Avenue" - @Death BearMap14 - "Electron Boogaloo" - @Death BearMap15 - "The Atropal Jaws" - @BlooberryPi3Map16 - "Mors Palus Aliens" - @LateNightPerson Map17 - "Zero G Station" - @DanlexMap18 - "Close Encounters Of the Weird Kind" - @Weird SandwichMap19 - "Hiding the Secrets" - TheBMFGMap20 - "Archvile Arrival" - @muumiMap21 - "Beyond" - Doomcat, Son of Death BearMap22 - "Passions Like Fire"- @BluePineapple72Map23 - "Neon Desert" - ChookumIN PROGRESS - Map24 - "Cryptozoophobia" - @Weird SandwichMap25 "Grab the Bull by the Horns" - @BluePineapple72 IN PROGRESS - Map26 "Clandestine Cumulonimbus" - @BluePineapple72IN PROGRESS - Map27 "Of Waves and Woe" - @BluePineapple72 Map28 - "Planet Chasers" - @Death Bear INCOMPLETE - Map29 - "Mapping at Warpspeed" - All of the AboveIN PROGRESS Map30 - "Credits" - @Death Bear Map31 - "Lazarus Labs" - @CheesewheelMap32 - "Blood Swamps" - @muumi This wad has been one Hell of a journey, but we still have quite a ways to go till we see it complete! I'll see you all across the cosmos once that time comes! Here's my todo list for the finishing this wad: Spoiler - secret level skies and music - CWILV patches - Title pic fix (maybe get a new/better one) - explosion sprites - intermission texts - intermission backgrounds - Switch textures - Scientist stump - Credit (screenie from Map30) - README - My maps: 26 27 Map29 stuff It isn't a whole lot. If I sit down and really put my little flat martian gray nose to the red rock grindstone, I'm sure to have it done pretty quickly. It's a damn shame I came down with that plague from the lazy alien planet, else this would've been finished months ago! Until then folks... until then ,o7 CHANGE LOG: Spoiler BETA v2.2 Updated Maps: 09 11 19 20 Added CWILV patches for Maps: 15 16 17 Here's information for Map25: Map: Grab the Bull by the Horns Author: BluePineapple72 Format: Boom Music: "Depth Charge" - Stewboy (for now) Sky: Something from Aalien Difficulty settings: Kinda Time spent: 10 hours. 30 minutes testing Known issues: Missing Sky Transfer tags. A bit hard. Comments: Theoretically beatable. May need to add more health Screenshots: Spoiler Edited October 31, 2021 by BluePineapple72 3 Quote Share this post Link to post
TJG1289 Posted October 31, 2021 I've honestly been looking forward to this one ever since I've seen it start, since I love Ancient Aliens. Glad to see it's almost complete! I'll wait until it's out of beta, but I will for sure be playing this ASAP. 1 Quote Share this post Link to post
BluePineapple72 Posted November 2, 2021 (edited) The third Beta version of Mapping at Warpspeed! Featuring multiple map updates, CWILV patches, quality of life changes, and a brand new level by WeirdSandwich! "................. Map name: Cryptozoophobia (Map24) Author: @Weird Sandwich Music: Trapeze by Stuart Rynn (AA map 18)Sky: SKYAA_10 Format: Boom Difficulty Settings: Sort of Build Time: 10 hours Comments: Finally got around to finishing this one! Consider a sort of slaughter-lite map. There are still a few graphical bugs to fix, and for some reason that I haven't figured out 3 monsters won't spawn on Boom-compatible ports but will on GZDoom. Screenshots: Spoiler ................." There has also been the slight reduction in file size from the culling of resources. Once every map is completed, the whole lot of unused textures will be purged from the wad. Here is the current TODO list: Spoiler - Custom secret level skies and music - Title pic fix (maybe get a new/better one) - explosion sprite palette fix - intermission texts - I'll craft a loose story for the wad. - intermission backgrounds - Switch textures (make sure each one is functioning properly in boom) - Credit Page (screenshot from Map30) - Map29 - README file If you or anyone you know has knowledge in where to find (or make) a MIDI of Doom 2016's Skullhacker and Eternal's Blood Swamps, I would be greatly appreciated. If neither exist, crafting a midi in the style of aalien's musical palette would be splendid. Future updates to Warpspeed will see the release of Maps 25, 26, 29, and 30. Map 29 will be a special collaborative project with the entire Warpspeed team. Balancing updates and bug fixings for older maps are still supported. It's important that we maintain the continuity of UFOs between maps. I'll be going through each level to figure out what UFOs need to be put on which level. Each level should have a unique starting UFO: the exit UFO should be the following levels starting UFO. Until next time folks ,o7 Edited August 6, 2022 by BluePineapple72 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.